My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Missing cards in your collection

Wall Breakers

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Witch Ice Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Valkyrie Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Hog Rider
Giant Snowball
Hog Rider Witch
Zap
Witch
Barbarian Barrel
Elite Barbarians Valkyrie Wizard Witch Ice Wizard
The Log
Elite Barbarians Hog Rider Witch
Earthquake
Hog Rider Witch
Arrows
Witch
Royal Delivery
Elite Barbarians Valkyrie Hog Rider Wizard Witch Ice Wizard
Fireball
Elite Barbarians Hog Rider Wizard Witch Ice Wizard
Poison
Wizard Witch Ice Wizard
Lightning
Elite Barbarians Valkyrie Wizard Witch Ice Wizard
Rocket
Elite Barbarians Valkyrie Hog Rider Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Witch Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie Wizard Ice Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Ice Wizard Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Ice Wizard Valkyrie Hog Rider Wizard Witch Elite Barbarians Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Ice Wizard Valkyrie Hog Rider

Attack Synergies 4 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Hog Rider Valkyrie Witch Ice Wizard Mega Knight
Elite Barbarians
Zap Valkyrie Hog Rider Wizard Mega Knight
Valkyrie
Elite Barbarians Hog Rider Zap Wizard Witch
Hog Rider
Zap Valkyrie Elite Barbarians Wizard Witch Mega Knight
Wizard
Elite Barbarians Valkyrie Hog Rider Mega Knight
Witch
Zap Valkyrie Hog Rider Mega Knight
Ice Wizard
Zap
Mega Knight
Zap Elite Barbarians Hog Rider Wizard Witch

Defense Synergies 2 14

Zap
Mega Knight Elite Barbarians Valkyrie Witch Ice Wizard
Elite Barbarians
Valkyrie Zap Wizard Mega Knight
Valkyrie
Elite Barbarians Zap Wizard Witch Ice Wizard
Hog Rider
Wizard
Elite Barbarians Valkyrie Ice Wizard Mega Knight
Witch
Zap Valkyrie Ice Wizard Mega Knight
Ice Wizard
Zap Valkyrie Wizard Witch Mega Knight
Mega Knight
Zap Elite Barbarians Wizard Witch Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Valkyrie Wizard
Elite Barbarians Zap Valkyrie Witch Ice Wizard Mega Knight
Witch Mega Knight Elite Barbarians Valkyrie Ice Wizard
Elite Barbarians Witch Valkyrie Ice Wizard Mega Knight
Elite Barbarians Valkyrie Mega Knight
Zap Valkyrie Ice Wizard Mega Knight
Zap Wizard Witch Ice Wizard
Zap Valkyrie Mega Knight
Witch Elite Barbarians Ice Wizard
Elite Barbarians Valkyrie Ice Wizard Mega Knight
Valkyrie Witch Ice Wizard Zap Wizard Mega Knight
Zap Wizard Witch Ice Wizard
Mega Knight Zap Elite Barbarians Valkyrie Wizard Witch Ice Wizard
Valkyrie Wizard Mega Knight Zap Witch
Elite Barbarians Mega Knight
Zap Elite Barbarians Mega Knight
Wizard Mega Knight Elite Barbarians Valkyrie Witch
Mega Knight Zap Elite Barbarians Valkyrie Wizard Witch Ice Wizard
Zap Valkyrie Wizard Witch Ice Wizard Mega Knight
Elite Barbarians
Valkyrie Wizard Mega Knight Elite Barbarians Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight Zap Elite Barbarians Witch
Zap Elite Barbarians Valkyrie Wizard Mega Knight
Mega Knight Zap Elite Barbarians Valkyrie Witch
Valkyrie Mega Knight Zap Elite Barbarians
Elite Barbarians Valkyrie Witch Mega Knight
Wizard Zap Witch Ice Wizard
Elite Barbarians Valkyrie Witch Ice Wizard
Mega Knight Elite Barbarians Valkyrie
Zap Mega Knight Elite Barbarians Valkyrie Witch
Witch
Mega Knight Elite Barbarians Valkyrie Witch
Mega Knight Zap Elite Barbarians Valkyrie
Elite Barbarians Mega Knight Valkyrie Wizard Witch
Wizard Valkyrie Witch Mega Knight
Elite Barbarians Witch Zap Valkyrie
Valkyrie Mega Knight Zap Elite Barbarians Wizard Witch Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie
Zap Ice Wizard
Valkyrie
Wizard Zap Valkyrie Mega Knight
Wizard Zap Witch Ice Wizard
Wizard Witch
Zap Wizard Ice Wizard
Zap Wizard
Elite Barbarians
Zap Valkyrie Wizard
Zap Wizard
Elite Barbarians
Zap Elite Barbarians
Zap Wizard Witch
Wizard Mega Knight
Zap Wizard Mega Knight
Zap Valkyrie Wizard Witch Mega Knight
Mega Knight
Wizard
Zap
Zap Valkyrie Wizard Witch Ice Wizard Mega Knight
Witch
Zap Wizard Witch Ice Wizard
Zap Wizard Witch Mega Knight
Zap
Elite Barbarians Zap Wizard Witch Ice Wizard
Zap Wizard Witch
Elite Barbarians
Zap Wizard Mega Knight
Zap
Mega Knight
Wizard
Zap Witch
Zap Wizard Witch Ice Wizard
Valkyrie Wizard Mega Knight
Zap Wizard
Zap
Elite Barbarians Mega Knight
Zap Elite Barbarians Witch
Zap Witch
Zap Witch Mega Knight

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