My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

2 problems 6 warnings Why?

Missing cards in your collection

Wall Breakers Magic Archer Ram Rider

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Wizard Witch Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Witch Giant Skeleton Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Giant Skeleton Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Giant Skeleton Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Clone Giant Skeleton
Giant Snowball
Guards Clone Witch
Zap
Inferno Tower Guards Clone Witch
Barbarian Barrel
Valkyrie Inferno Tower Wizard Guards Clone Witch Giant Skeleton Magic Archer
The Log
Guards Clone Witch Giant Skeleton
Earthquake
Inferno Tower Guards Clone Witch
Arrows
Guards Clone Witch
Royal Delivery
Valkyrie Wizard Guards Clone Witch Giant Skeleton Magic Archer
Fireball
Inferno Tower Wizard Clone Witch Magic Archer
Poison
Inferno Tower Wizard Guards Clone Witch Magic Archer
Lightning
Valkyrie Inferno Tower Wizard Witch Magic Archer
Rocket
Valkyrie Inferno Tower Wizard Witch Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Wizard Witch Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Inferno Tower Guards Clone Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Guards Clone Valkyrie Magic Archer Inferno Tower Wizard Witch Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Guards Clone Valkyrie Magic Archer

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Valkyrie
Wizard Witch Giant Skeleton Magic Archer
Inferno Tower
Wizard
Valkyrie Giant Skeleton
Guards
Clone
Clone
Giant Skeleton Guards Witch Magic Archer
Witch
Valkyrie Clone Giant Skeleton
Giant Skeleton
Clone Valkyrie Wizard Witch Magic Archer
Magic Archer
Valkyrie Clone Giant Skeleton

Defense Synergies 1 11

Valkyrie
Inferno Tower Wizard Witch Magic Archer
Inferno Tower
Guards Valkyrie
Wizard
Valkyrie Guards Giant Skeleton
Guards
Inferno Tower Wizard Witch Giant Skeleton Magic Archer
Clone
Witch
Valkyrie Guards Giant Skeleton
Giant Skeleton
Wizard Guards Witch Magic Archer
Magic Archer
Valkyrie Guards Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Inferno Tower Wizard Magic Archer
Inferno Tower Valkyrie Witch
Inferno Tower Witch Valkyrie Giant Skeleton
Inferno Tower Witch Valkyrie Guards
Valkyrie Giant Skeleton
Valkyrie Guards Magic Archer
Inferno Tower Wizard Witch Magic Archer
Valkyrie Inferno Tower Giant Skeleton Magic Archer
Inferno Tower Witch
Guards Valkyrie Inferno Tower Giant Skeleton
Valkyrie Guards Witch Wizard Giant Skeleton Magic Archer
Inferno Tower Wizard Witch Magic Archer
Inferno Tower Valkyrie Wizard Guards Witch Giant Skeleton
Valkyrie Wizard Guards Witch Magic Archer
Inferno Tower
Inferno Tower
Wizard Valkyrie Inferno Tower Witch
Valkyrie Wizard Guards Witch Magic Archer
Valkyrie Wizard Witch Guards Giant Skeleton Magic Archer
Inferno Tower
Valkyrie Wizard Guards Witch Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Guards Inferno Tower Witch Giant Skeleton
Valkyrie Wizard Magic Archer
Guards Giant Skeleton Valkyrie Inferno Tower Witch
Valkyrie Guards Giant Skeleton Inferno Tower
Inferno Tower Giant Skeleton Valkyrie Guards Witch
Wizard Witch Magic Archer
Guards Valkyrie Inferno Tower Witch Giant Skeleton
Inferno Tower Giant Skeleton Valkyrie
Giant Skeleton Valkyrie Inferno Tower Witch Magic Archer
Inferno Tower Witch Guards
Valkyrie Inferno Tower Guards Witch Giant Skeleton
Valkyrie Guards Giant Skeleton
Giant Skeleton Valkyrie Inferno Tower Wizard Guards Witch
Wizard Valkyrie Witch Magic Archer
Inferno Tower Guards Witch Valkyrie Giant Skeleton Magic Archer
Valkyrie Inferno Tower Wizard Witch Giant Skeleton Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Valkyrie Guards Giant Skeleton
Magic Archer
Giant Skeleton Magic Archer
Valkyrie Guards Giant Skeleton
Wizard Valkyrie Magic Archer
Wizard Witch Magic Archer
Wizard Witch Magic Archer
Wizard Magic Archer
Wizard
Guards
Valkyrie Wizard Magic Archer
Wizard Magic Archer
Magic Archer
Magic Archer
Magic Archer
Wizard Witch Magic Archer
Magic Archer Wizard
Wizard Magic Archer
Valkyrie Wizard Witch Magic Archer
Giant Skeleton Magic Archer
Wizard
Valkyrie Wizard Witch Magic Archer
Witch
Wizard Witch Magic Archer
Wizard Witch Magic Archer
Magic Archer
Wizard Witch Magic Archer
Wizard Guards Witch
Wizard Magic Archer
Magic Archer
Giant Skeleton
Wizard Magic Archer
Guards Witch Magic Archer
Wizard Witch Magic Archer
Valkyrie Wizard Magic Archer
Wizard Magic Archer
Giant Skeleton
Guards Witch Giant Skeleton Magic Archer
Witch Magic Archer
Witch Giant Skeleton Magic Archer

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