My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Godly!

1 problems 2 warnings Why?

Missing cards in your collection

Wall Breakers

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Minions Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Ice Spirit Elite Barbarians Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Elite Barbarians
Giant Snowball
Fire Spirit Minions
Zap
Fire Spirit Minions
Barbarian Barrel
Fire Spirit Ice Spirit Elite Barbarians Wizard
The Log
Fire Spirit Ice Spirit Elite Barbarians Mini P.E.K.K.A
Earthquake
Arrows
Fire Spirit Ice Spirit Minions
Royal Delivery
Fire Spirit Ice Spirit Minions Elite Barbarians Mini P.E.K.K.A Wizard
Fireball
Minions Elite Barbarians Wizard
Poison
Minions Wizard
Lightning
Elite Barbarians Mini P.E.K.K.A Wizard
Rocket
Elite Barbarians Wizard

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Ice Spirit Zap Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Ice Spirit Zap Arrows Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Ice Spirit Arrows Mini P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Ice Spirit Minions Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Ice Spirit Zap Arrows Minions Mini P.E.K.K.A Wizard Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Fire Spirit Ice Spirit Zap Arrows

Attack Synergies 5 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Zap Elite Barbarians Mini P.E.K.K.A
Ice Spirit
Zap Minions Elite Barbarians Mini P.E.K.K.A
Zap
Ice Spirit Arrows Elite Barbarians Fire Spirit Minions Mini P.E.K.K.A
Arrows
Zap Elite Barbarians Mini P.E.K.K.A
Minions
Ice Spirit Zap Elite Barbarians Mini P.E.K.K.A
Elite Barbarians
Zap Arrows Fire Spirit Ice Spirit Minions Wizard
Mini P.E.K.K.A
Fire Spirit Ice Spirit Zap Arrows Minions Wizard
Wizard
Elite Barbarians Mini P.E.K.K.A

Defense Synergies 3 13

Fire Spirit
Ice Spirit Zap Mini P.E.K.K.A
Ice Spirit
Zap Mini P.E.K.K.A Fire Spirit Minions Elite Barbarians Wizard
Zap
Ice Spirit Mini P.E.K.K.A Fire Spirit Arrows Minions Elite Barbarians
Arrows
Zap Mini P.E.K.K.A
Minions
Ice Spirit Zap
Elite Barbarians
Ice Spirit Zap Mini P.E.K.K.A Wizard
Mini P.E.K.K.A
Ice Spirit Zap Fire Spirit Arrows Elite Barbarians Wizard
Wizard
Ice Spirit Elite Barbarians Mini P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Wizard
Elite Barbarians Mini P.E.K.K.A Ice Spirit Zap Minions
Mini P.E.K.K.A Fire Spirit Minions Elite Barbarians
Elite Barbarians Mini P.E.K.K.A Minions
Arrows Elite Barbarians Mini P.E.K.K.A
Arrows Fire Spirit Zap Minions
Minions Fire Spirit Ice Spirit Zap Arrows Wizard
Zap Arrows
Mini P.E.K.K.A Minions Elite Barbarians
Elite Barbarians Fire Spirit Ice Spirit Mini P.E.K.K.A
Minions Zap Arrows Wizard
Arrows Minions Zap Wizard
Mini P.E.K.K.A Fire Spirit Ice Spirit Zap Minions Elite Barbarians Wizard
Fire Spirit Wizard Ice Spirit Zap Arrows Minions Mini P.E.K.K.A
Elite Barbarians Mini P.E.K.K.A
Ice Spirit Zap Elite Barbarians Mini P.E.K.K.A
Wizard Arrows Minions Elite Barbarians Mini P.E.K.K.A
Fire Spirit Ice Spirit Arrows Zap Minions Elite Barbarians Wizard
Zap Arrows Wizard Fire Spirit Ice Spirit Minions
Mini P.E.K.K.A Elite Barbarians
Wizard Fire Spirit Arrows Minions Elite Barbarians Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap Elite Barbarians
Zap Arrows Elite Barbarians Mini P.E.K.K.A Wizard
Ice Spirit Zap Minions Elite Barbarians Mini P.E.K.K.A
Mini P.E.K.K.A Zap Elite Barbarians
Elite Barbarians Mini P.E.K.K.A
Fire Spirit Arrows Wizard Ice Spirit Zap Minions
Mini P.E.K.K.A Minions Elite Barbarians
Mini P.E.K.K.A Elite Barbarians
Zap Ice Spirit Minions Elite Barbarians Mini P.E.K.K.A
Minions Elite Barbarians Mini P.E.K.K.A
Zap Arrows Elite Barbarians
Elite Barbarians Mini P.E.K.K.A Wizard
Wizard
Elite Barbarians Ice Spirit Zap Minions Mini P.E.K.K.A
Arrows Minions Zap Elite Barbarians Mini P.E.K.K.A Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows Zap
Arrows
Arrows
Wizard Fire Spirit Zap Arrows
Arrows Wizard Fire Spirit Ice Spirit Zap Minions
Fire Spirit Arrows Wizard
Arrows Fire Spirit Ice Spirit Zap Wizard
Arrows Zap Wizard
Fire Spirit Minions Elite Barbarians Mini P.E.K.K.A
Zap Arrows Wizard
Fire Spirit Zap Arrows Wizard
Fire Spirit Elite Barbarians
Arrows Minions
Zap Arrows Elite Barbarians
Zap Arrows Wizard
Arrows Wizard
Arrows
Minions Mini P.E.K.K.A
Fire Spirit Zap Arrows Mini P.E.K.K.A Wizard
Fire Spirit Zap Arrows Wizard
Minions
Arrows Wizard
Zap Arrows
Zap Arrows Fire Spirit Ice Spirit Wizard
Arrows Zap Wizard
Zap Arrows Wizard
Zap Arrows
Elite Barbarians Fire Spirit Zap Arrows Wizard
Zap Ice Spirit Minions Wizard
Elite Barbarians Mini P.E.K.K.A
Zap Arrows Wizard
Zap Ice Spirit Arrows
Arrows Wizard
Zap Fire Spirit Ice Spirit Minions
Fire Spirit Zap Arrows Wizard
Arrows
Mini P.E.K.K.A Wizard
Arrows Zap Wizard
Zap Arrows
Elite Barbarians
Zap Ice Spirit Minions Elite Barbarians
Zap
Zap

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