My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Missing cards in your collection

Wall Breakers Magic Archer Ram Rider

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Executioner P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Hog Rider Guards
Giant Snowball
Minions Hog Rider Guards
Zap
Minions Guards
Barbarian Barrel
Knight Guards Executioner
The Log
Hog Rider Guards
Earthquake
Hog Rider Guards
Arrows
Minions Guards
Royal Delivery
Knight Minions Hog Rider Guards Executioner P.E.K.K.A
Fireball
Minions Hog Rider Executioner
Poison
Minions Guards Executioner
Lightning
Knight Executioner
Rocket
Hog Rider Executioner

Against air swarms

Spells and units that can counter air swarms.

Zap Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Executioner The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Guards Executioner P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Knight Minions Guards Hog Rider Executioner P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Knight Minions

Attack Synergies 7 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider P.E.K.K.A Knight Minions Guards Executioner The Log
Knight
Minions Hog Rider Executioner Zap The Log
Minions
Knight Hog Rider Zap P.E.K.K.A
Hog Rider
Zap Knight Minions The Log Guards Executioner
Guards
Zap Hog Rider The Log
Executioner
Knight Zap Hog Rider P.E.K.K.A The Log
P.E.K.K.A
Zap Minions Executioner The Log
The Log
Hog Rider Zap Knight Guards Executioner P.E.K.K.A

Defense Synergies 3 12

Zap
Knight Minions Guards Executioner P.E.K.K.A The Log
Knight
Minions Executioner Zap The Log
Minions
Knight Zap P.E.K.K.A The Log
Hog Rider
Guards
Zap Executioner The Log
Executioner
Knight Zap Guards The Log
P.E.K.K.A
The Log Zap Minions
The Log
P.E.K.K.A Zap Knight Minions Guards Executioner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Minions Executioner The Log
P.E.K.K.A Zap Knight Minions Executioner The Log
P.E.K.K.A Knight Minions Executioner
P.E.K.K.A Knight Minions Guards
P.E.K.K.A The Log
The Log Zap Minions Guards Executioner
Minions Zap Executioner
Zap P.E.K.K.A The Log
P.E.K.K.A Minions
Knight Guards
Minions Guards Executioner Zap Knight The Log
Minions Executioner Zap
P.E.K.K.A Zap Knight Minions Guards The Log
Executioner Zap Minions Guards P.E.K.K.A The Log
P.E.K.K.A Knight
Zap P.E.K.K.A The Log
Knight Minions Executioner P.E.K.K.A
Zap Knight Minions Guards Executioner The Log
Zap Executioner The Log Knight Minions Guards
P.E.K.K.A
Knight Minions Guards Executioner P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Guards Zap P.E.K.K.A
Zap Knight Executioner The Log
Guards P.E.K.K.A Zap Knight Minions The Log
Guards P.E.K.K.A Zap Knight The Log
P.E.K.K.A Knight Guards Executioner
Executioner Zap Minions
Guards P.E.K.K.A Knight Minions
P.E.K.K.A Knight
Zap P.E.K.K.A Knight Minions The Log
P.E.K.K.A Guards
P.E.K.K.A Knight Minions Guards
P.E.K.K.A Zap Guards The Log
P.E.K.K.A Knight Guards Executioner
Executioner
Guards Zap Knight Minions Executioner P.E.K.K.A The Log
Minions Executioner Zap P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Guards The Log
Zap Executioner The Log
The Log
Knight Guards The Log
Executioner Zap The Log
Executioner Zap Minions
Executioner The Log
The Log Zap Executioner
The Log Zap
Minions Guards
Zap Knight The Log
Zap Executioner
Knight Executioner The Log
Minions
Zap The Log
Zap Executioner The Log
Executioner The Log
Minions
Zap Executioner The Log
Zap The Log
Minions The Log
The Log
Zap The Log
Zap The Log Executioner
The Log Zap Executioner
Zap The Log
Zap The Log
Zap Executioner
Zap Minions Guards
Zap The Log
Zap
P.E.K.K.A
The Log
Zap Minions Guards
Zap Executioner
The Log
Knight Executioner
The Log Zap Executioner
Zap
Executioner P.E.K.K.A
Zap Minions Guards The Log
Zap Executioner
Zap Executioner The Log

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