My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Missing cards in your collection

Wall Breakers Magic Archer Ram Rider

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Wizard Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Royal Recruits Wizard Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Royal Recruits Wall Breakers

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Royal Recruits Wall Breakers Guards
Giant Snowball
Spear Goblins Royal Recruits Wall Breakers Guards
Zap
Spear Goblins Wall Breakers Guards
Barbarian Barrel
Spear Goblins Royal Recruits Wizard Wall Breakers Guards Ice Wizard
The Log
Spear Goblins Royal Recruits Wall Breakers Guards
Earthquake
Spear Goblins Guards
Arrows
Spear Goblins Royal Recruits Wall Breakers Guards
Royal Delivery
Spear Goblins Royal Recruits Wizard Wall Breakers Guards Ice Wizard
Fireball
Wizard Wall Breakers Ice Wizard
Poison
Spear Goblins Royal Recruits Wizard Guards Ice Wizard
Lightning
Wizard Ice Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Poison Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Poison Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Arrows Royal Recruits Guards Poison Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Wall Breakers Arrows Guards Ice Wizard Poison Wizard Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Spear Goblins Wall Breakers Arrows Guards

Attack Synergies 0 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Royal Recruits Wall Breakers
Arrows
Wall Breakers
Royal Recruits
Spear Goblins Wall Breakers
Wizard
Wall Breakers
Spear Goblins Arrows Royal Recruits
Guards
Poison
Ice Wizard

Defense Synergies 0 11

Spear Goblins
Arrows Guards Poison Ice Wizard
Arrows
Spear Goblins Ice Wizard
Royal Recruits
Ice Wizard
Wizard
Guards Ice Wizard
Wall Breakers
Guards
Spear Goblins Wizard Poison Ice Wizard
Poison
Spear Goblins Guards Ice Wizard
Ice Wizard
Spear Goblins Arrows Royal Recruits Wizard Guards Poison

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Royal Recruits Wizard
Royal Recruits Ice Wizard
Royal Recruits Ice Wizard
Royal Recruits Guards Ice Wizard
Arrows Royal Recruits Poison
Arrows Spear Goblins Guards Ice Wizard
Spear Goblins Arrows Wizard Poison Ice Wizard
Arrows Royal Recruits Poison
Royal Recruits Ice Wizard
Guards Spear Goblins Royal Recruits Ice Wizard
Guards Poison Ice Wizard Spear Goblins Arrows Royal Recruits Wizard
Arrows Spear Goblins Wizard Poison Ice Wizard
Royal Recruits Wizard Guards Ice Wizard
Wizard Arrows Royal Recruits Guards Poison
Royal Recruits
Royal Recruits
Wizard Arrows Royal Recruits Poison
Arrows Spear Goblins Royal Recruits Wizard Guards Ice Wizard
Arrows Wizard Poison Spear Goblins Royal Recruits Guards Ice Wizard
Royal Recruits
Royal Recruits Wizard Spear Goblins Arrows Guards Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Guards Spear Goblins
Poison Arrows Wizard
Royal Recruits Guards Spear Goblins
Royal Recruits Guards
Royal Recruits Guards
Arrows Wizard Poison Ice Wizard
Royal Recruits Guards Spear Goblins Ice Wizard
Royal Recruits
Royal Recruits Spear Goblins Poison
Royal Recruits Guards
Royal Recruits Guards
Royal Recruits Arrows Guards Poison
Royal Recruits Wizard Guards
Royal Recruits Wizard
Royal Recruits Guards Spear Goblins Poison
Arrows Poison Royal Recruits Wizard Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Arrows Royal Recruits Guards
Arrows Poison Ice Wizard
Arrows Poison
Arrows Royal Recruits Guards Poison
Wizard Poison Arrows
Arrows Wizard Poison Spear Goblins Ice Wizard
Arrows Wizard Poison
Arrows Poison Wizard Ice Wizard
Arrows Poison Wizard
Guards Poison
Poison Arrows Royal Recruits Wizard
Poison Arrows Wizard
Poison
Arrows Poison
Arrows Poison
Spear Goblins Arrows Wizard Poison
Arrows Royal Recruits Wizard Poison
Arrows Poison
Arrows Wizard Poison
Arrows Wizard Poison
Poison
Arrows Wizard Poison
Arrows Royal Recruits Poison
Arrows Poison Wizard Ice Wizard
Arrows Poison Wizard Ice Wizard
Arrows Wizard Poison
Poison Arrows
Poison Arrows Wizard Ice Wizard
Wizard Guards Poison
Poison Arrows Wizard
Arrows Poison
Arrows Wizard Poison
Spear Goblins Royal Recruits Guards
Poison Arrows Wizard Ice Wizard
Arrows
Poison Wizard
Arrows Wizard Poison
Arrows Poison
Royal Recruits
Royal Recruits Guards Poison
Poison
Poison Royal Recruits

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