My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Godly!

Why?

Missing cards in your collection

Wall Breakers Magic Archer Ram Rider

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Goblin Gang Rascals Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Archers Rascals

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mortar

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mortar Rascals

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Archers Goblin Gang
Giant Snowball
Bomber Archers Goblin Gang
Zap
Bomber Archers Goblin Gang Mortar Inferno Tower
Barbarian Barrel
Bomber Archers Goblin Gang Mortar Rascals Inferno Tower
The Log
Bomber Archers Goblin Gang Rascals
Earthquake
Bomber Archers Goblin Gang Mortar Inferno Tower
Arrows
Bomber Archers Goblin Gang Rascals
Royal Delivery
Bomber Archers Goblin Gang Rascals
Fireball
Bomber Archers Goblin Gang Mortar Rascals Inferno Tower
Poison
Bomber Archers Goblin Gang Mortar Rascals Inferno Tower
Lightning
Mortar Inferno Tower
Rocket
Mortar Rascals Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Mortar Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Zap Archers Goblin Gang Mortar Fireball Rascals Inferno Tower

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Zap Archers Goblin Gang

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Zap Mortar
Zap
Fireball Bomber Archers Mortar
Archers
Zap Mortar
Goblin Gang
Mortar
Mortar
Bomber Zap Archers Goblin Gang Fireball
Rascals
Fireball
Zap Mortar
Inferno Tower

Defense Synergies 2 17

Bomber
Zap Mortar
Zap
Fireball Bomber Archers Goblin Gang Mortar Rascals Inferno Tower
Archers
Zap Goblin Gang Mortar Rascals Inferno Tower
Goblin Gang
Inferno Tower Zap Archers Mortar Rascals
Mortar
Bomber Zap Archers Goblin Gang Fireball Inferno Tower
Rascals
Zap Archers Goblin Gang Inferno Tower
Fireball
Zap Mortar Inferno Tower
Inferno Tower
Goblin Gang Zap Archers Mortar Rascals Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Mortar Fireball Inferno Tower
Inferno Tower Bomber Zap Goblin Gang Mortar Rascals
Goblin Gang Mortar Inferno Tower Bomber Archers Rascals
Inferno Tower Bomber Goblin Gang Mortar Rascals
Bomber Fireball
Goblin Gang Fireball Bomber Zap Archers Rascals
Inferno Tower Zap Archers Goblin Gang Mortar Rascals Fireball
Zap Rascals Fireball Inferno Tower
Inferno Tower Goblin Gang Mortar Rascals
Goblin Gang Bomber Archers Rascals Inferno Tower
Archers Goblin Gang Bomber Zap Rascals Fireball
Inferno Tower Zap Archers Goblin Gang Rascals Fireball
Mortar Inferno Tower Bomber Zap Goblin Gang Rascals Fireball
Bomber Fireball Zap Goblin Gang Mortar Rascals
Inferno Tower Goblin Gang Mortar Rascals
Inferno Tower Zap Goblin Gang Mortar Rascals Fireball
Bomber Goblin Gang Mortar Rascals Fireball Inferno Tower
Mortar Fireball Bomber Zap Archers Goblin Gang Rascals
Zap Mortar Bomber Archers Rascals Fireball
Mortar Inferno Tower
Bomber Goblin Gang Rascals Archers Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Rascals Zap Archers Fireball Inferno Tower
Fireball Bomber Zap Archers Goblin Gang Mortar
Goblin Gang Zap Rascals Inferno Tower
Goblin Gang Zap Rascals Fireball Inferno Tower
Inferno Tower Goblin Gang Rascals
Fireball Zap Archers Goblin Gang Rascals
Goblin Gang Rascals Archers Fireball Inferno Tower
Inferno Tower Rascals
Zap Mortar Fireball Inferno Tower
Inferno Tower Goblin Gang
Rascals Inferno Tower
Zap Fireball
Rascals Goblin Gang Fireball Inferno Tower
Bomber Archers Rascals Fireball
Goblin Gang Rascals Inferno Tower Bomber Zap Archers Mortar Fireball
Bomber Zap Archers Rascals Fireball Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Mortar Rascals
Mortar Fireball Zap
Fireball
Rascals Fireball
Bomber Fireball Zap Mortar
Fireball Zap
Bomber Archers Mortar
Fireball Zap
Fireball Zap Mortar
Goblin Gang Fireball
Zap Mortar Fireball
Fireball Zap Archers
Mortar Fireball
Mortar Fireball
Zap Mortar Fireball
Bomber Zap Mortar Fireball
Mortar Fireball
Mortar Fireball
Bomber
Bomber Zap Archers Mortar Fireball
Bomber Zap Mortar Fireball
Fireball
Fireball
Zap Mortar Fireball
Zap Bomber Mortar Fireball
Mortar Fireball Zap
Fireball Zap Mortar
Fireball Zap Mortar
Zap Archers Fireball
Zap Fireball
Fireball
Bomber Zap Mortar Fireball
Zap Fireball
Fireball
Zap Archers Goblin Gang Fireball
Fireball Zap Archers
Fireball
Fireball Goblin Gang Rascals
Bomber Zap Mortar Fireball
Zap Fireball
Zap Goblin Gang Rascals Fireball
Zap Fireball
Zap Mortar Fireball

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