My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Missing cards in your collection

Wall Breakers Magic Archer Ram Rider

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Tombstone Valkyrie Wizard Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Royal Giant Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant
Giant Snowball
Barbarians Tombstone
Zap
Royal Giant Tombstone
Barbarian Barrel
Barbarians Tombstone Valkyrie Wizard Electro Wizard
The Log
Barbarians Royal Giant Tombstone
Earthquake
Barbarians Tombstone
Arrows
Tombstone
Royal Delivery
Barbarians Valkyrie Wizard Electro Wizard
Fireball
Barbarians Tombstone Wizard Electro Wizard
Poison
Barbarians Tombstone Wizard Electro Wizard
Lightning
Tombstone Valkyrie Wizard Electro Wizard
Rocket
Barbarians Valkyrie Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard Tornado The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tombstone Valkyrie Tornado

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Tombstone Tornado Valkyrie Electro Wizard Barbarians Wizard Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Tombstone Tornado Valkyrie

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Royal Giant
Wizard Tornado The Log Electro Wizard
Tombstone
Valkyrie
Wizard Tornado Electro Wizard
Wizard
Tornado Royal Giant Valkyrie
Tornado
Wizard Royal Giant Valkyrie The Log
The Log
Royal Giant Tornado
Electro Wizard
Royal Giant Valkyrie

Defense Synergies 1 11

Barbarians
Royal Giant
Tombstone
Wizard Electro Wizard
Valkyrie
Wizard Tornado The Log Electro Wizard
Wizard
Tornado Tombstone Valkyrie The Log Electro Wizard
Tornado
Wizard Valkyrie The Log Electro Wizard
The Log
Valkyrie Wizard Tornado Electro Wizard
Electro Wizard
Tombstone Valkyrie Wizard Tornado The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tombstone Valkyrie Wizard The Log Electro Wizard
Barbarians Tombstone Valkyrie The Log Electro Wizard
Barbarians Tornado Tombstone Valkyrie Electro Wizard
Barbarians Tombstone Valkyrie Electro Wizard
Barbarians Tombstone Valkyrie Tornado The Log
Tornado The Log Valkyrie Electro Wizard
Tornado Electro Wizard Tombstone Wizard
Barbarians Valkyrie The Log Electro Wizard
Barbarians Tombstone Tornado
Tornado Barbarians Valkyrie Electro Wizard
Barbarians Valkyrie Electro Wizard Tombstone Wizard Tornado The Log
Wizard Tornado Electro Wizard
Barbarians Tombstone Valkyrie Wizard The Log Electro Wizard
Valkyrie Wizard Barbarians Tombstone Tornado The Log Electro Wizard
Barbarians Tombstone Electro Wizard
Barbarians Tornado The Log Electro Wizard
Barbarians Wizard Tombstone Valkyrie Tornado Electro Wizard
Tombstone Barbarians Valkyrie Wizard Tornado The Log Electro Wizard
Valkyrie Wizard Tornado The Log Barbarians Tombstone Electro Wizard
Barbarians Tornado Electro Wizard
Valkyrie Wizard Barbarians The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Valkyrie Tombstone Electro Wizard
Electro Wizard Valkyrie Wizard The Log
Barbarians Tombstone Valkyrie The Log Electro Wizard
Valkyrie Barbarians Tornado The Log Electro Wizard
Barbarians Tombstone Valkyrie
Wizard Tornado Electro Wizard
Barbarians Tombstone Valkyrie Electro Wizard
Barbarians Valkyrie
Electro Wizard Barbarians Tombstone Valkyrie Tornado The Log
Barbarians Tombstone
Barbarians Tombstone Valkyrie
Barbarians Valkyrie Tornado The Log Electro Wizard
Barbarians Tombstone Valkyrie Wizard
Wizard Barbarians Valkyrie
Barbarians Tombstone Electro Wizard Valkyrie Tornado The Log
Valkyrie Barbarians Wizard The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie The Log
Tornado The Log Electro Wizard
The Log
Barbarians Valkyrie The Log
Wizard Valkyrie The Log
Wizard Tornado
Wizard Tornado The Log
The Log Wizard Tornado
The Log Wizard Tornado
Tornado Electro Wizard
Valkyrie Wizard Tornado The Log Electro Wizard
Wizard Tornado
The Log
The Log
Wizard The Log
Wizard The Log
Tornado
Wizard The Log Electro Wizard
Valkyrie Wizard Tornado The Log
The Log
Wizard Tornado
Tornado The Log
Barbarians The Log
Tornado The Log Valkyrie Wizard
The Log Wizard Tornado Electro Wizard
Wizard Tornado The Log
Tornado The Log
Wizard Tornado Electro Wizard
Electro Wizard Wizard
Wizard The Log
Electro Wizard
Wizard The Log
Electro Wizard Barbarians Tombstone
Wizard Tornado Electro Wizard
The Log
Valkyrie Wizard Electro Wizard
The Log Wizard
Tornado
Tornado The Log Electro Wizard
Tornado Electro Wizard
Tornado The Log Electro Wizard

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