My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Great!
Synergy
Godly!
Versatility
Good
F2P score
Good

2 warnings Why?

Missing cards in your collection

Wall Breakers

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Valkyrie Giant Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Valkyrie Hog Rider Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider Giant
Giant Snowball
Goblins Bats Hog Rider Witch
Zap
Goblins Bats Witch
Barbarian Barrel
Goblins Valkyrie Witch
The Log
Goblins Hog Rider Witch
Earthquake
Hog Rider Witch
Arrows
Goblins Bats Witch
Royal Delivery
Goblins Bats Valkyrie Hog Rider Witch
Fireball
Hog Rider Witch
Poison
Bats Witch
Lightning
Valkyrie Witch
Rocket
Valkyrie Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Freeze Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie Freeze

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Bats Zap Valkyrie Hog Rider Freeze Giant Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblins Bats Zap Valkyrie

Attack Synergies 8 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Hog Rider Zap Valkyrie Giant
Bats
Valkyrie Hog Rider Giant Zap
Zap
Hog Rider Giant Goblins Bats Valkyrie Freeze Witch
Valkyrie
Bats Hog Rider Goblins Zap Giant Witch
Hog Rider
Goblins Bats Zap Valkyrie Freeze Giant Witch
Giant
Bats Zap Goblins Valkyrie Hog Rider Witch
Freeze
Hog Rider Zap
Witch
Zap Valkyrie Hog Rider Giant

Defense Synergies 0 9

Goblins
Zap Freeze
Bats
Zap Valkyrie Freeze
Zap
Goblins Bats Valkyrie Witch
Valkyrie
Bats Zap Freeze Witch
Hog Rider
Giant
Freeze
Goblins Bats Valkyrie
Witch
Zap Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Valkyrie
Goblins Bats Zap Valkyrie Witch
Witch Goblins Bats Valkyrie Freeze
Witch Goblins Bats Valkyrie
Valkyrie
Freeze Goblins Bats Zap Valkyrie
Bats Zap Freeze Witch
Zap Valkyrie
Witch Goblins
Goblins Valkyrie
Goblins Bats Valkyrie Witch Zap Freeze
Bats Zap Witch
Bats Zap Valkyrie Freeze Witch
Valkyrie Goblins Bats Zap Freeze Witch
Zap Freeze
Goblins Bats Valkyrie Witch
Goblins Bats Zap Valkyrie Witch
Zap Valkyrie Freeze Witch Bats
Valkyrie Goblins Bats Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Goblins Zap Witch
Zap Valkyrie
Goblins Bats Zap Valkyrie Witch
Valkyrie Bats Zap
Valkyrie Witch
Bats Zap Freeze Witch
Goblins Bats Valkyrie Witch
Valkyrie
Zap Freeze Goblins Bats Valkyrie Witch
Witch
Bats Valkyrie Witch
Zap Valkyrie
Valkyrie Witch
Valkyrie Witch
Witch Goblins Bats Zap Valkyrie Freeze
Bats Valkyrie Zap Freeze Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Freeze
Zap
Valkyrie Freeze
Zap Valkyrie
Bats Zap Freeze Witch
Witch
Zap Freeze
Zap
Goblins Bats
Zap Valkyrie
Zap
Freeze
Zap
Zap Witch
Freeze
Bats
Zap
Zap Valkyrie Witch
Zap
Zap Freeze Valkyrie Witch
Witch
Zap Witch
Zap Witch
Zap
Bats Zap Witch
Zap Bats Freeze Witch
Zap
Zap Freeze
Zap Bats Freeze Witch
Zap Witch
Freeze
Valkyrie
Zap
Zap
Zap Bats Freeze Witch
Bats Zap Witch
Zap Freeze Witch

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