My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Godly!

1 problems 3 warnings Why?

Missing cards in your collection

Wall Breakers Ram Rider

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Minion Horde Goblin Hut Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut Barbarian Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Goblin Hut Wizard Barbarian Hut

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Minion Horde Elite Barbarians

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Minion Horde Elite Barbarians Skeleton Army
Giant Snowball
Spear Goblins Minion Horde Goblin Hut Skeleton Army
Zap
Spear Goblins Minion Horde Goblin Hut Skeleton Army
Barbarian Barrel
Spear Goblins Elite Barbarians Goblin Hut Wizard Barbarian Hut Skeleton Army
The Log
Spear Goblins Elite Barbarians Goblin Hut Barbarian Hut Skeleton Army
Earthquake
Spear Goblins Goblin Hut Barbarian Hut Skeleton Army
Arrows
Spear Goblins Minion Horde Goblin Hut Skeleton Army
Royal Delivery
Spear Goblins Minion Horde Elite Barbarians Goblin Hut Wizard Skeleton Army
Fireball
Minion Horde Elite Barbarians Goblin Hut Wizard Barbarian Hut Skeleton Army
Poison
Spear Goblins Minion Horde Goblin Hut Wizard Barbarian Hut Skeleton Army
Lightning
Elite Barbarians Goblin Hut Wizard Barbarian Hut
Rocket
Minion Horde Elite Barbarians Goblin Hut Wizard Barbarian Hut

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Arrows Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Arrows Skeleton Army Minion Horde Goblin Hut Wizard Elite Barbarians Barbarian Hut

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Spear Goblins Arrows Skeleton Army Minion Horde

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Barbarian Hut Elite Barbarians Goblin Hut
Arrows
Elite Barbarians Barbarian Hut
Minion Horde
Barbarian Hut
Elite Barbarians
Arrows Spear Goblins Wizard
Goblin Hut
Spear Goblins Barbarian Hut
Wizard
Elite Barbarians
Barbarian Hut
Spear Goblins Arrows Minion Horde Goblin Hut
Skeleton Army

Defense Synergies 0 13

Spear Goblins
Arrows Goblin Hut Barbarian Hut Skeleton Army
Arrows
Spear Goblins Goblin Hut Barbarian Hut
Minion Horde
Barbarian Hut
Elite Barbarians
Wizard
Goblin Hut
Spear Goblins Arrows Wizard Barbarian Hut Skeleton Army
Wizard
Elite Barbarians Goblin Hut Skeleton Army
Barbarian Hut
Spear Goblins Arrows Minion Horde Goblin Hut Skeleton Army
Skeleton Army
Spear Goblins Goblin Hut Wizard Barbarian Hut

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Hut Spear Goblins Minion Horde Goblin Hut Wizard
Minion Horde Elite Barbarians Barbarian Hut Skeleton Army Goblin Hut
Minion Horde Goblin Hut Barbarian Hut Skeleton Army Elite Barbarians
Minion Horde Elite Barbarians Goblin Hut Barbarian Hut Skeleton Army
Arrows Elite Barbarians Skeleton Army
Arrows Skeleton Army Spear Goblins
Minion Horde Spear Goblins Arrows Goblin Hut Wizard Barbarian Hut
Barbarian Hut Arrows
Minion Horde Barbarian Hut Elite Barbarians Goblin Hut Skeleton Army
Elite Barbarians Skeleton Army Spear Goblins Minion Horde
Minion Horde Skeleton Army Spear Goblins Arrows Goblin Hut Wizard
Arrows Minion Horde Spear Goblins Goblin Hut Wizard Barbarian Hut
Minion Horde Goblin Hut Barbarian Hut Skeleton Army Elite Barbarians Wizard
Wizard Barbarian Hut Skeleton Army Arrows Minion Horde Goblin Hut
Elite Barbarians Barbarian Hut Skeleton Army Minion Horde Goblin Hut
Minion Horde Barbarian Hut Skeleton Army Elite Barbarians Goblin Hut
Minion Horde Wizard Barbarian Hut Arrows Elite Barbarians Goblin Hut Skeleton Army
Arrows Spear Goblins Minion Horde Elite Barbarians Goblin Hut Wizard Barbarian Hut Skeleton Army
Arrows Wizard Spear Goblins Goblin Hut Barbarian Hut
Barbarian Hut Elite Barbarians Goblin Hut
Wizard Skeleton Army Spear Goblins Arrows Minion Horde Elite Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarian Hut Skeleton Army Spear Goblins Elite Barbarians Goblin Hut
Arrows Elite Barbarians Wizard
Skeleton Army Spear Goblins Minion Horde Elite Barbarians Goblin Hut Barbarian Hut
Skeleton Army Minion Horde Elite Barbarians Barbarian Hut
Barbarian Hut Minion Horde Elite Barbarians Goblin Hut Skeleton Army
Arrows Wizard Minion Horde Goblin Hut
Skeleton Army Spear Goblins Minion Horde Elite Barbarians Goblin Hut Barbarian Hut
Minion Horde Elite Barbarians Barbarian Hut Skeleton Army
Minion Horde Spear Goblins Elite Barbarians Goblin Hut Barbarian Hut Skeleton Army
Minion Horde Goblin Hut Barbarian Hut Skeleton Army
Minion Horde Elite Barbarians Goblin Hut
Skeleton Army Arrows Elite Barbarians
Elite Barbarians Skeleton Army Minion Horde Wizard Barbarian Hut
Wizard Minion Horde Barbarian Hut Skeleton Army
Elite Barbarians Goblin Hut Skeleton Army Spear Goblins Minion Horde Barbarian Hut
Arrows Minion Horde Elite Barbarians Goblin Hut Wizard Barbarian Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Minion Horde Barbarian Hut
Arrows
Arrows Minion Horde Goblin Hut Barbarian Hut
Arrows Barbarian Hut
Wizard Arrows Minion Horde
Arrows Wizard Spear Goblins Minion Horde
Arrows Minion Horde Wizard
Arrows Wizard Barbarian Hut
Arrows Wizard
Minion Horde Elite Barbarians
Arrows Minion Horde Wizard
Arrows Wizard
Elite Barbarians Goblin Hut Barbarian Hut
Arrows Minion Horde
Arrows Elite Barbarians Goblin Hut Barbarian Hut
Spear Goblins Arrows Minion Horde Goblin Hut Wizard Barbarian Hut
Arrows Minion Horde Goblin Hut Wizard Barbarian Hut
Arrows
Minion Horde
Arrows Wizard
Arrows Wizard
Minion Horde
Arrows Wizard
Arrows Minion Horde Barbarian Hut
Arrows Wizard
Minion Horde
Arrows Wizard
Arrows Wizard
Arrows
Elite Barbarians Arrows Minion Horde Wizard
Minion Horde Goblin Hut Wizard
Minion Horde Elite Barbarians
Arrows Minion Horde Wizard
Arrows Minion Horde
Minion Horde
Arrows Wizard
Minion Horde Spear Goblins Goblin Hut Barbarian Hut Skeleton Army
Arrows Wizard
Arrows
Minion Horde Wizard
Arrows Wizard
Arrows
Minion Horde Elite Barbarians
Minion Horde Elite Barbarians

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