My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Missing cards in your collection

Wall Breakers

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Night Witch Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Night Witch Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Valkyrie Hog Rider Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie Hog Rider Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Skeleton Army Night Witch Ram Rider
Giant Snowball
Hog Rider Skeleton Army Night Witch Ram Rider
Zap
Skeleton Army Night Witch Ram Rider
Barbarian Barrel
Valkyrie Wizard Skeleton Army Night Witch
The Log
Mini P.E.K.K.A Hog Rider Skeleton Army Ram Rider
Earthquake
Hog Rider Skeleton Army
Arrows
Skeleton Army Night Witch
Royal Delivery
Mini P.E.K.K.A Valkyrie Hog Rider Wizard Skeleton Army Night Witch Ram Rider
Fireball
Hog Rider Wizard Skeleton Army Night Witch Ram Rider
Poison
Wizard Skeleton Army Night Witch
Lightning
Mini P.E.K.K.A Valkyrie Wizard Night Witch Ram Rider
Rocket
Valkyrie Hog Rider Wizard Night Witch Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Valkyrie Skeleton Army Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Skeleton Army Mini P.E.K.K.A Valkyrie Hog Rider Night Witch Wizard Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Skeleton Army Mini P.E.K.K.A Valkyrie

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider Ram Rider Mini P.E.K.K.A Valkyrie Night Witch
Mini P.E.K.K.A
Zap Valkyrie Hog Rider Wizard Ram Rider
Valkyrie
Hog Rider Zap Mini P.E.K.K.A Wizard Ram Rider
Hog Rider
Zap Valkyrie Mini P.E.K.K.A Wizard
Wizard
Mini P.E.K.K.A Valkyrie Hog Rider Ram Rider
Skeleton Army
Night Witch
Zap
Ram Rider
Zap Mini P.E.K.K.A Valkyrie Wizard

Defense Synergies 1 11

Zap
Mini P.E.K.K.A Valkyrie Skeleton Army Night Witch Ram Rider
Mini P.E.K.K.A
Zap Valkyrie Wizard Skeleton Army Ram Rider
Valkyrie
Zap Mini P.E.K.K.A Wizard Night Witch
Hog Rider
Wizard
Mini P.E.K.K.A Valkyrie Skeleton Army
Skeleton Army
Zap Mini P.E.K.K.A Wizard
Night Witch
Zap Valkyrie
Ram Rider
Zap Mini P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Valkyrie Wizard Ram Rider
Mini P.E.K.K.A Skeleton Army Zap Valkyrie Night Witch Ram Rider
Mini P.E.K.K.A Skeleton Army Ram Rider Valkyrie Night Witch
Mini P.E.K.K.A Skeleton Army Night Witch Valkyrie Ram Rider
Mini P.E.K.K.A Valkyrie Skeleton Army
Skeleton Army Zap Valkyrie Night Witch
Ram Rider Zap Wizard Night Witch
Zap Valkyrie Ram Rider
Mini P.E.K.K.A Skeleton Army Night Witch
Skeleton Army Mini P.E.K.K.A Valkyrie Night Witch
Valkyrie Skeleton Army Zap Wizard Night Witch Ram Rider
Zap Wizard Night Witch Ram Rider
Mini P.E.K.K.A Skeleton Army Night Witch Zap Valkyrie Wizard Ram Rider
Valkyrie Wizard Skeleton Army Zap Mini P.E.K.K.A Night Witch
Mini P.E.K.K.A Skeleton Army Ram Rider
Skeleton Army Zap Mini P.E.K.K.A Ram Rider
Wizard Mini P.E.K.K.A Valkyrie Skeleton Army Night Witch
Zap Valkyrie Wizard Skeleton Army Night Witch Ram Rider
Zap Valkyrie Wizard Ram Rider
Mini P.E.K.K.A Ram Rider
Valkyrie Wizard Skeleton Army Mini P.E.K.K.A Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie Skeleton Army Zap
Zap Mini P.E.K.K.A Valkyrie Wizard
Skeleton Army Zap Mini P.E.K.K.A Valkyrie Ram Rider
Mini P.E.K.K.A Valkyrie Skeleton Army Zap Night Witch Ram Rider
Mini P.E.K.K.A Valkyrie Skeleton Army Night Witch Ram Rider
Wizard Zap Ram Rider
Mini P.E.K.K.A Skeleton Army Valkyrie Night Witch Ram Rider
Mini P.E.K.K.A Valkyrie Skeleton Army
Zap Mini P.E.K.K.A Valkyrie Skeleton Army
Skeleton Army
Mini P.E.K.K.A Valkyrie
Skeleton Army Zap Valkyrie
Mini P.E.K.K.A Skeleton Army Valkyrie Wizard Night Witch Ram Rider
Wizard Valkyrie Skeleton Army
Skeleton Army Zap Mini P.E.K.K.A Valkyrie Night Witch
Valkyrie Zap Mini P.E.K.K.A Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie
Zap Ram Rider
Valkyrie
Wizard Zap Valkyrie
Wizard Zap Ram Rider
Wizard
Zap Wizard Ram Rider
Zap Wizard Ram Rider
Mini P.E.K.K.A Night Witch
Zap Valkyrie Wizard Ram Rider
Zap Wizard
Zap
Zap Wizard
Wizard
Mini P.E.K.K.A Night Witch
Zap Mini P.E.K.K.A Wizard
Zap Valkyrie Wizard
Night Witch
Wizard
Zap
Zap Valkyrie Wizard
Zap Wizard Ram Rider
Zap Wizard Ram Rider
Zap
Zap Wizard Night Witch
Zap Wizard
Mini P.E.K.K.A Night Witch
Zap Wizard Night Witch
Zap
Wizard
Zap Skeleton Army Night Witch
Zap Wizard Ram Rider
Mini P.E.K.K.A Valkyrie Wizard
Zap Wizard
Zap
Zap
Zap
Zap

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