My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

2 warnings Why?

Missing cards in your collection

Wall Breakers Ram Rider

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Rascals Three Musketeers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Rascals Royal Recruits Three Musketeers Royal Ghost Bandit Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Royal Ghost Bandit Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Rascals Royal Recruits Royal Ghost Bandit Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost Bandit Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Recruits Three Musketeers Guards Bandit
Giant Snowball
Royal Recruits Three Musketeers Guards Lumberjack
Zap
Three Musketeers Guards Bandit
Barbarian Barrel
Rascals Royal Recruits Three Musketeers Guards Royal Ghost Bandit Lumberjack
The Log
Rascals Royal Recruits Three Musketeers Guards Bandit Lumberjack
Earthquake
Guards
Arrows
Rascals Royal Recruits Guards
Royal Delivery
Rascals Royal Recruits Three Musketeers Guards Royal Ghost Bandit Lumberjack
Fireball
Rascals Three Musketeers Bandit Lumberjack
Poison
Rascals Royal Recruits Three Musketeers Guards
Lightning
Three Musketeers Bandit Lumberjack
Rocket
Rascals Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Recruits Guards Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Guards Royal Ghost Bandit Lumberjack Rascals Royal Recruits Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Guards Royal Ghost Bandit

Attack Synergies 0 19

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Royal Recruits Three Musketeers Guards Royal Ghost Bandit Lumberjack
Rascals
Bandit Lumberjack
Royal Recruits
Zap Royal Ghost Bandit Lumberjack
Three Musketeers
Zap Guards Royal Ghost Bandit
Guards
Zap Three Musketeers Bandit Lumberjack
Royal Ghost
Zap Royal Recruits Three Musketeers Bandit Lumberjack
Bandit
Zap Rascals Royal Recruits Three Musketeers Guards Royal Ghost Lumberjack
Lumberjack
Zap Rascals Royal Recruits Guards Royal Ghost Bandit

Defense Synergies 0 9

Zap
Rascals Three Musketeers Guards Royal Ghost Bandit Lumberjack
Rascals
Zap
Royal Recruits
Three Musketeers
Zap Bandit
Guards
Zap Lumberjack
Royal Ghost
Zap
Bandit
Zap Three Musketeers Lumberjack
Lumberjack
Zap Guards Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Royal Recruits
Lumberjack Zap Rascals Royal Recruits Three Musketeers Bandit
Three Musketeers Lumberjack Rascals Royal Recruits Bandit
Royal Recruits Three Musketeers Lumberjack Rascals Guards Bandit
Royal Recruits Lumberjack
Zap Rascals Guards Royal Ghost Bandit Lumberjack
Three Musketeers Zap Rascals
Zap Rascals Royal Recruits Bandit
Three Musketeers Rascals Royal Recruits Lumberjack
Guards Rascals Royal Recruits Royal Ghost Bandit Lumberjack
Guards Zap Rascals Royal Recruits Royal Ghost Bandit Lumberjack
Three Musketeers Zap Rascals
Royal Recruits Lumberjack Zap Rascals Three Musketeers Guards Bandit
Three Musketeers Zap Rascals Royal Recruits Guards Royal Ghost Lumberjack
Royal Recruits Rascals Three Musketeers Bandit Lumberjack
Zap Rascals Royal Recruits Three Musketeers Bandit Lumberjack
Three Musketeers Rascals Royal Recruits Lumberjack
Zap Rascals Royal Recruits Three Musketeers Guards Royal Ghost Bandit Lumberjack
Zap Rascals Royal Recruits Guards Royal Ghost Bandit Lumberjack
Royal Recruits Three Musketeers Lumberjack
Rascals Royal Recruits Royal Ghost Guards Bandit Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Royal Recruits Guards Lumberjack Zap Royal Ghost Bandit
Bandit Zap Royal Ghost Lumberjack
Royal Recruits Guards Bandit Lumberjack Zap Rascals
Royal Recruits Guards Lumberjack Zap Rascals Bandit
Royal Recruits Rascals Three Musketeers Guards Bandit Lumberjack
Zap Rascals Three Musketeers
Rascals Royal Recruits Guards Bandit Lumberjack
Rascals Royal Recruits Lumberjack
Zap Royal Recruits Bandit
Royal Recruits Three Musketeers Guards
Rascals Royal Recruits Guards Lumberjack
Royal Recruits Zap Guards
Rascals Royal Recruits Three Musketeers Guards Bandit Lumberjack
Royal Recruits Rascals Three Musketeers
Rascals Royal Recruits Guards Zap Three Musketeers Lumberjack
Zap Rascals Royal Recruits Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rascals Royal Recruits Guards Royal Ghost Bandit
Zap Royal Ghost Bandit
Bandit
Rascals Royal Recruits Guards
Zap
Zap
Zap
Zap Bandit
Three Musketeers Guards Lumberjack
Zap Royal Recruits Bandit
Zap
Three Musketeers Bandit
Bandit
Zap
Zap Three Musketeers Bandit
Royal Recruits Three Musketeers Bandit
Three Musketeers
Zap Three Musketeers Bandit
Zap
Zap Royal Recruits
Zap
Zap Royal Ghost Bandit
Zap Bandit
Zap Bandit
Zap
Zap Guards
Zap Bandit
Zap
Zap Royal Recruits Guards Bandit
Zap Three Musketeers
Rascals Three Musketeers Lumberjack
Zap
Zap
Royal Recruits Three Musketeers
Zap Rascals Royal Recruits Guards
Zap
Zap Royal Recruits Royal Ghost Bandit

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