My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Mediocre
F2P score
Mediocre

1 problems 1 warnings Why?

Missing cards in your collection

Wall Breakers Miner

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Rascals Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Rascals Royal Giant Balloon Electro Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Goblin Barrel Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Goblin Barrel Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Rascals Royal Giant Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Balloon Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Royal Giant Goblin Barrel Balloon
Giant Snowball
Spear Goblins Goblin Barrel Balloon Lumberjack
Zap
Spear Goblins Royal Giant Goblin Barrel Balloon
Barbarian Barrel
Spear Goblins Rascals Goblin Barrel Electro Wizard Lumberjack
The Log
Spear Goblins Rascals Royal Giant Goblin Barrel Lumberjack
Earthquake
Spear Goblins Goblin Barrel
Arrows
Spear Goblins Rascals Goblin Barrel
Royal Delivery
Spear Goblins Rascals Goblin Barrel Balloon Electro Wizard Lumberjack
Fireball
Rascals Goblin Barrel Balloon Electro Wizard Lumberjack
Poison
Spear Goblins Rascals Balloon Electro Wizard
Lightning
Balloon Electro Wizard Lumberjack
Rocket
Rascals Balloon

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Arrows

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Arrows Goblin Barrel Electro Wizard Lumberjack Rascals Balloon Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Spear Goblins Arrows Goblin Barrel Electro Wizard

Attack Synergies 6 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Goblin Barrel Rascals Royal Giant Balloon Lumberjack
Arrows
Royal Giant Balloon Goblin Barrel Lumberjack
Rascals
Goblin Barrel Spear Goblins Balloon Electro Wizard Lumberjack
Royal Giant
Arrows Goblin Barrel Spear Goblins Electro Wizard Lumberjack
Goblin Barrel
Spear Goblins Rascals Royal Giant Arrows Balloon Lumberjack
Balloon
Arrows Lumberjack Spear Goblins Rascals Goblin Barrel Electro Wizard
Electro Wizard
Rascals Royal Giant Balloon Lumberjack
Lumberjack
Balloon Spear Goblins Arrows Rascals Royal Giant Goblin Barrel Electro Wizard

Defense Synergies 0 6

Spear Goblins
Arrows Rascals Electro Wizard Lumberjack
Arrows
Spear Goblins Lumberjack
Rascals
Spear Goblins
Royal Giant
Goblin Barrel
Balloon
Electro Wizard
Spear Goblins Lumberjack
Lumberjack
Spear Goblins Arrows Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Electro Wizard
Lumberjack Rascals Electro Wizard
Lumberjack Rascals Electro Wizard
Lumberjack Rascals Electro Wizard
Arrows Lumberjack
Arrows Spear Goblins Rascals Electro Wizard Lumberjack
Electro Wizard Spear Goblins Arrows Rascals
Arrows Rascals Electro Wizard
Rascals Lumberjack
Spear Goblins Rascals Electro Wizard Lumberjack
Electro Wizard Spear Goblins Arrows Rascals Lumberjack
Arrows Spear Goblins Rascals Electro Wizard
Lumberjack Rascals Electro Wizard
Arrows Rascals Electro Wizard Lumberjack
Rascals Electro Wizard Lumberjack
Rascals Electro Wizard Lumberjack
Arrows Rascals Electro Wizard Lumberjack
Arrows Spear Goblins Rascals Electro Wizard Lumberjack
Arrows Spear Goblins Rascals Electro Wizard Lumberjack
Electro Wizard Lumberjack
Rascals Spear Goblins Arrows Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Lumberjack Spear Goblins Electro Wizard
Electro Wizard Arrows Lumberjack
Lumberjack Spear Goblins Rascals Electro Wizard
Lumberjack Rascals Electro Wizard
Rascals Lumberjack
Arrows Rascals Electro Wizard
Rascals Spear Goblins Electro Wizard Lumberjack
Rascals Lumberjack
Electro Wizard Spear Goblins
Rascals Lumberjack
Arrows Electro Wizard
Rascals Lumberjack
Rascals
Rascals Electro Wizard Spear Goblins Lumberjack
Arrows Rascals Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Rascals
Arrows Electro Wizard
Arrows
Arrows Rascals
Arrows
Arrows Spear Goblins
Arrows
Arrows
Arrows
Electro Wizard Lumberjack
Arrows Electro Wizard
Arrows
Arrows
Arrows
Spear Goblins Arrows
Arrows
Arrows
Arrows Electro Wizard
Arrows
Arrows
Arrows
Arrows
Arrows Electro Wizard
Arrows
Arrows
Arrows Electro Wizard
Electro Wizard
Arrows
Arrows Electro Wizard
Arrows
Electro Wizard Spear Goblins
Arrows Electro Wizard
Arrows
Rascals Electro Wizard Lumberjack
Arrows
Arrows
Rascals Electro Wizard
Electro Wizard
Electro Wizard

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