My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
RIP

1 problems Why?

Missing cards in your collection

Wall Breakers

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Balloon Ice Wizard Electro Wizard Lumberjack Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Balloon Lumberjack Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon Lava Hound
Giant Snowball
Goblins Balloon Lumberjack Lava Hound
Zap
Goblins Balloon Lava Hound
Barbarian Barrel
Goblins Ice Wizard Electro Wizard Lumberjack
The Log
Goblins Lumberjack
Earthquake
Arrows
Goblins Lava Hound
Royal Delivery
Goblins Balloon Ice Wizard Electro Wizard Lumberjack Lava Hound
Fireball
Balloon Ice Wizard Electro Wizard Lumberjack Lava Hound
Poison
Balloon Ice Wizard Electro Wizard Lava Hound
Lightning
Balloon Ice Wizard Electro Wizard Lumberjack
Rocket
Balloon

Against air swarms

Spells and units that can counter air swarms.

Fireball Tornado Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Tornado Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Fireball Ice Wizard Electro Wizard Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Tornado Ice Wizard Fireball Electro Wizard Lumberjack Balloon Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Goblins Tornado Ice Wizard Fireball

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Fireball
Tornado Lava Hound Electro Wizard
Tornado
Fireball Balloon Ice Wizard
Balloon
Lumberjack Lava Hound Tornado Ice Wizard Electro Wizard
Ice Wizard
Tornado Balloon Lumberjack
Electro Wizard
Fireball Balloon Lumberjack
Lumberjack
Balloon Ice Wizard Electro Wizard Lava Hound
Lava Hound
Fireball Balloon Lumberjack

Defense Synergies 2 8

Goblins
Ice Wizard Electro Wizard
Fireball
Tornado Ice Wizard Electro Wizard Lumberjack
Tornado
Fireball Ice Wizard Electro Wizard
Balloon
Ice Wizard
Tornado Goblins Fireball Lumberjack
Electro Wizard
Goblins Fireball Tornado Lumberjack
Lumberjack
Fireball Ice Wizard Electro Wizard
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Electro Wizard
Lumberjack Goblins Ice Wizard Electro Wizard
Tornado Lumberjack Goblins Ice Wizard Electro Wizard
Lumberjack Goblins Ice Wizard Electro Wizard
Fireball Tornado Lumberjack
Fireball Tornado Goblins Ice Wizard Electro Wizard Lumberjack
Tornado Electro Wizard Fireball Ice Wizard
Fireball Electro Wizard
Goblins Tornado Ice Wizard Lumberjack
Tornado Goblins Ice Wizard Electro Wizard Lumberjack
Goblins Ice Wizard Electro Wizard Fireball Tornado Lumberjack
Fireball Tornado Ice Wizard Electro Wizard
Lumberjack Fireball Ice Wizard Electro Wizard
Fireball Goblins Tornado Electro Wizard Lumberjack
Electro Wizard Lumberjack
Tornado Fireball Electro Wizard Lumberjack
Goblins Fireball Tornado Electro Wizard Lumberjack
Fireball Goblins Tornado Ice Wizard Electro Wizard Lumberjack
Tornado Fireball Ice Wizard Electro Wizard Lumberjack
Tornado Electro Wizard Lumberjack
Goblins Fireball Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Goblins Fireball Electro Wizard
Fireball Electro Wizard Lumberjack
Lumberjack Goblins Electro Wizard
Lumberjack Fireball Tornado Electro Wizard
Lumberjack
Fireball Tornado Ice Wizard Electro Wizard
Goblins Fireball Ice Wizard Electro Wizard Lumberjack
Lumberjack
Electro Wizard Goblins Fireball Tornado
Lumberjack
Fireball Tornado Electro Wizard
Fireball Lumberjack
Fireball
Electro Wizard Goblins Fireball Tornado Lumberjack
Fireball Ice Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Tornado Ice Wizard Electro Wizard
Fireball
Fireball
Fireball
Fireball Tornado Ice Wizard
Tornado
Fireball Tornado Ice Wizard
Fireball Tornado
Goblins Fireball Tornado Electro Wizard Lumberjack
Fireball Tornado Electro Wizard
Fireball Tornado
Fireball
Fireball
Fireball
Fireball
Fireball
Fireball Tornado
Fireball Electro Wizard
Fireball Tornado
Fireball
Fireball Tornado
Tornado
Fireball
Tornado Fireball Ice Wizard
Fireball Tornado Ice Wizard Electro Wizard
Fireball Tornado
Fireball Tornado
Fireball Tornado Ice Wizard Electro Wizard
Electro Wizard Fireball
Fireball
Fireball
Fireball Electro Wizard
Fireball
Electro Wizard Fireball
Fireball Tornado Ice Wizard Electro Wizard
Fireball
Fireball Electro Wizard Lumberjack
Fireball
Fireball Tornado
Fireball Tornado Electro Wizard
Fireball Tornado Electro Wizard
Fireball Tornado Electro Wizard

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