My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Missing cards in your collection

Wall Breakers Miner

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Archers Royal Ghost Inferno Dragon Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Ghost Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Archers Skeleton Army Inferno Dragon Lava Hound
Giant Snowball
Bats Archers Skeleton Army Inferno Dragon Lava Hound
Zap
Bats Archers Skeleton Army Inferno Dragon Lava Hound
Barbarian Barrel
Archers Skeleton Army Royal Ghost
The Log
Archers Skeleton Army
Earthquake
Archers Skeleton Army
Arrows
Bats Archers Skeleton Army Lava Hound
Royal Delivery
Bats Archers Skeleton Army Royal Ghost Inferno Dragon Lava Hound
Fireball
Archers Skeleton Army Inferno Dragon Lava Hound
Poison
Bats Archers Skeleton Army Lava Hound
Lightning
Inferno Dragon
Rocket
Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Fireball Poison

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Poison Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Skeleton Army Poison Royal Ghost Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Archers Skeleton Army Royal Ghost Fireball Poison Inferno Dragon Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Archers Skeleton Army Royal Ghost

Attack Synergies 4 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Lava Hound Inferno Dragon
Archers
Royal Ghost Inferno Dragon Lava Hound
Fireball
Lava Hound
Skeleton Army
Lava Hound
Poison
Lava Hound Royal Ghost
Royal Ghost
Archers Poison
Inferno Dragon
Lava Hound Bats Archers
Lava Hound
Bats Fireball Poison Inferno Dragon Archers Skeleton Army

Defense Synergies 0 3

Bats
Inferno Dragon
Archers
Skeleton Army
Fireball
Skeleton Army
Archers Inferno Dragon
Poison
Royal Ghost
Inferno Dragon
Bats Skeleton Army
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball
Skeleton Army Inferno Dragon Bats
Skeleton Army Bats Archers Inferno Dragon
Skeleton Army Inferno Dragon Bats
Fireball Skeleton Army Poison
Fireball Skeleton Army Bats Archers Royal Ghost
Bats Inferno Dragon Archers Fireball Poison
Fireball Poison
Inferno Dragon Skeleton Army
Skeleton Army Archers Royal Ghost
Bats Archers Skeleton Army Poison Fireball Royal Ghost
Inferno Dragon Bats Archers Fireball Poison
Skeleton Army Bats Fireball
Fireball Skeleton Army Bats Poison Royal Ghost
Skeleton Army Inferno Dragon
Skeleton Army Fireball Inferno Dragon
Bats Fireball Skeleton Army Poison
Fireball Bats Archers Skeleton Army Royal Ghost
Poison Bats Archers Fireball Royal Ghost Inferno Dragon
Inferno Dragon
Skeleton Army Royal Ghost Bats Archers Fireball Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Archers Fireball Royal Ghost
Fireball Poison Archers Royal Ghost Inferno Dragon
Skeleton Army Bats
Skeleton Army Bats Fireball
Skeleton Army Inferno Dragon
Fireball Poison Bats Archers
Skeleton Army Bats Archers Fireball
Skeleton Army Inferno Dragon
Bats Fireball Skeleton Army Poison Inferno Dragon
Skeleton Army Inferno Dragon
Inferno Dragon Bats
Skeleton Army Fireball Poison
Skeleton Army Fireball
Archers Fireball Skeleton Army
Skeleton Army Bats Archers Fireball Poison Inferno Dragon
Bats Poison Archers Fireball Royal Ghost Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Poison Royal Ghost
Fireball Poison Royal Ghost
Fireball Poison
Fireball Poison
Fireball Poison
Fireball Poison Bats
Archers Poison
Fireball Poison
Fireball Poison
Bats Fireball Poison
Poison Fireball
Fireball Poison Archers
Poison Fireball
Fireball Poison
Fireball Poison
Fireball Poison
Fireball Poison
Fireball Poison
Bats
Archers Fireball Poison
Fireball Poison
Fireball Poison
Fireball Poison
Fireball Poison
Poison Fireball
Inferno Dragon
Fireball Poison Royal Ghost
Fireball Poison
Fireball Poison
Poison Bats Archers Fireball
Bats Fireball Poison
Fireball
Poison Fireball
Fireball Poison
Fireball Poison
Bats Archers Fireball Skeleton Army
Fireball Poison Archers
Fireball
Fireball Poison
Fireball Poison
Fireball Poison
Bats Fireball Poison
Bats Fireball Poison
Poison Fireball Royal Ghost

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