My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Missing cards in your collection

Wall Breakers Magic Archer Ram Rider

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Battle Ram Executioner Bandit Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Battle Ram Bandit Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Battle Ram Bandit Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Bandit Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Elite Barbarians Battle Ram Bandit
Giant Snowball
Archers Battle Ram Lumberjack
Zap
Archers Battle Ram Bandit
Barbarian Barrel
Archers Elite Barbarians Battle Ram Executioner Bandit Lumberjack
The Log
Archers Elite Barbarians Battle Ram Bandit Lumberjack
Earthquake
Archers
Arrows
Archers
Royal Delivery
Archers Elite Barbarians Battle Ram Executioner Bandit Lumberjack
Fireball
Archers Elite Barbarians Battle Ram Executioner Bandit Lumberjack
Poison
Archers Executioner
Lightning
Elite Barbarians Battle Ram Executioner Bandit Lumberjack
Rocket
Elite Barbarians Executioner

Against air swarms

Spells and units that can counter air swarms.

Zap Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Executioner The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Executioner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Archers Bandit Battle Ram Lumberjack Executioner Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Archers Bandit

Attack Synergies 4 19

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Battle Ram Archers Executioner The Log Bandit Lumberjack
Archers
Zap Elite Barbarians Battle Ram Bandit Lumberjack
Elite Barbarians
Zap Archers Battle Ram The Log Bandit Lumberjack
Battle Ram
Zap The Log Bandit Archers Elite Barbarians Lumberjack
Executioner
Zap The Log Bandit
The Log
Battle Ram Zap Elite Barbarians Executioner Bandit Lumberjack
Bandit
Battle Ram Zap Archers Elite Barbarians Executioner The Log Lumberjack
Lumberjack
Zap Archers Elite Barbarians Battle Ram The Log Bandit

Defense Synergies 0 16

Zap
Archers Elite Barbarians Executioner The Log Bandit Lumberjack
Archers
Zap The Log Bandit Lumberjack
Elite Barbarians
Zap The Log
Battle Ram
Executioner
Zap The Log Bandit Lumberjack
The Log
Zap Archers Elite Barbarians Executioner Bandit Lumberjack
Bandit
Zap Archers Executioner The Log Lumberjack
Lumberjack
Zap Archers Executioner The Log Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Executioner The Log
Elite Barbarians Lumberjack Zap Executioner The Log Bandit
Lumberjack Archers Elite Barbarians Executioner Bandit
Elite Barbarians Lumberjack Bandit
Elite Barbarians The Log Lumberjack
The Log Zap Archers Executioner Bandit Lumberjack
Zap Archers Executioner
Zap The Log Bandit
Elite Barbarians Lumberjack
Elite Barbarians Archers Bandit Lumberjack
Archers Executioner Zap The Log Bandit Lumberjack
Executioner Zap Archers
Lumberjack Zap Elite Barbarians The Log Bandit
Executioner Zap The Log Lumberjack
Elite Barbarians Bandit Lumberjack
Zap Elite Barbarians The Log Bandit Lumberjack
Elite Barbarians Executioner Lumberjack
Zap Archers Elite Barbarians Executioner The Log Bandit Lumberjack
Zap Executioner The Log Archers Bandit Lumberjack
Elite Barbarians Lumberjack
Archers Elite Barbarians Executioner The Log Bandit Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Zap Archers Elite Barbarians Bandit
Bandit Zap Archers Elite Barbarians Executioner The Log Lumberjack
Bandit Lumberjack Zap Elite Barbarians The Log
Lumberjack Zap Elite Barbarians The Log Bandit
Elite Barbarians Executioner Bandit Lumberjack
Executioner Zap Archers
Archers Elite Barbarians Bandit Lumberjack
Elite Barbarians Lumberjack
Zap Elite Barbarians The Log Bandit
Elite Barbarians Lumberjack
Zap Elite Barbarians The Log
Elite Barbarians Executioner Bandit Lumberjack
Archers Executioner
Elite Barbarians Zap Archers Executioner The Log Lumberjack
Executioner Zap Archers Elite Barbarians The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log Bandit
Zap Executioner The Log Bandit
The Log Bandit
The Log
Executioner Zap The Log
Executioner Zap
Archers Executioner The Log
The Log Zap Executioner
The Log Zap Bandit
Elite Barbarians Lumberjack
Zap The Log Bandit
Zap Archers Executioner
Elite Barbarians Executioner The Log Bandit
Bandit
Zap Elite Barbarians The Log
Zap Executioner The Log Bandit
Executioner The Log Bandit
Zap Archers Executioner The Log Bandit
Zap The Log
The Log
The Log
Zap The Log
Zap The Log Executioner
The Log Zap Executioner Bandit
Zap The Log Bandit
Zap The Log Bandit
Elite Barbarians Zap Archers Executioner
Zap
Elite Barbarians
Zap The Log Bandit
Zap
The Log
Zap Archers Bandit
Zap Archers Executioner
The Log
Executioner Lumberjack
The Log Zap Executioner
Zap
Elite Barbarians Executioner
Zap Elite Barbarians The Log
Zap Executioner
Zap Executioner The Log Bandit

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