My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Good

2 problems 5 warnings Why?

Missing cards in your collection

Wall Breakers Bandit Magic Archer Ram Rider

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Goblin Gang Minion Horde Witch Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Valkyrie Witch Prince Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Minion Horde Mini P.E.K.K.A Valkyrie Prince Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Goblin Gang Minion Horde Prince
Giant Snowball
Archers Goblin Gang Minion Horde Witch
Zap
Archers Goblin Gang Minion Horde Witch Prince
Barbarian Barrel
Archers Goblin Gang Valkyrie Witch Magic Archer
The Log
Archers Goblin Gang Mini P.E.K.K.A Witch Prince
Earthquake
Archers Goblin Gang Witch
Arrows
Archers Goblin Gang Minion Horde Witch
Royal Delivery
Archers Goblin Gang Minion Horde Mini P.E.K.K.A Valkyrie Witch Prince Magic Archer
Fireball
Archers Goblin Gang Minion Horde Witch Magic Archer
Poison
Archers Goblin Gang Minion Horde Witch Magic Archer
Lightning
Mini P.E.K.K.A Valkyrie Witch Prince Magic Archer
Rocket
Minion Horde Valkyrie Witch Prince Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Witch Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Valkyrie Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Minion Horde Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Goblin Gang Mini P.E.K.K.A Valkyrie Magic Archer Minion Horde Witch Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Archers Goblin Gang Mini P.E.K.K.A Valkyrie

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Valkyrie Mini P.E.K.K.A Prince
Goblin Gang
Mini P.E.K.K.A Valkyrie Prince
Minion Horde
Prince
Mini P.E.K.K.A
Archers Goblin Gang Valkyrie Magic Archer
Valkyrie
Archers Prince Goblin Gang Mini P.E.K.K.A Witch Magic Archer
Witch
Valkyrie Prince
Prince
Valkyrie Archers Goblin Gang Minion Horde Witch Magic Archer
Magic Archer
Mini P.E.K.K.A Valkyrie Prince

Defense Synergies 1 15

Archers
Valkyrie Goblin Gang Mini P.E.K.K.A Witch
Goblin Gang
Archers Mini P.E.K.K.A Valkyrie Prince Magic Archer
Minion Horde
Mini P.E.K.K.A
Archers Goblin Gang Valkyrie Witch Magic Archer
Valkyrie
Archers Goblin Gang Mini P.E.K.K.A Witch Prince Magic Archer
Witch
Archers Mini P.E.K.K.A Valkyrie Prince
Prince
Goblin Gang Valkyrie Witch Magic Archer
Magic Archer
Goblin Gang Mini P.E.K.K.A Valkyrie Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Valkyrie Magic Archer
Minion Horde Mini P.E.K.K.A Goblin Gang Valkyrie Witch Prince
Goblin Gang Minion Horde Mini P.E.K.K.A Witch Prince Archers Valkyrie
Minion Horde Mini P.E.K.K.A Witch Prince Goblin Gang Valkyrie
Mini P.E.K.K.A Valkyrie Prince
Goblin Gang Archers Valkyrie Magic Archer
Minion Horde Archers Goblin Gang Witch Magic Archer
Valkyrie Magic Archer
Minion Horde Mini P.E.K.K.A Witch Goblin Gang Prince
Goblin Gang Archers Minion Horde Mini P.E.K.K.A Valkyrie Prince
Archers Goblin Gang Minion Horde Valkyrie Witch Magic Archer
Minion Horde Archers Goblin Gang Witch Magic Archer
Minion Horde Mini P.E.K.K.A Prince Goblin Gang Valkyrie Witch
Valkyrie Goblin Gang Minion Horde Mini P.E.K.K.A Witch Prince Magic Archer
Mini P.E.K.K.A Goblin Gang Minion Horde Prince
Minion Horde Goblin Gang Mini P.E.K.K.A Prince
Minion Horde Goblin Gang Mini P.E.K.K.A Valkyrie Witch Prince
Archers Goblin Gang Minion Horde Valkyrie Witch Prince Magic Archer
Valkyrie Witch Archers Magic Archer
Mini P.E.K.K.A Prince
Goblin Gang Valkyrie Archers Minion Horde Mini P.E.K.K.A Witch Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A Valkyrie Archers Witch Prince
Archers Goblin Gang Mini P.E.K.K.A Valkyrie Prince Magic Archer
Goblin Gang Minion Horde Mini P.E.K.K.A Valkyrie Witch Prince
Goblin Gang Mini P.E.K.K.A Valkyrie Prince Minion Horde
Goblin Gang Minion Horde Mini P.E.K.K.A Valkyrie Witch Prince
Archers Goblin Gang Minion Horde Witch Magic Archer
Goblin Gang Mini P.E.K.K.A Prince Archers Minion Horde Valkyrie Witch
Mini P.E.K.K.A Minion Horde Valkyrie Prince
Minion Horde Mini P.E.K.K.A Valkyrie Witch Prince Magic Archer
Witch Goblin Gang Minion Horde
Minion Horde Mini P.E.K.K.A Valkyrie Witch Prince
Valkyrie Prince
Mini P.E.K.K.A Prince Goblin Gang Minion Horde Valkyrie Witch
Archers Minion Horde Valkyrie Witch Magic Archer
Goblin Gang Witch Archers Minion Horde Mini P.E.K.K.A Valkyrie Prince Magic Archer
Valkyrie Archers Minion Horde Mini P.E.K.K.A Witch Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Minion Horde Valkyrie
Magic Archer
Minion Horde Magic Archer
Valkyrie Prince
Minion Horde Valkyrie Magic Archer
Minion Horde Witch Magic Archer
Archers Minion Horde Witch Magic Archer
Magic Archer
Goblin Gang Minion Horde Mini P.E.K.K.A Prince
Minion Horde Valkyrie Prince Magic Archer
Archers Magic Archer
Magic Archer
Minion Horde Magic Archer
Prince Magic Archer
Minion Horde Witch Magic Archer
Magic Archer Minion Horde
Minion Horde Mini P.E.K.K.A
Archers Mini P.E.K.K.A Prince Magic Archer
Valkyrie Witch Magic Archer
Minion Horde Prince Magic Archer
Prince
Minion Horde
Valkyrie Witch Magic Archer
Minion Horde Witch
Witch Magic Archer
Witch Prince Magic Archer
Magic Archer
Archers Minion Horde Witch Magic Archer
Minion Horde Witch
Minion Horde Mini P.E.K.K.A
Minion Horde Magic Archer
Minion Horde Magic Archer
Minion Horde Prince
Magic Archer
Minion Horde Archers Goblin Gang Witch Prince Magic Archer
Archers Witch Magic Archer
Goblin Gang Minion Horde Mini P.E.K.K.A Valkyrie Prince Magic Archer
Magic Archer
Minion Horde Prince
Goblin Gang Minion Horde Witch Magic Archer
Witch Magic Archer
Witch Prince Magic Archer

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