My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

1 problems 4 warnings Why?

Missing cards in your collection

Wall Breakers

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Goblin Hut Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut Barbarian Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Valkyrie Goblin Hut Barbarian Hut Baby Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Valkyrie Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians
Giant Snowball
Musketeer Goblin Hut Baby Dragon
Zap
Goblin Hut
Barbarian Barrel
Elite Barbarians Musketeer Valkyrie Goblin Hut Barbarian Hut
The Log
Elite Barbarians Musketeer Goblin Hut Barbarian Hut
Earthquake
Goblin Hut Barbarian Hut
Arrows
Goblin Hut
Royal Delivery
Elite Barbarians Musketeer Valkyrie Goblin Hut Baby Dragon
Fireball
Elite Barbarians Musketeer Goblin Hut Barbarian Hut Baby Dragon
Poison
Musketeer Goblin Hut Barbarian Hut
Lightning
Elite Barbarians Musketeer Valkyrie Goblin Hut Barbarian Hut Baby Dragon
Rocket
Elite Barbarians Musketeer Valkyrie Goblin Hut Barbarian Hut

Against air swarms

Spells and units that can counter air swarms.

Arrows Rocket Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Rocket Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Rocket Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Musketeer Valkyrie Baby Dragon Goblin Hut Elite Barbarians Rocket Barbarian Hut

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Arrows Musketeer Valkyrie Baby Dragon

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Elite Barbarians Barbarian Hut
Elite Barbarians
Arrows Valkyrie
Musketeer
Valkyrie Barbarian Hut Goblin Hut Baby Dragon
Valkyrie
Elite Barbarians Musketeer Goblin Hut Barbarian Hut Baby Dragon
Goblin Hut
Musketeer Valkyrie Barbarian Hut Baby Dragon
Rocket
Barbarian Hut
Musketeer Arrows Valkyrie Goblin Hut Baby Dragon
Baby Dragon
Musketeer Valkyrie Goblin Hut Barbarian Hut

Defense Synergies 2 11

Arrows
Valkyrie Goblin Hut Barbarian Hut
Elite Barbarians
Valkyrie
Musketeer
Valkyrie Goblin Hut Barbarian Hut Baby Dragon
Valkyrie
Elite Barbarians Musketeer Arrows Goblin Hut Baby Dragon
Goblin Hut
Arrows Musketeer Valkyrie Barbarian Hut Baby Dragon
Rocket
Barbarian Hut
Arrows Musketeer Goblin Hut Baby Dragon
Baby Dragon
Musketeer Valkyrie Goblin Hut Barbarian Hut

