My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

2 problems 6 warnings Why?

Missing cards in your collection

Wall Breakers Magic Archer Lumberjack Ram Rider

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Furnace Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Furnace Wizard Dark Prince Giant Skeleton Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Dark Prince Giant Skeleton Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Giant Skeleton Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Clone Dark Prince Giant Skeleton
Giant Snowball
Minion Horde Furnace Clone Lumberjack
Zap
Minion Horde Furnace Clone Dark Prince
Barbarian Barrel
Furnace Wizard Clone Dark Prince Giant Skeleton Lumberjack
The Log
Furnace Clone Dark Prince Giant Skeleton Lumberjack
Earthquake
Furnace Clone
Arrows
Minion Horde Furnace Clone
Royal Delivery
Minion Horde Wizard Clone Dark Prince Giant Skeleton Lumberjack
Fireball
Minion Horde Furnace Wizard Clone Lumberjack
Poison
Minion Horde Furnace Wizard Clone
Lightning
Furnace Wizard Dark Prince Lumberjack
Rocket
Minion Horde Furnace Wizard

Against air swarms

Spells and units that can counter air swarms.

Furnace Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Furnace Wizard Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Clone Dark Prince Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Furnace Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Clone Furnace Dark Prince Lumberjack Minion Horde Wizard Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Mirror Clone Furnace Dark Prince

Attack Synergies 1 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minion Horde
Mirror Clone Dark Prince Giant Skeleton Lumberjack
Furnace
Mirror Dark Prince Giant Skeleton
Wizard
Dark Prince Giant Skeleton Lumberjack
Mirror
Minion Horde Furnace Giant Skeleton Lumberjack
Clone
Giant Skeleton Minion Horde Lumberjack
Dark Prince
Minion Horde Furnace Wizard Lumberjack
Giant Skeleton
Clone Minion Horde Furnace Wizard Mirror Lumberjack
Lumberjack
Minion Horde Wizard Mirror Clone Dark Prince Giant Skeleton

Defense Synergies 2 7

Minion Horde
Mirror
Furnace
Mirror Dark Prince Lumberjack
Wizard
Dark Prince Giant Skeleton Lumberjack
Mirror
Minion Horde Furnace Lumberjack
Clone
Dark Prince
Furnace Wizard
Giant Skeleton
Wizard Lumberjack
Lumberjack
Furnace Wizard Mirror Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Wizard
Minion Horde Lumberjack Furnace Dark Prince
Minion Horde Furnace Lumberjack Dark Prince Giant Skeleton
Minion Horde Lumberjack Furnace Dark Prince
Dark Prince Giant Skeleton Lumberjack
Furnace Dark Prince Lumberjack
Minion Horde Furnace Wizard
Giant Skeleton
Minion Horde Furnace Lumberjack
Minion Horde Dark Prince Giant Skeleton Lumberjack
Minion Horde Furnace Wizard Dark Prince Giant Skeleton Lumberjack
Minion Horde Furnace Wizard
Minion Horde Furnace Lumberjack Wizard Dark Prince Giant Skeleton
Wizard Minion Horde Furnace Dark Prince Lumberjack
Minion Horde Furnace Lumberjack
Minion Horde Furnace Lumberjack
Minion Horde Wizard Furnace Dark Prince Lumberjack
Minion Horde Furnace Wizard Dark Prince Lumberjack
Furnace Wizard Dark Prince Giant Skeleton Lumberjack
Lumberjack
Wizard Dark Prince Minion Horde Furnace Giant Skeleton Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Furnace Dark Prince Giant Skeleton
Wizard Lumberjack
Giant Skeleton Lumberjack Minion Horde Furnace Dark Prince
Dark Prince Giant Skeleton Lumberjack Minion Horde
Giant Skeleton Minion Horde Dark Prince Lumberjack
Furnace Wizard Minion Horde
Dark Prince Minion Horde Furnace Giant Skeleton Lumberjack
Giant Skeleton Minion Horde Dark Prince Lumberjack
Minion Horde Giant Skeleton Dark Prince
Minion Horde
Minion Horde Dark Prince Giant Skeleton Lumberjack
Dark Prince Giant Skeleton
Dark Prince Giant Skeleton Minion Horde Wizard Lumberjack
Wizard Minion Horde Furnace
Minion Horde Furnace Dark Prince Giant Skeleton Lumberjack
Minion Horde Wizard Dark Prince Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Giant Skeleton
Minion Horde Giant Skeleton
Dark Prince Giant Skeleton
Wizard Minion Horde Furnace Dark Prince
Wizard Minion Horde Furnace
Minion Horde Furnace Wizard
Wizard
Wizard
Minion Horde Lumberjack
Minion Horde Wizard Dark Prince
Wizard
Minion Horde
Furnace
Minion Horde Furnace Wizard
Minion Horde Furnace Wizard
Minion Horde
Wizard Dark Prince
Wizard
Minion Horde Giant Skeleton
Wizard
Minion Horde
Furnace Wizard Dark Prince
Minion Horde
Wizard
Wizard
Minion Horde Furnace Wizard
Minion Horde Wizard
Minion Horde
Minion Horde Wizard
Minion Horde
Minion Horde Giant Skeleton
Wizard
Minion Horde Dark Prince
Wizard
Minion Horde Wizard Dark Prince Lumberjack
Wizard
Giant Skeleton
Minion Horde Dark Prince
Minion Horde Giant Skeleton
Dark Prince Giant Skeleton

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