My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

1 problems 2 warnings Why?

Missing cards in your collection

Wall Breakers Magic Archer Lumberjack Ram Rider

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Goblin Gang Inferno Tower Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Electro Wizard Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Goblin Gang Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang
Giant Snowball
Fire Spirit Goblin Gang Lumberjack
Zap
Fire Spirit Goblin Gang Inferno Tower
Barbarian Barrel
Fire Spirit Goblin Gang Inferno Tower Electro Wizard Lumberjack
The Log
Fire Spirit Goblin Gang Lumberjack
Earthquake
Goblin Gang Inferno Tower
Arrows
Fire Spirit Goblin Gang
Royal Delivery
Fire Spirit Goblin Gang Electro Wizard Lumberjack
Fireball
Goblin Gang Inferno Tower Electro Wizard Lumberjack
Poison
Goblin Gang Inferno Tower Electro Wizard
Lightning
Inferno Tower Electro Wizard Lumberjack
Rocket
Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap The Log Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Inferno Tower Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblin Gang Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap The Log Goblin Gang Electro Wizard Lumberjack Inferno Tower Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Zap The Log Goblin Gang

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Zap Lumberjack
Zap
Electro Wizard Fire Spirit The Log Lumberjack Mega Knight
Goblin Gang
Inferno Tower
The Log
Zap Lumberjack Mega Knight
Electro Wizard
Zap Lumberjack Mega Knight
Lumberjack
Fire Spirit Zap The Log Electro Wizard Mega Knight
Mega Knight
Zap The Log Electro Wizard Lumberjack

Defense Synergies 5 18

Fire Spirit
Zap Inferno Tower The Log Electro Wizard
Zap
Electro Wizard Mega Knight Fire Spirit Goblin Gang Inferno Tower The Log Lumberjack
Goblin Gang
Inferno Tower Zap The Log Electro Wizard Lumberjack
Inferno Tower
Goblin Gang The Log Electro Wizard Fire Spirit Zap Lumberjack Mega Knight
The Log
Inferno Tower Fire Spirit Zap Goblin Gang Electro Wizard Lumberjack Mega Knight
Electro Wizard
Zap Inferno Tower Fire Spirit Goblin Gang The Log Lumberjack Mega Knight
Lumberjack
Zap Goblin Gang Inferno Tower The Log Electro Wizard
Mega Knight
Zap Inferno Tower The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Inferno Tower The Log Electro Wizard
Inferno Tower Lumberjack Zap Goblin Gang The Log Electro Wizard Mega Knight
Goblin Gang Inferno Tower Lumberjack Mega Knight Fire Spirit Electro Wizard
Inferno Tower Lumberjack Goblin Gang Electro Wizard Mega Knight
The Log Lumberjack Mega Knight
Goblin Gang The Log Fire Spirit Zap Electro Wizard Lumberjack Mega Knight
Inferno Tower Electro Wizard Fire Spirit Zap Goblin Gang
Zap Inferno Tower The Log Electro Wizard Mega Knight
Inferno Tower Goblin Gang Lumberjack
Goblin Gang Fire Spirit Inferno Tower Electro Wizard Lumberjack Mega Knight
Goblin Gang Electro Wizard Zap The Log Lumberjack Mega Knight
Inferno Tower Zap Goblin Gang Electro Wizard
Inferno Tower Lumberjack Mega Knight Fire Spirit Zap Goblin Gang The Log Electro Wizard
Fire Spirit Mega Knight Zap Goblin Gang The Log Electro Wizard Lumberjack
Inferno Tower Goblin Gang Electro Wizard Lumberjack Mega Knight
Inferno Tower Zap Goblin Gang The Log Electro Wizard Lumberjack Mega Knight
Mega Knight Goblin Gang Inferno Tower Electro Wizard Lumberjack
Fire Spirit Mega Knight Zap Goblin Gang The Log Electro Wizard Lumberjack
Zap The Log Fire Spirit Electro Wizard Lumberjack Mega Knight
Inferno Tower Electro Wizard Lumberjack
Goblin Gang Mega Knight Fire Spirit The Log Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Lumberjack Mega Knight Zap Inferno Tower Electro Wizard
Electro Wizard Zap Goblin Gang The Log Lumberjack Mega Knight
Goblin Gang Lumberjack Mega Knight Zap Inferno Tower The Log Electro Wizard
Goblin Gang Lumberjack Mega Knight Zap Inferno Tower The Log Electro Wizard
Inferno Tower Goblin Gang Lumberjack Mega Knight
Fire Spirit Zap Goblin Gang Electro Wizard
Goblin Gang Inferno Tower Electro Wizard Lumberjack
Inferno Tower Mega Knight Lumberjack
Zap Electro Wizard Mega Knight Inferno Tower The Log
Inferno Tower Goblin Gang
Mega Knight Inferno Tower Lumberjack
Mega Knight Zap The Log Electro Wizard
Mega Knight Goblin Gang Inferno Tower Lumberjack
Mega Knight
Goblin Gang Inferno Tower Electro Wizard Zap The Log Lumberjack
Mega Knight Zap Inferno Tower The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
Zap The Log Electro Wizard
The Log
The Log
Fire Spirit Zap The Log Mega Knight
Fire Spirit Zap
Fire Spirit The Log
The Log Fire Spirit Zap
The Log Zap
Fire Spirit Goblin Gang Electro Wizard Lumberjack
Zap The Log Electro Wizard
Fire Spirit Zap
Fire Spirit The Log
Zap The Log
Zap The Log
The Log Mega Knight
Fire Spirit Zap The Log Electro Wizard Mega Knight
Fire Spirit Zap The Log Mega Knight
The Log Mega Knight
The Log
Zap The Log
Zap The Log Fire Spirit Mega Knight
The Log Zap Electro Wizard
Zap The Log Mega Knight
Zap The Log
Fire Spirit Zap Electro Wizard
Zap Electro Wizard
Zap The Log Mega Knight
Zap Electro Wizard
Mega Knight
The Log
Zap Electro Wizard Fire Spirit Goblin Gang
Fire Spirit Zap Electro Wizard
The Log
Goblin Gang Electro Wizard Lumberjack Mega Knight
The Log Zap
Zap
Mega Knight
Zap Goblin Gang The Log Electro Wizard
Zap Electro Wizard
Zap The Log Electro Wizard Mega Knight

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