My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Bad

1 problems Why?

Missing cards in your collection

Wall Breakers

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Witch Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Giant Witch P.E.K.K.A Electro Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Inferno Dragon
Giant Snowball
Mega Minion Witch Inferno Dragon
Zap
Witch Inferno Dragon
Barbarian Barrel
Witch Electro Wizard
The Log
Witch
Earthquake
Witch
Arrows
Witch
Royal Delivery
Mega Minion Witch P.E.K.K.A Electro Wizard Inferno Dragon
Fireball
Mega Minion Witch Electro Wizard Inferno Dragon
Poison
Mega Minion Witch Electro Wizard
Lightning
Mega Minion Witch Electro Wizard Inferno Dragon
Rocket
Witch Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion P.E.K.K.A Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Mega Minion Fireball Electro Wizard Inferno Dragon Giant Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Mega Minion Fireball Electro Wizard

Attack Synergies 7 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Mega Minion Fireball Giant P.E.K.K.A Electro Wizard Witch
Mega Minion
Zap Giant Fireball
Fireball
Zap Mega Minion Giant Electro Wizard
Giant
Zap Mega Minion Fireball Witch Electro Wizard
Witch
Zap Giant P.E.K.K.A
P.E.K.K.A
Zap Electro Wizard Witch
Electro Wizard
Zap P.E.K.K.A Fireball Giant
Inferno Dragon

Defense Synergies 3 9

Zap
Mega Minion Fireball Electro Wizard Witch P.E.K.K.A Inferno Dragon
Mega Minion
Zap Witch Electro Wizard
Fireball
Zap Electro Wizard
Giant
Witch
Zap Mega Minion Electro Wizard
P.E.K.K.A
Zap Electro Wizard
Electro Wizard
Zap Mega Minion Fireball Witch P.E.K.K.A Inferno Dragon
Inferno Dragon
Zap Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Mega Minion Fireball Electro Wizard
P.E.K.K.A Inferno Dragon Zap Mega Minion Witch Electro Wizard
Witch P.E.K.K.A Mega Minion Electro Wizard Inferno Dragon
Witch P.E.K.K.A Inferno Dragon Mega Minion Electro Wizard
Fireball P.E.K.K.A
Fireball Zap Mega Minion Electro Wizard
Mega Minion Electro Wizard Inferno Dragon Zap Fireball Witch
Zap Fireball P.E.K.K.A Electro Wizard
Witch P.E.K.K.A Inferno Dragon
Electro Wizard
Witch Electro Wizard Zap Mega Minion Fireball
Mega Minion Inferno Dragon Zap Fireball Witch Electro Wizard
P.E.K.K.A Zap Fireball Witch Electro Wizard
Fireball Zap Mega Minion Witch P.E.K.K.A Electro Wizard
P.E.K.K.A Inferno Dragon Electro Wizard
Zap Fireball P.E.K.K.A Electro Wizard Inferno Dragon
Fireball Witch P.E.K.K.A Electro Wizard
Fireball Zap Mega Minion Witch Electro Wizard
Zap Witch Mega Minion Fireball Electro Wizard Inferno Dragon
P.E.K.K.A Electro Wizard Inferno Dragon
Fireball Witch P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Fireball Witch P.E.K.K.A Electro Wizard
Fireball Electro Wizard Zap Mega Minion Inferno Dragon
P.E.K.K.A Zap Witch Electro Wizard
P.E.K.K.A Zap Fireball Electro Wizard
P.E.K.K.A Witch Inferno Dragon
Fireball Zap Witch Electro Wizard
P.E.K.K.A Mega Minion Fireball Witch Electro Wizard
P.E.K.K.A Inferno Dragon
Zap P.E.K.K.A Electro Wizard Mega Minion Fireball Witch Inferno Dragon
Witch P.E.K.K.A Mega Minion Inferno Dragon
P.E.K.K.A Inferno Dragon Mega Minion Witch
P.E.K.K.A Zap Fireball Electro Wizard
P.E.K.K.A Fireball Witch
Fireball Witch
Witch Electro Wizard Zap Mega Minion Fireball P.E.K.K.A Inferno Dragon
Zap Mega Minion Fireball Witch P.E.K.K.A Electro Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Zap Electro Wizard
Fireball
Fireball
Fireball Zap
Fireball Zap Mega Minion Witch
Witch
Fireball Zap
Fireball Zap
Fireball Electro Wizard
Zap Fireball Electro Wizard
Fireball Zap
Fireball
Fireball
Zap Fireball
Zap Fireball Witch
Fireball
Fireball
Zap Mega Minion Fireball Electro Wizard
Zap Fireball Witch
Fireball
Fireball
Zap Fireball
Zap Fireball Witch
Mega Minion Witch Inferno Dragon
Fireball Zap Witch Electro Wizard
Fireball Zap Witch
Fireball Zap
Zap Fireball Witch Electro Wizard
Zap Electro Wizard Mega Minion Fireball Witch
Mega Minion Fireball
Zap Fireball
Zap Fireball Electro Wizard
P.E.K.K.A
Fireball
Zap Electro Wizard Fireball Witch
Fireball Zap Mega Minion Witch Electro Wizard
Fireball
Fireball Mega Minion Electro Wizard
Zap Fireball
Zap Fireball
Mega Minion P.E.K.K.A
Zap Fireball Witch Electro Wizard
Zap Fireball Witch Electro Wizard
Zap Fireball Witch Electro Wizard

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