My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

1 problems Why?

Missing cards in your collection

Wall Breakers

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Executioner Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Royal Giant Executioner Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Barbarians Royal Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant
Giant Snowball
Barbarians
Zap
Royal Giant
Barbarian Barrel
Knight Barbarians Executioner Electro Wizard
The Log
Barbarians Royal Giant
Earthquake
Barbarians
Arrows
Royal Delivery
Knight Barbarians Executioner Electro Wizard
Fireball
Barbarians Executioner Electro Wizard
Poison
Barbarians Executioner Electro Wizard
Lightning
Knight Executioner Electro Wizard
Rocket
Barbarians Executioner

Against air swarms

Spells and units that can counter air swarms.

Zap Tornado Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Tornado Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Tornado Executioner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Knight Tornado Electro Wizard Barbarians Executioner Royal Giant Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Knight Tornado Electro Wizard

Attack Synergies 5 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Tornado Electro Wizard Knight Royal Giant Executioner
Knight
Executioner Zap Electro Wizard
Barbarians
Royal Giant
Lightning Zap Tornado Executioner Electro Wizard
Tornado
Zap Executioner Royal Giant
Executioner
Knight Tornado Zap Royal Giant
Lightning
Royal Giant
Electro Wizard
Zap Knight Royal Giant

Defense Synergies 4 6

Zap
Electro Wizard Knight Barbarians Tornado Executioner
Knight
Executioner Electro Wizard Zap Tornado
Barbarians
Zap
Royal Giant
Tornado
Executioner Zap Knight Electro Wizard
Executioner
Knight Tornado Zap
Lightning
Electro Wizard
Zap Knight Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Zap Knight Executioner Electro Wizard
Barbarians Zap Knight Executioner Electro Wizard
Barbarians Tornado Knight Executioner Lightning Electro Wizard
Barbarians Knight Electro Wizard
Lightning Barbarians Tornado
Tornado Zap Executioner Electro Wizard
Tornado Lightning Electro Wizard Zap Executioner
Lightning Zap Barbarians Electro Wizard
Barbarians Tornado
Knight Tornado Barbarians Electro Wizard
Barbarians Executioner Electro Wizard Zap Knight Tornado
Executioner Zap Tornado Electro Wizard
Barbarians Zap Knight Lightning Electro Wizard
Executioner Zap Barbarians Tornado Electro Wizard
Barbarians Knight Electro Wizard
Barbarians Tornado Zap Lightning Electro Wizard
Barbarians Knight Tornado Executioner Electro Wizard
Zap Knight Barbarians Tornado Executioner Electro Wizard
Zap Tornado Executioner Knight Barbarians Electro Wizard
Barbarians Tornado Electro Wizard
Knight Barbarians Executioner Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Barbarians Zap Electro Wizard
Electro Wizard Zap Knight Executioner Lightning
Barbarians Zap Knight Lightning Electro Wizard
Lightning Zap Knight Barbarians Tornado Electro Wizard
Barbarians Knight Executioner
Executioner Zap Tornado Electro Wizard
Knight Barbarians Lightning Electro Wizard
Knight Barbarians
Zap Lightning Electro Wizard Knight Barbarians Tornado
Barbarians
Knight Barbarians
Lightning Zap Barbarians Tornado Electro Wizard
Barbarians Lightning Knight Executioner
Barbarians Executioner
Barbarians Electro Wizard Zap Knight Tornado Executioner Lightning
Executioner Zap Barbarians Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Knight
Zap Tornado Executioner Electro Wizard
Lightning
Lightning Knight Barbarians
Executioner Zap
Executioner Zap Tornado
Tornado Executioner
Zap Tornado Executioner Lightning
Zap Tornado Lightning
Lightning Tornado Electro Wizard
Lightning Zap Knight Tornado Electro Wizard
Lightning Zap Tornado Executioner
Lightning Knight Executioner
Lightning
Lightning Zap
Lightning Zap Executioner
Lightning Executioner
Lightning Tornado
Lightning
Lightning Zap Executioner Electro Wizard
Lightning Zap Tornado
Lightning
Lightning Tornado
Tornado Lightning
Lightning Zap Barbarians
Zap Tornado Executioner
Zap Tornado Executioner Lightning Electro Wizard
Lightning Zap Tornado
Lightning Zap Tornado
Lightning Zap Tornado Executioner Electro Wizard
Zap Lightning Electro Wizard
Lightning
Lightning Zap
Zap Lightning Electro Wizard
Lightning
Zap Lightning Electro Wizard Barbarians
Lightning Zap Tornado Executioner Electro Wizard
Lightning Knight Executioner Electro Wizard
Zap Executioner Lightning
Lightning Zap Tornado
Executioner
Zap Tornado Lightning Electro Wizard
Zap Tornado Executioner Lightning Electro Wizard
Lightning Zap Tornado Executioner Electro Wizard

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