My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

2 warnings Why?

Missing cards in your collection

Wall Breakers Ram Rider

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Archers Goblin Hut

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Royal Giant Goblin Hut Royal Ghost Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Wall Breakers Royal Ghost Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Royal Giant Wall Breakers Royal Ghost Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Royal Giant Wall Breakers
Giant Snowball
Fire Spirit Archers Goblin Hut Wall Breakers Lumberjack
Zap
Fire Spirit Archers Royal Giant Goblin Hut Wall Breakers
Barbarian Barrel
Fire Spirit Archers Goblin Hut Wall Breakers Royal Ghost Lumberjack
The Log
Fire Spirit Archers Royal Giant Goblin Hut Wall Breakers Lumberjack
Earthquake
Archers Goblin Hut
Arrows
Fire Spirit Archers Goblin Hut Wall Breakers
Royal Delivery
Fire Spirit Archers Goblin Hut Wall Breakers Royal Ghost Lumberjack
Fireball
Archers Goblin Hut Wall Breakers Lumberjack
Poison
Archers Goblin Hut
Lightning
Goblin Hut Lumberjack
Rocket
Goblin Hut

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Rocket Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Rocket Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Wall Breakers Archers Royal Ghost Lumberjack Goblin Hut Royal Giant Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Wall Breakers Archers Royal Ghost

Attack Synergies 1 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Royal Giant Wall Breakers Lumberjack
Archers
Royal Giant Goblin Hut Wall Breakers Royal Ghost Lumberjack
Royal Giant
Fire Spirit Archers Goblin Hut Rocket Royal Ghost Lumberjack
Goblin Hut
Archers Royal Giant Royal Ghost Lumberjack
Rocket
Royal Giant
Wall Breakers
Fire Spirit Archers Royal Ghost
Royal Ghost
Archers Royal Giant Goblin Hut Wall Breakers Lumberjack
Lumberjack
Fire Spirit Archers Royal Giant Goblin Hut Royal Ghost

Defense Synergies 0 4

Fire Spirit
Archers
Goblin Hut Lumberjack
Royal Giant
Goblin Hut
Archers Royal Ghost Lumberjack
Rocket
Wall Breakers
Royal Ghost
Goblin Hut
Lumberjack
Archers Goblin Hut

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Goblin Hut
Lumberjack Goblin Hut
Goblin Hut Rocket Lumberjack Fire Spirit Archers
Goblin Hut Lumberjack
Rocket Lumberjack
Fire Spirit Archers Royal Ghost Lumberjack
Rocket Fire Spirit Archers Goblin Hut
Rocket
Goblin Hut Lumberjack
Fire Spirit Archers Royal Ghost Lumberjack
Archers Goblin Hut Royal Ghost Lumberjack
Archers Goblin Hut
Goblin Hut Lumberjack Fire Spirit Rocket
Fire Spirit Rocket Goblin Hut Royal Ghost Lumberjack
Goblin Hut Lumberjack
Rocket Goblin Hut Lumberjack
Goblin Hut Lumberjack
Fire Spirit Archers Goblin Hut Royal Ghost Lumberjack
Fire Spirit Archers Goblin Hut Royal Ghost Lumberjack
Goblin Hut Lumberjack
Royal Ghost Fire Spirit Archers Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Archers Goblin Hut Royal Ghost
Archers Rocket Royal Ghost Lumberjack
Lumberjack Goblin Hut Rocket
Rocket Lumberjack
Goblin Hut Lumberjack
Fire Spirit Rocket Archers Goblin Hut
Rocket Archers Goblin Hut Lumberjack
Lumberjack
Rocket Goblin Hut
Goblin Hut
Goblin Hut Lumberjack
Rocket
Rocket Lumberjack
Archers
Goblin Hut Archers Rocket Lumberjack
Archers Goblin Hut Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket Royal Ghost
Royal Ghost
Rocket Goblin Hut
Rocket
Rocket Fire Spirit
Fire Spirit Rocket
Fire Spirit Archers
Fire Spirit
Rocket Fire Spirit Lumberjack
Rocket
Fire Spirit Archers Rocket
Rocket Fire Spirit Goblin Hut
Rocket
Goblin Hut
Rocket Goblin Hut
Goblin Hut Rocket
Rocket
Rocket
Rocket Fire Spirit Archers
Rocket Fire Spirit
Rocket
Rocket
Rocket
Rocket
Fire Spirit
Royal Ghost
Rocket
Fire Spirit Archers
Rocket Goblin Hut
Rocket
Rocket
Rocket
Fire Spirit Archers Goblin Hut Rocket
Rocket Fire Spirit Archers
Rocket Lumberjack
Rocket
Rocket
Rocket
Rocket Royal Ghost

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