My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

2 problems 1 warnings Why?

Missing cards in your collection

Wall Breakers

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Prince Electro Dragon Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Prince Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Prince Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Electro Dragon Giant Skeleton Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Prince Giant Skeleton Graveyard
Giant Snowball
Guards Electro Dragon Graveyard
Zap
Guards Prince Graveyard
Barbarian Barrel
Guards Giant Skeleton Graveyard
The Log
Mini P.E.K.K.A Guards Prince Giant Skeleton Graveyard
Earthquake
Guards Graveyard
Arrows
Guards Graveyard
Royal Delivery
Mini P.E.K.K.A Guards Prince Electro Dragon Giant Skeleton Graveyard
Fireball
Electro Dragon
Poison
Guards Electro Dragon Graveyard
Lightning
Mini P.E.K.K.A Prince Electro Dragon
Rocket
Prince Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Rocket Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Rocket Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Rocket Rage Guards Prince Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Guards Mini P.E.K.K.A Prince Electro Dragon Graveyard Rocket Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Rage Guards Mini P.E.K.K.A Prince

Attack Synergies 0 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mini P.E.K.K.A
Rage Giant Skeleton Graveyard
Rocket
Rage
Mini P.E.K.K.A Prince Electro Dragon Giant Skeleton
Guards
Graveyard
Prince
Rage Graveyard
Electro Dragon
Rage Giant Skeleton Graveyard
Giant Skeleton
Mini P.E.K.K.A Rage Electro Dragon Graveyard
Graveyard
Mini P.E.K.K.A Guards Prince Electro Dragon Giant Skeleton

Defense Synergies 0 6

Mini P.E.K.K.A
Guards Electro Dragon
Rocket
Rage
Guards
Mini P.E.K.K.A Prince Electro Dragon Giant Skeleton
Prince
Guards
Electro Dragon
Mini P.E.K.K.A Guards Giant Skeleton
Giant Skeleton
Guards Electro Dragon
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Electro Dragon
Mini P.E.K.K.A Prince Electro Dragon
Mini P.E.K.K.A Rocket Prince Electro Dragon Giant Skeleton
Mini P.E.K.K.A Prince Guards Electro Dragon
Mini P.E.K.K.A Rocket Prince Giant Skeleton
Guards Electro Dragon
Rocket Electro Dragon
Rocket Electro Dragon Giant Skeleton
Mini P.E.K.K.A Prince
Guards Mini P.E.K.K.A Prince Giant Skeleton
Guards Electro Dragon Giant Skeleton
Electro Dragon
Mini P.E.K.K.A Prince Rocket Guards Electro Dragon Giant Skeleton
Rocket Mini P.E.K.K.A Guards Prince Electro Dragon
Mini P.E.K.K.A Prince
Rocket Mini P.E.K.K.A Prince
Mini P.E.K.K.A Prince Electro Dragon
Guards Prince Electro Dragon
Guards Electro Dragon Giant Skeleton
Mini P.E.K.K.A Prince
Mini P.E.K.K.A Guards Prince Electro Dragon Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Guards Prince Giant Skeleton
Mini P.E.K.K.A Rocket Prince Electro Dragon
Guards Giant Skeleton Mini P.E.K.K.A Rocket Prince Electro Dragon
Mini P.E.K.K.A Rocket Guards Prince Giant Skeleton
Giant Skeleton Mini P.E.K.K.A Guards Prince
Rocket Electro Dragon
Mini P.E.K.K.A Rocket Guards Prince Giant Skeleton
Mini P.E.K.K.A Giant Skeleton Prince
Rocket Electro Dragon Giant Skeleton Mini P.E.K.K.A Prince
Guards
Mini P.E.K.K.A Guards Prince Electro Dragon Giant Skeleton
Rocket Guards Prince Giant Skeleton
Mini P.E.K.K.A Rocket Prince Giant Skeleton Guards
Electro Dragon
Guards Electro Dragon Mini P.E.K.K.A Rocket Prince Giant Skeleton
Mini P.E.K.K.A Electro Dragon Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket Guards Electro Dragon Giant Skeleton
Electro Dragon
Rocket Electro Dragon Giant Skeleton
Rocket Guards Prince Giant Skeleton
Rocket
Rocket Electro Dragon
Electro Dragon
Electro Dragon
Rocket Mini P.E.K.K.A Guards Prince Electro Dragon
Rocket Prince Electro Dragon
Rocket Electro Dragon
Rocket
Rocket Electro Dragon
Prince
Rocket Electro Dragon
Rocket Electro Dragon
Rocket
Mini P.E.K.K.A Rocket
Rocket Mini P.E.K.K.A Prince Electro Dragon
Rocket Electro Dragon
Rocket Prince Giant Skeleton
Rocket
Rocket Prince
Rocket Electro Dragon
Electro Dragon
Electro Dragon
Prince Electro Dragon
Rocket
Electro Dragon
Rocket Electro Dragon Guards
Mini P.E.K.K.A
Rocket Electro Dragon
Rocket Electro Dragon
Prince Giant Skeleton
Rocket
Rocket Guards Prince Electro Dragon
Rocket Electro Dragon
Mini P.E.K.K.A Rocket Prince Electro Dragon
Electro Dragon
Rocket Giant Skeleton
Prince Electro Dragon
Electro Dragon Rocket Guards Giant Skeleton
Rocket Electro Dragon
Electro Dragon Rocket Prince Giant Skeleton

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