My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

1 problems 2 warnings Why?

Missing cards in your collection

Wall Breakers Miner

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Minions Mega Minion Furnace Baby Dragon Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Mega Minion Furnace Baby Dragon Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Minions Night Witch
Giant Snowball
Bats Minions Mega Minion Furnace Baby Dragon Night Witch
Zap
Bats Minions Furnace Night Witch
Barbarian Barrel
Furnace Night Witch
The Log
Mini P.E.K.K.A Furnace
Earthquake
Furnace
Arrows
Bats Minions Furnace Night Witch
Royal Delivery
Bats Minions Mega Minion Mini P.E.K.K.A Baby Dragon Night Witch
Fireball
Minions Mega Minion Furnace Baby Dragon Night Witch
Poison
Bats Minions Mega Minion Furnace Night Witch
Lightning
Mega Minion Mini P.E.K.K.A Furnace Baby Dragon Night Witch
Rocket
Furnace Night Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Furnace Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Furnace Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mega Minion Mini P.E.K.K.A Baby Dragon Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Minions Mega Minion Mini P.E.K.K.A Furnace Baby Dragon Night Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Minions Mega Minion

Attack Synergies 1 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Zap Minions Mega Minion Mini P.E.K.K.A Baby Dragon
Zap
Mega Minion Bats Minions Mini P.E.K.K.A Furnace Baby Dragon Night Witch
Minions
Bats Zap Mini P.E.K.K.A Baby Dragon
Mega Minion
Zap Bats Furnace Baby Dragon
Mini P.E.K.K.A
Bats Zap Minions Furnace Baby Dragon
Furnace
Zap Mega Minion Mini P.E.K.K.A Baby Dragon
Baby Dragon
Bats Zap Minions Mega Minion Mini P.E.K.K.A Furnace
Night Witch
Zap

Defense Synergies 2 15

Bats
Zap Minions Mini P.E.K.K.A Baby Dragon
Zap
Mega Minion Mini P.E.K.K.A Bats Minions Furnace Baby Dragon Night Witch
Minions
Bats Zap Baby Dragon
Mega Minion
Zap Furnace Baby Dragon Night Witch
Mini P.E.K.K.A
Zap Bats Furnace Baby Dragon
Furnace
Zap Mega Minion Mini P.E.K.K.A Baby Dragon
Baby Dragon
Bats Zap Minions Mega Minion Mini P.E.K.K.A Furnace
Night Witch
Zap Mega Minion

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Mega Minion Baby Dragon
Mini P.E.K.K.A Bats Zap Minions Mega Minion Furnace Night Witch
Mini P.E.K.K.A Furnace Bats Minions Mega Minion Night Witch
Mini P.E.K.K.A Night Witch Bats Minions Mega Minion Furnace
Mini P.E.K.K.A
Bats Zap Minions Mega Minion Furnace Baby Dragon Night Witch
Bats Minions Mega Minion Furnace Zap Baby Dragon Night Witch
Zap Baby Dragon
Mini P.E.K.K.A Minions Furnace Night Witch
Mini P.E.K.K.A Night Witch
Bats Minions Zap Mega Minion Furnace Baby Dragon Night Witch
Minions Mega Minion Bats Zap Furnace Baby Dragon Night Witch
Mini P.E.K.K.A Furnace Night Witch Bats Zap Minions
Bats Zap Minions Mega Minion Mini P.E.K.K.A Furnace Baby Dragon Night Witch
Mini P.E.K.K.A Furnace
Zap Mini P.E.K.K.A Furnace
Bats Minions Mini P.E.K.K.A Furnace Night Witch
Bats Zap Minions Mega Minion Furnace Baby Dragon Night Witch
Zap Furnace Baby Dragon Bats Minions Mega Minion
Mini P.E.K.K.A
Bats Minions Mini P.E.K.K.A Furnace Baby Dragon Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap Furnace
Zap Mega Minion Mini P.E.K.K.A Baby Dragon
Bats Zap Minions Mini P.E.K.K.A Furnace
Mini P.E.K.K.A Bats Zap Night Witch
Mini P.E.K.K.A Night Witch
Furnace Bats Zap Minions Baby Dragon
Mini P.E.K.K.A Bats Minions Mega Minion Furnace Night Witch
Mini P.E.K.K.A
Zap Bats Minions Mega Minion Mini P.E.K.K.A Baby Dragon
Mega Minion
Bats Minions Mega Minion Mini P.E.K.K.A
Zap
Mini P.E.K.K.A Night Witch
Furnace Baby Dragon
Bats Zap Minions Mega Minion Mini P.E.K.K.A Furnace Baby Dragon Night Witch
Bats Minions Zap Mega Minion Mini P.E.K.K.A Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon
Zap Baby Dragon
Baby Dragon
Zap Furnace Baby Dragon
Bats Zap Minions Mega Minion Furnace Baby Dragon
Furnace Baby Dragon
Zap Baby Dragon
Zap
Bats Minions Mini P.E.K.K.A Night Witch
Zap
Zap Baby Dragon
Baby Dragon
Minions Baby Dragon
Zap Furnace Baby Dragon
Zap Furnace Baby Dragon
Furnace Baby Dragon
Bats Minions Mini P.E.K.K.A Night Witch
Zap Mega Minion Mini P.E.K.K.A Baby Dragon
Zap Baby Dragon
Minions Baby Dragon Night Witch
Zap Baby Dragon
Zap Furnace Baby Dragon
Mega Minion
Zap Baby Dragon
Zap Baby Dragon
Zap Baby Dragon
Bats Zap Furnace Baby Dragon Night Witch
Zap Bats Minions Mega Minion
Mega Minion Mini P.E.K.K.A Night Witch
Zap Night Witch
Zap
Zap Bats Minions Night Witch
Zap Mega Minion Baby Dragon
Mega Minion Mini P.E.K.K.A Baby Dragon
Zap Baby Dragon
Zap
Mega Minion
Zap Bats Minions Baby Dragon
Bats Zap
Zap Baby Dragon

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