My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Good

Why?

Missing cards in your collection

Wall Breakers Ram Rider

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Balloon Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Elite Barbarians Valkyrie Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie Balloon Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Elite Barbarians Balloon
Giant Snowball
Goblin Gang Balloon
Zap
Goblin Gang Balloon
Barbarian Barrel
Goblin Gang Elite Barbarians Valkyrie Wizard Electro Wizard
The Log
Goblin Gang Elite Barbarians
Earthquake
Goblin Gang
Arrows
Goblin Gang
Royal Delivery
Goblin Gang Elite Barbarians Valkyrie Wizard Balloon Electro Wizard
Fireball
Goblin Gang Elite Barbarians Wizard Balloon Electro Wizard
Poison
Goblin Gang Wizard Balloon Electro Wizard
Lightning
Elite Barbarians Valkyrie Wizard Balloon Electro Wizard
Rocket
Elite Barbarians Valkyrie Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Valkyrie Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Goblin Gang Fireball Valkyrie Electro Wizard Wizard Balloon Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Goblin Gang Fireball Valkyrie

Attack Synergies 6 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Fireball Balloon Electro Wizard Valkyrie
Goblin Gang
Valkyrie Balloon
Elite Barbarians
Zap Valkyrie Fireball Wizard
Fireball
Zap Elite Barbarians Electro Wizard
Valkyrie
Elite Barbarians Balloon Zap Goblin Gang Wizard Electro Wizard
Wizard
Elite Barbarians Valkyrie Balloon
Balloon
Zap Valkyrie Goblin Gang Wizard Electro Wizard
Electro Wizard
Zap Fireball Valkyrie Balloon

Defense Synergies 3 11

Zap
Fireball Electro Wizard Goblin Gang Elite Barbarians Valkyrie
Goblin Gang
Zap Valkyrie Electro Wizard
Elite Barbarians
Valkyrie Zap Wizard
Fireball
Zap Valkyrie Electro Wizard
Valkyrie
Elite Barbarians Zap Goblin Gang Fireball Wizard Electro Wizard
Wizard
Elite Barbarians Valkyrie Electro Wizard
Balloon
Electro Wizard
Zap Goblin Gang Fireball Valkyrie Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Valkyrie Wizard Electro Wizard
Elite Barbarians Zap Goblin Gang Valkyrie Electro Wizard
Goblin Gang Elite Barbarians Valkyrie Electro Wizard
Elite Barbarians Goblin Gang Valkyrie Electro Wizard
Elite Barbarians Fireball Valkyrie
Goblin Gang Fireball Zap Valkyrie Electro Wizard
Electro Wizard Zap Goblin Gang Fireball Wizard
Zap Fireball Valkyrie Electro Wizard
Goblin Gang Elite Barbarians
Goblin Gang Elite Barbarians Valkyrie Electro Wizard
Goblin Gang Valkyrie Electro Wizard Zap Fireball Wizard
Zap Goblin Gang Fireball Wizard Electro Wizard
Zap Goblin Gang Elite Barbarians Fireball Valkyrie Wizard Electro Wizard
Fireball Valkyrie Wizard Zap Goblin Gang Electro Wizard
Elite Barbarians Goblin Gang Electro Wizard
Zap Goblin Gang Elite Barbarians Fireball Electro Wizard
Wizard Goblin Gang Elite Barbarians Fireball Valkyrie Electro Wizard
Fireball Zap Goblin Gang Elite Barbarians Valkyrie Wizard Electro Wizard
Zap Valkyrie Wizard Fireball Electro Wizard
Elite Barbarians Electro Wizard
Goblin Gang Valkyrie Wizard Elite Barbarians Fireball Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Zap Elite Barbarians Fireball Electro Wizard
Fireball Electro Wizard Zap Goblin Gang Elite Barbarians Valkyrie Wizard
Goblin Gang Zap Elite Barbarians Valkyrie Electro Wizard
Goblin Gang Valkyrie Zap Elite Barbarians Fireball Electro Wizard
Goblin Gang Elite Barbarians Valkyrie
Fireball Wizard Zap Goblin Gang Electro Wizard
Goblin Gang Elite Barbarians Fireball Valkyrie Electro Wizard
Elite Barbarians Valkyrie
Zap Electro Wizard Elite Barbarians Fireball Valkyrie
Goblin Gang
Elite Barbarians Valkyrie
Zap Elite Barbarians Fireball Valkyrie Electro Wizard
Elite Barbarians Goblin Gang Fireball Valkyrie Wizard
Wizard Fireball Valkyrie
Goblin Gang Elite Barbarians Electro Wizard Zap Fireball Valkyrie
Valkyrie Zap Elite Barbarians Fireball Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie
Fireball Zap Electro Wizard
Fireball
Fireball Valkyrie
Fireball Wizard Zap Valkyrie
Fireball Wizard Zap
Wizard
Fireball Zap Wizard
Fireball Zap Wizard
Goblin Gang Elite Barbarians Fireball Electro Wizard
Zap Fireball Valkyrie Wizard Electro Wizard
Fireball Zap Wizard
Elite Barbarians Fireball
Fireball
Zap Elite Barbarians Fireball
Zap Fireball Wizard
Fireball Wizard
Fireball
Zap Fireball Wizard Electro Wizard
Zap Fireball Valkyrie Wizard
Fireball
Fireball Wizard
Zap Fireball
Zap Fireball Valkyrie Wizard
Fireball Zap Wizard Electro Wizard
Fireball Zap Wizard
Fireball Zap
Elite Barbarians Zap Fireball Wizard Electro Wizard
Zap Electro Wizard Fireball Wizard
Elite Barbarians Fireball
Zap Fireball Wizard
Zap Fireball Electro Wizard
Fireball Wizard
Zap Electro Wizard Goblin Gang Fireball
Fireball Zap Wizard Electro Wizard
Fireball
Fireball Goblin Gang Valkyrie Wizard Electro Wizard
Zap Fireball Wizard
Zap Fireball
Elite Barbarians
Zap Goblin Gang Elite Barbarians Fireball Electro Wizard
Zap Fireball Electro Wizard
Zap Fireball Electro Wizard

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