My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Missing cards in your collection

Wall Breakers Magic Archer Ram Rider

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Flying Machine Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Flying Machine Giant Witch Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Flying Machine Giant Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Skeleton Army Prince
Giant Snowball
Flying Machine Skeleton Army Witch
Zap
Flying Machine Skeleton Army Witch Prince
Barbarian Barrel
Tesla Skeleton Army Witch
The Log
Skeleton Army Witch Prince
Earthquake
Tesla Skeleton Army Witch
Arrows
Flying Machine Skeleton Army Witch
Royal Delivery
Flying Machine Skeleton Army Witch Prince
Fireball
Tesla Flying Machine Skeleton Army Witch
Poison
Flying Machine Skeleton Army Witch
Lightning
Tesla Witch Prince
Rocket
Witch Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Rocket Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Rocket

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Rocket Skeleton Army Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Skeleton Army Tesla Flying Machine Giant Witch Prince Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Skeleton Army Tesla Flying Machine

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Giant Prince
Tesla
Flying Machine
Giant Prince
Giant
Arrows Prince Flying Machine Rocket Witch
Rocket
Giant
Skeleton Army
Witch
Giant Prince
Prince
Giant Arrows Flying Machine Witch

Defense Synergies 0 8

Arrows
Tesla Prince
Tesla
Arrows Skeleton Army Prince
Flying Machine
Skeleton Army Prince
Giant
Rocket
Skeleton Army
Tesla Flying Machine Prince
Witch
Prince
Prince
Arrows Tesla Flying Machine Skeleton Army Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Tesla Flying Machine
Skeleton Army Tesla Flying Machine Witch Prince
Tesla Rocket Skeleton Army Witch Prince
Tesla Skeleton Army Witch Prince
Arrows Rocket Skeleton Army Prince
Arrows Skeleton Army Tesla Flying Machine
Tesla Rocket Arrows Flying Machine Witch
Rocket Arrows Tesla Flying Machine
Tesla Witch Skeleton Army Prince
Skeleton Army Tesla Prince
Skeleton Army Witch Arrows Tesla Flying Machine
Arrows Tesla Flying Machine Witch
Tesla Skeleton Army Prince Flying Machine Rocket Witch
Rocket Skeleton Army Arrows Tesla Witch Prince
Skeleton Army Tesla Prince
Rocket Skeleton Army Tesla Prince
Tesla Arrows Skeleton Army Witch Prince
Arrows Tesla Flying Machine Skeleton Army Witch Prince
Arrows Witch Tesla Flying Machine
Tesla Prince
Skeleton Army Arrows Tesla Flying Machine Witch Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Tesla Witch Prince
Arrows Tesla Flying Machine Rocket Prince
Skeleton Army Rocket Witch Prince
Rocket Skeleton Army Prince Tesla
Tesla Skeleton Army Witch Prince
Arrows Rocket Tesla Flying Machine Witch
Rocket Skeleton Army Prince Tesla Flying Machine Witch
Tesla Skeleton Army Prince
Rocket Flying Machine Skeleton Army Witch Prince
Witch Tesla Skeleton Army
Tesla Flying Machine Witch Prince
Rocket Skeleton Army Arrows Prince
Rocket Skeleton Army Prince Tesla Witch
Tesla Flying Machine Skeleton Army Witch
Tesla Skeleton Army Witch Flying Machine Rocket Prince
Arrows Tesla Flying Machine Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Flying Machine Rocket
Arrows Flying Machine
Rocket Arrows Flying Machine
Arrows Flying Machine Rocket Prince
Rocket Arrows
Arrows Flying Machine Rocket Witch
Arrows Flying Machine Witch
Arrows Flying Machine
Arrows Flying Machine
Rocket Prince
Rocket Arrows Flying Machine Prince
Arrows Flying Machine Rocket
Flying Machine Rocket
Arrows Flying Machine Rocket
Arrows Flying Machine Prince
Rocket Arrows Flying Machine Witch
Arrows Flying Machine Rocket
Arrows Rocket
Rocket
Rocket Arrows Flying Machine Prince
Rocket Arrows Flying Machine Witch
Rocket Prince
Rocket Arrows
Rocket Prince
Rocket Arrows Flying Machine
Arrows Witch
Witch
Arrows Flying Machine Witch
Arrows Flying Machine Witch Prince
Rocket Arrows
Arrows Flying Machine Witch
Rocket Flying Machine Witch
Arrows Rocket
Rocket Arrows
Prince
Rocket Arrows
Flying Machine Rocket Skeleton Army Witch Prince
Rocket Arrows Flying Machine Witch
Arrows
Flying Machine Rocket Prince
Arrows Flying Machine
Rocket Arrows
Flying Machine Prince
Flying Machine Rocket Witch
Flying Machine Rocket Witch
Flying Machine Rocket Witch Prince

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