My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
RIP

2 warnings Why?

Missing cards in your collection

Wall Breakers Magic Archer Ram Rider

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Furnace Goblin Giant Electro Wizard Inferno Dragon Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Furnace Goblin Giant Electro Wizard Inferno Dragon Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Wall Breakers Goblin Giant Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Wall Breakers Inferno Dragon
Giant Snowball
Fire Spirit Furnace Wall Breakers Inferno Dragon
Zap
Fire Spirit Furnace Wall Breakers Goblin Giant Inferno Dragon
Barbarian Barrel
Fire Spirit Furnace Wall Breakers Electro Wizard Magic Archer
The Log
Fire Spirit Furnace Wall Breakers
Earthquake
Furnace
Arrows
Fire Spirit Furnace Wall Breakers
Royal Delivery
Fire Spirit Wall Breakers Electro Wizard Inferno Dragon Magic Archer
Fireball
Furnace Wall Breakers Electro Wizard Inferno Dragon Magic Archer
Poison
Furnace Electro Wizard Magic Archer
Lightning
Furnace Electro Wizard Inferno Dragon Magic Archer
Rocket
Furnace Inferno Dragon Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Furnace Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Furnace Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Furnace Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Wall Breakers Furnace Electro Wizard Inferno Dragon Magic Archer Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Zap Wall Breakers Furnace

Attack Synergies 2 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Zap Furnace Wall Breakers Goblin Giant Inferno Dragon
Zap
Goblin Giant Electro Wizard Fire Spirit Furnace Wall Breakers Magic Archer
Furnace
Fire Spirit Zap Goblin Giant
Wall Breakers
Fire Spirit Zap Goblin Giant Electro Wizard
Goblin Giant
Zap Fire Spirit Furnace Wall Breakers Electro Wizard Magic Archer
Electro Wizard
Zap Wall Breakers Goblin Giant Magic Archer
Inferno Dragon
Fire Spirit
Magic Archer
Zap Goblin Giant Electro Wizard

Defense Synergies 2 11

Fire Spirit
Zap Electro Wizard
Zap
Goblin Giant Electro Wizard Fire Spirit Furnace Inferno Dragon Magic Archer
Furnace
Zap Electro Wizard Magic Archer
Wall Breakers
Goblin Giant
Zap Electro Wizard Magic Archer
Electro Wizard
Zap Fire Spirit Furnace Goblin Giant Inferno Dragon Magic Archer
Inferno Dragon
Zap Electro Wizard
Magic Archer
Zap Furnace Goblin Giant Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Goblin Giant Electro Wizard Magic Archer
Inferno Dragon Zap Furnace Electro Wizard
Furnace Fire Spirit Electro Wizard Inferno Dragon
Inferno Dragon Furnace Electro Wizard
Fire Spirit Zap Furnace Electro Wizard Magic Archer
Furnace Electro Wizard Inferno Dragon Fire Spirit Zap Magic Archer
Zap Goblin Giant Electro Wizard Magic Archer
Inferno Dragon Furnace
Fire Spirit Electro Wizard
Electro Wizard Zap Furnace Goblin Giant Magic Archer
Inferno Dragon Zap Furnace Electro Wizard Magic Archer
Furnace Fire Spirit Zap Electro Wizard
Fire Spirit Zap Furnace Electro Wizard Magic Archer
Inferno Dragon Furnace Electro Wizard
Zap Furnace Electro Wizard Inferno Dragon
Furnace Electro Wizard
Fire Spirit Zap Furnace Electro Wizard Magic Archer
Zap Furnace Fire Spirit Electro Wizard Inferno Dragon Magic Archer
Electro Wizard Inferno Dragon
Fire Spirit Furnace Goblin Giant Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Furnace Electro Wizard
Electro Wizard Zap Inferno Dragon Magic Archer
Zap Furnace Goblin Giant Electro Wizard
Zap Goblin Giant Electro Wizard
Goblin Giant Inferno Dragon
Fire Spirit Furnace Zap Goblin Giant Electro Wizard Magic Archer
Furnace Goblin Giant Electro Wizard
Goblin Giant Inferno Dragon
Zap Electro Wizard Inferno Dragon Magic Archer
Goblin Giant Inferno Dragon
Inferno Dragon
Zap Goblin Giant Electro Wizard
Goblin Giant
Furnace Magic Archer
Electro Wizard Zap Furnace Goblin Giant Inferno Dragon Magic Archer
Zap Electro Wizard Inferno Dragon Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer
Zap Electro Wizard Magic Archer
Goblin Giant Magic Archer
Fire Spirit Zap Furnace Magic Archer
Fire Spirit Zap Furnace Goblin Giant Magic Archer
Fire Spirit Furnace Magic Archer
Fire Spirit Zap Magic Archer
Zap
Fire Spirit Electro Wizard
Zap Electro Wizard Magic Archer
Fire Spirit Zap Magic Archer
Fire Spirit Magic Archer
Magic Archer
Zap Furnace Magic Archer
Zap Furnace Magic Archer
Magic Archer Furnace
Fire Spirit Zap Electro Wizard Magic Archer
Fire Spirit Zap Magic Archer
Magic Archer
Zap
Zap Fire Spirit Furnace Magic Archer
Inferno Dragon
Zap Electro Wizard Magic Archer
Zap Magic Archer
Zap Magic Archer
Fire Spirit Zap Furnace Electro Wizard Magic Archer
Zap Electro Wizard
Zap Magic Archer
Zap Electro Wizard Magic Archer
Magic Archer
Zap Electro Wizard Fire Spirit Magic Archer
Fire Spirit Zap Electro Wizard Magic Archer
Electro Wizard Magic Archer
Zap Magic Archer
Zap
Zap Electro Wizard Magic Archer
Zap Electro Wizard Magic Archer
Zap Goblin Giant Electro Wizard Magic Archer

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