My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Missing cards in your collection

Wall Breakers Magic Archer Ram Rider

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Ice Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Ice Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Mini P.E.K.K.A Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider Inferno Dragon
Giant Snowball
Goblin Gang Hog Rider Inferno Dragon
Zap
Goblin Gang Inferno Dragon
Barbarian Barrel
Knight Goblin Gang Ice Wizard
The Log
Goblin Gang Mini P.E.K.K.A Hog Rider
Earthquake
Goblin Gang Hog Rider
Arrows
Goblin Gang
Royal Delivery
Knight Goblin Gang Mini P.E.K.K.A Hog Rider Ice Wizard Inferno Dragon
Fireball
Goblin Gang Hog Rider Ice Wizard Inferno Dragon
Poison
Goblin Gang Ice Wizard
Lightning
Knight Mini P.E.K.K.A Ice Wizard Inferno Dragon
Rocket
Hog Rider Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mini P.E.K.K.A Ice Wizard Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Knight Goblin Gang Ice Wizard Mini P.E.K.K.A Hog Rider Inferno Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Knight Goblin Gang

Attack Synergies 5 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider Knight Mini P.E.K.K.A The Log Ice Wizard
Knight
Goblin Gang Hog Rider Zap The Log Ice Wizard
Goblin Gang
Knight Hog Rider Mini P.E.K.K.A
Mini P.E.K.K.A
Zap Goblin Gang Hog Rider The Log Ice Wizard
Hog Rider
Zap Knight Goblin Gang The Log Mini P.E.K.K.A
The Log
Hog Rider Zap Knight Mini P.E.K.K.A
Ice Wizard
Zap Knight Mini P.E.K.K.A
Inferno Dragon

Defense Synergies 4 15

Zap
Mini P.E.K.K.A Knight Goblin Gang The Log Ice Wizard Inferno Dragon
Knight
Goblin Gang Ice Wizard Zap Mini P.E.K.K.A The Log
Goblin Gang
Knight Zap Mini P.E.K.K.A The Log Ice Wizard Inferno Dragon
Mini P.E.K.K.A
Zap The Log Knight Goblin Gang Ice Wizard
Hog Rider
The Log
Mini P.E.K.K.A Zap Knight Goblin Gang Ice Wizard Inferno Dragon
Ice Wizard
Knight Zap Goblin Gang Mini P.E.K.K.A The Log Inferno Dragon
Inferno Dragon
Zap Goblin Gang The Log Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight The Log
Mini P.E.K.K.A Inferno Dragon Zap Knight Goblin Gang The Log Ice Wizard
Goblin Gang Mini P.E.K.K.A Knight Ice Wizard Inferno Dragon
Mini P.E.K.K.A Inferno Dragon Knight Goblin Gang Ice Wizard
Mini P.E.K.K.A The Log
Goblin Gang The Log Zap Ice Wizard
Inferno Dragon Zap Goblin Gang Ice Wizard
Zap The Log
Mini P.E.K.K.A Inferno Dragon Goblin Gang Ice Wizard
Knight Goblin Gang Mini P.E.K.K.A Ice Wizard
Goblin Gang Ice Wizard Zap Knight The Log
Inferno Dragon Zap Goblin Gang Ice Wizard
Mini P.E.K.K.A Zap Knight Goblin Gang The Log Ice Wizard
Zap Goblin Gang Mini P.E.K.K.A The Log
Mini P.E.K.K.A Inferno Dragon Knight Goblin Gang
Zap Goblin Gang Mini P.E.K.K.A The Log Inferno Dragon
Knight Goblin Gang Mini P.E.K.K.A
Zap Knight Goblin Gang The Log Ice Wizard
Zap The Log Knight Ice Wizard Inferno Dragon
Mini P.E.K.K.A Inferno Dragon
Goblin Gang Knight Mini P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Mini P.E.K.K.A Zap
Zap Knight Goblin Gang Mini P.E.K.K.A The Log Inferno Dragon
Goblin Gang Zap Knight Mini P.E.K.K.A The Log
Goblin Gang Mini P.E.K.K.A Zap Knight The Log
Knight Goblin Gang Mini P.E.K.K.A Inferno Dragon
Zap Goblin Gang Ice Wizard
Goblin Gang Mini P.E.K.K.A Knight Ice Wizard
Mini P.E.K.K.A Knight Inferno Dragon
Zap Knight Mini P.E.K.K.A The Log Inferno Dragon
Goblin Gang Inferno Dragon
Inferno Dragon Knight Mini P.E.K.K.A
Zap The Log
Mini P.E.K.K.A Knight Goblin Gang
Goblin Gang Zap Knight Mini P.E.K.K.A The Log Inferno Dragon
Zap Mini P.E.K.K.A The Log Ice Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight The Log
Zap The Log Ice Wizard
The Log
Knight The Log
Zap The Log
Zap Ice Wizard
The Log
The Log Zap Ice Wizard
The Log Zap
Goblin Gang Mini P.E.K.K.A
Zap Knight The Log
Zap
Knight The Log
Zap The Log
Zap The Log
The Log
Mini P.E.K.K.A
Zap Mini P.E.K.K.A The Log
Zap The Log
The Log
The Log
Zap The Log
Zap The Log Ice Wizard
Inferno Dragon
The Log Zap Ice Wizard
Zap The Log
Zap The Log
Zap Ice Wizard
Zap
Mini P.E.K.K.A
Zap The Log
Zap
The Log
Zap Goblin Gang
Zap Ice Wizard
The Log
Knight Goblin Gang Mini P.E.K.K.A
The Log Zap
Zap
Zap Goblin Gang The Log
Zap
Zap The Log

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