My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

1 problems 4 warnings Why?

Missing cards in your collection

Wall Breakers Magic Archer Lumberjack Ram Rider

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Witch Giant Skeleton Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rocket Rage Poison

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Rocket Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Skeleton Inferno Dragon
Giant Snowball
Witch Inferno Dragon
Zap
Witch Inferno Dragon
Barbarian Barrel
Wizard Witch Giant Skeleton
The Log
Witch Giant Skeleton
Earthquake
Witch
Arrows
Witch
Royal Delivery
Wizard Witch Giant Skeleton Inferno Dragon
Fireball
Wizard Witch Inferno Dragon
Poison
Wizard Witch
Lightning
Wizard Witch Inferno Dragon
Rocket
Wizard Witch Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Rocket Poison Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard Rocket Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Rage Poison Giant Skeleton Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Fireball Poison Inferno Dragon Wizard Witch Rocket Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Rage Fireball Poison Inferno Dragon

Attack Synergies 1 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fireball
Wizard
Rage Giant Skeleton
Rocket
Rage
Witch Wizard Giant Skeleton
Poison
Giant Skeleton
Witch
Rage Giant Skeleton
Giant Skeleton
Wizard Rage Poison Witch
Inferno Dragon

Defense Synergies 0 2

Fireball
Wizard
Giant Skeleton
Rocket
Rage
Poison
Witch
Giant Skeleton
Giant Skeleton
Wizard Witch
Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Fireball Wizard
Inferno Dragon Witch
Rocket Witch Giant Skeleton Inferno Dragon
Witch Inferno Dragon
Fireball Rocket Poison Giant Skeleton
Fireball
Rocket Inferno Dragon Fireball Wizard Poison Witch
Rocket Fireball Poison Giant Skeleton
Witch Inferno Dragon
Giant Skeleton
Poison Witch Fireball Wizard Giant Skeleton
Inferno Dragon Fireball Wizard Poison Witch
Fireball Wizard Rocket Witch Giant Skeleton
Fireball Wizard Rocket Poison Witch
Inferno Dragon
Rocket Fireball Inferno Dragon
Wizard Fireball Poison Witch
Fireball Wizard Witch
Wizard Poison Witch Fireball Giant Skeleton Inferno Dragon
Inferno Dragon
Wizard Fireball Poison Witch Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball Witch Giant Skeleton
Fireball Poison Wizard Rocket Inferno Dragon
Giant Skeleton Rocket Witch
Rocket Giant Skeleton Fireball
Giant Skeleton Witch Inferno Dragon
Fireball Wizard Rocket Poison Witch
Rocket Fireball Witch Giant Skeleton
Giant Skeleton Inferno Dragon
Rocket Giant Skeleton Fireball Poison Witch Inferno Dragon
Witch Inferno Dragon
Inferno Dragon Witch Giant Skeleton
Rocket Fireball Poison Giant Skeleton
Rocket Giant Skeleton Fireball Wizard Witch
Wizard Fireball Witch
Witch Fireball Rocket Poison Giant Skeleton Inferno Dragon
Poison Fireball Wizard Witch Giant Skeleton Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Poison Rocket Giant Skeleton
Fireball Poison
Rocket Fireball Poison Giant Skeleton
Fireball Rocket Poison Giant Skeleton
Fireball Wizard Rocket Poison
Fireball Wizard Poison Rocket Witch
Wizard Poison Witch
Fireball Poison Wizard
Fireball Poison Wizard
Rocket Fireball Poison
Rocket Poison Fireball Wizard
Fireball Poison Wizard Rocket
Rocket Poison Fireball
Fireball Rocket Poison
Fireball Poison
Rocket Fireball Wizard Poison Witch
Fireball Wizard Rocket Poison
Fireball Rocket Poison
Rocket
Rocket Fireball Wizard Poison
Rocket Fireball Wizard Poison Witch
Rocket Fireball Poison Giant Skeleton
Rocket Fireball Wizard Poison
Rocket
Rocket Fireball Poison
Poison Fireball Wizard Witch
Witch Inferno Dragon
Fireball Poison Wizard Witch
Fireball Wizard Poison Witch
Fireball Rocket Poison
Poison Fireball Wizard Witch
Rocket Fireball Wizard Poison Witch
Fireball
Poison Fireball Wizard Rocket
Rocket Fireball Poison
Giant Skeleton
Rocket Fireball Wizard Poison
Fireball Rocket Witch
Fireball Rocket Poison Wizard Witch
Fireball
Fireball Poison Wizard Rocket
Fireball Wizard Poison
Rocket Fireball Poison Giant Skeleton
Fireball Rocket Poison Witch Giant Skeleton
Fireball Rocket Poison Witch
Poison Fireball Rocket Witch Giant Skeleton

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