My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Mediocre

Why?

Missing cards in your collection

Wall Breakers

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Wizard Balloon Lumberjack Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Giant Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Giant Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Giant Balloon Night Witch
Giant Snowball
Balloon Lumberjack Night Witch
Zap
Balloon Night Witch
Barbarian Barrel
Elite Barbarians Wizard Lumberjack Night Witch
The Log
Elite Barbarians Lumberjack
Earthquake
Arrows
Night Witch
Royal Delivery
Elite Barbarians Wizard Balloon Lumberjack Night Witch
Fireball
Elite Barbarians Wizard Balloon Lumberjack Night Witch
Poison
Wizard Balloon Night Witch
Lightning
Elite Barbarians Wizard Balloon Lumberjack Night Witch
Rocket
Elite Barbarians Wizard Balloon Night Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Fireball Lumberjack Night Witch Giant Wizard Balloon Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Zap Fireball Lumberjack Night Witch

Attack Synergies 6 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Fireball Giant Balloon Lumberjack Night Witch
Elite Barbarians
Zap Fireball Wizard Lumberjack
Fireball
Zap Elite Barbarians Giant
Giant
Zap Night Witch Fireball Wizard Balloon Lumberjack
Wizard
Elite Barbarians Giant Balloon Lumberjack
Balloon
Zap Lumberjack Giant Wizard
Lumberjack
Balloon Zap Elite Barbarians Giant Wizard Night Witch
Night Witch
Giant Zap Lumberjack

Defense Synergies 1 6

Zap
Fireball Elite Barbarians Lumberjack Night Witch
Elite Barbarians
Zap Wizard
Fireball
Zap Lumberjack
Giant
Wizard
Elite Barbarians Lumberjack
Balloon
Lumberjack
Zap Fireball Wizard
Night Witch
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Wizard
Elite Barbarians Lumberjack Zap Night Witch
Lumberjack Elite Barbarians Night Witch
Elite Barbarians Lumberjack Night Witch
Elite Barbarians Fireball Lumberjack
Fireball Zap Lumberjack Night Witch
Zap Fireball Wizard Night Witch
Zap Fireball
Elite Barbarians Lumberjack Night Witch
Elite Barbarians Lumberjack Night Witch
Zap Fireball Wizard Lumberjack Night Witch
Zap Fireball Wizard Night Witch
Lumberjack Night Witch Zap Elite Barbarians Fireball Wizard
Fireball Wizard Zap Lumberjack Night Witch
Elite Barbarians Lumberjack
Zap Elite Barbarians Fireball Lumberjack
Wizard Elite Barbarians Fireball Lumberjack Night Witch
Fireball Zap Elite Barbarians Wizard Lumberjack Night Witch
Zap Wizard Fireball Lumberjack
Elite Barbarians Lumberjack
Wizard Elite Barbarians Fireball Lumberjack Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Zap Elite Barbarians Fireball
Fireball Zap Elite Barbarians Wizard Lumberjack
Lumberjack Zap Elite Barbarians
Lumberjack Zap Elite Barbarians Fireball Night Witch
Elite Barbarians Lumberjack Night Witch
Fireball Wizard Zap
Elite Barbarians Fireball Lumberjack Night Witch
Elite Barbarians Lumberjack
Zap Elite Barbarians Fireball
Elite Barbarians Lumberjack
Zap Elite Barbarians Fireball
Elite Barbarians Fireball Wizard Lumberjack Night Witch
Wizard Fireball
Elite Barbarians Zap Fireball Lumberjack Night Witch
Zap Elite Barbarians Fireball Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Zap
Fireball
Fireball
Fireball Wizard Zap
Fireball Wizard Zap
Wizard
Fireball Zap Wizard
Fireball Zap Wizard
Elite Barbarians Fireball Lumberjack Night Witch
Zap Fireball Wizard
Fireball Zap Wizard
Elite Barbarians Fireball
Fireball
Zap Elite Barbarians Fireball
Zap Fireball Wizard
Fireball Wizard
Fireball
Night Witch
Zap Fireball Wizard
Zap Fireball Wizard
Fireball Night Witch
Fireball Wizard
Zap Fireball
Zap Fireball Wizard
Fireball Zap Wizard
Fireball Zap Wizard
Fireball Zap
Elite Barbarians Zap Fireball Wizard Night Witch
Zap Fireball Wizard
Elite Barbarians Fireball Night Witch
Zap Fireball Wizard Night Witch
Zap Fireball
Fireball Wizard
Zap Fireball Night Witch
Fireball Zap Wizard
Fireball
Fireball Wizard Lumberjack
Zap Fireball Wizard
Zap Fireball
Elite Barbarians
Zap Elite Barbarians Fireball
Zap Fireball
Zap Fireball

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