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Barbarian Hut Musketeer Valkyrie Goblin Hut Baby Dragon
Elite Barbarians Barbarian Hut Musketeer Valkyrie Goblin Hut
Goblin Hut Rocket Barbarian Hut Elite Barbarians Musketeer Valkyrie
Elite Barbarians Goblin Hut Barbarian Hut Musketeer Valkyrie
Arrows Elite Barbarians Valkyrie Rocket
Arrows Musketeer Valkyrie Baby Dragon
Musketeer Rocket Arrows Goblin Hut Barbarian Hut Baby Dragon
Rocket Barbarian Hut Arrows Musketeer Valkyrie Baby Dragon
Barbarian Hut Elite Barbarians Musketeer Goblin Hut
Elite Barbarians Musketeer Valkyrie
Valkyrie Arrows Musketeer Goblin Hut Baby Dragon
Arrows Musketeer Goblin Hut Barbarian Hut Baby Dragon
Goblin Hut Barbarian Hut Elite Barbarians Musketeer Valkyrie Rocket
Valkyrie Rocket Barbarian Hut Arrows Goblin Hut Baby Dragon
Elite Barbarians Barbarian Hut Goblin Hut
Rocket Barbarian Hut Elite Barbarians Goblin Hut
Barbarian Hut Arrows Elite Barbarians Musketeer Valkyrie Goblin Hut
Arrows Elite Barbarians Musketeer Valkyrie Goblin Hut Barbarian Hut Baby Dragon
Arrows Valkyrie Baby Dragon Musketeer Goblin Hut Barbarian Hut
Barbarian Hut Elite Barbarians Musketeer Goblin Hut
Valkyrie Arrows Elite Barbarians Musketeer Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Barbarian Hut Elite Barbarians Goblin Hut
Arrows Elite Barbarians Musketeer Valkyrie Rocket Baby Dragon
Elite Barbarians Musketeer Valkyrie Goblin Hut Rocket Barbarian Hut
Valkyrie Rocket Elite Barbarians Musketeer Barbarian Hut
Barbarian Hut Elite Barbarians Musketeer Valkyrie Goblin Hut
Arrows Rocket Musketeer Goblin Hut Baby Dragon
Rocket Elite Barbarians Musketeer Valkyrie Goblin Hut Barbarian Hut
Elite Barbarians Valkyrie Barbarian Hut
Rocket Elite Barbarians Valkyrie Goblin Hut Barbarian Hut Baby Dragon
Musketeer Goblin Hut Barbarian Hut
Elite Barbarians Musketeer Valkyrie Goblin Hut
Rocket Arrows Elite Barbarians Valkyrie
Elite Barbarians Rocket Valkyrie Barbarian Hut
Musketeer Valkyrie Barbarian Hut Baby Dragon
Elite Barbarians Goblin Hut Musketeer Valkyrie Rocket Barbarian Hut Baby Dragon
Arrows Valkyrie Elite Barbarians Musketeer Goblin Hut Barbarian Hut Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Musketeer Valkyrie Rocket Barbarian Hut Baby Dragon
Arrows Musketeer Baby Dragon
Rocket Arrows Goblin Hut Barbarian Hut Baby Dragon
Arrows Musketeer Valkyrie Rocket Barbarian Hut
Rocket Arrows Valkyrie Baby Dragon
Arrows Musketeer Rocket Baby Dragon
Arrows Musketeer Baby Dragon
Arrows Barbarian Hut Baby Dragon
Arrows
Rocket Elite Barbarians Musketeer
Rocket Arrows Musketeer Valkyrie
Arrows Musketeer Rocket Baby Dragon
Rocket Elite Barbarians Musketeer Goblin Hut Barbarian Hut Baby Dragon
Arrows Musketeer Rocket Baby Dragon
Arrows Elite Barbarians Musketeer Goblin Hut Barbarian Hut Baby Dragon
Rocket Arrows Musketeer Goblin Hut Barbarian Hut Baby Dragon
Arrows Musketeer Goblin Hut Rocket Barbarian Hut Baby Dragon
Arrows Rocket
Rocket
Rocket Arrows Musketeer Baby Dragon
Rocket Arrows Valkyrie Baby Dragon
Rocket Musketeer Baby Dragon
Rocket Arrows
Rocket Musketeer
Rocket Arrows Musketeer Barbarian Hut Baby Dragon
Arrows Valkyrie Baby Dragon
Arrows Musketeer Baby Dragon
Arrows Musketeer Baby Dragon
Rocket Arrows Musketeer Baby Dragon
Elite Barbarians Arrows Musketeer Baby Dragon
Rocket Musketeer Goblin Hut
Elite Barbarians
Arrows Musketeer Rocket
Rocket Arrows
Rocket Arrows
Musketeer Goblin Hut Rocket Barbarian Hut
Rocket Arrows Musketeer Baby Dragon
Arrows
Musketeer Valkyrie Rocket Baby Dragon
Arrows Musketeer Baby Dragon
Rocket Arrows
Elite Barbarians Musketeer
Elite Barbarians Musketeer Rocket Baby Dragon
Musketeer Rocket
Musketeer Rocket Baby Dragon

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