My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

1 problems 1 warnings Why?

Missing cards in your collection

Wall Breakers

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Witch P.E.K.K.A Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rocket The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Inferno Dragon
Giant Snowball
Skeleton Army Witch Inferno Dragon
Zap
Skeleton Army Witch Inferno Dragon
Barbarian Barrel
Valkyrie Skeleton Army Witch
The Log
Skeleton Army Witch
Earthquake
Skeleton Army Witch
Arrows
Skeleton Army Witch
Royal Delivery
Valkyrie Skeleton Army Witch P.E.K.K.A Inferno Dragon
Fireball
Skeleton Army Witch Inferno Dragon
Poison
Skeleton Army Witch
Lightning
Valkyrie Witch Inferno Dragon
Rocket
Valkyrie Witch Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Rocket Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie Rocket The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Rocket Skeleton Army P.E.K.K.A Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Skeleton Army Valkyrie Inferno Dragon Witch Rocket P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap The Log Skeleton Army Valkyrie

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
P.E.K.K.A Valkyrie Witch The Log
Valkyrie
Zap Witch P.E.K.K.A
Rocket
Skeleton Army
Witch
Zap Valkyrie P.E.K.K.A
P.E.K.K.A
Zap Valkyrie Witch The Log
The Log
Zap P.E.K.K.A
Inferno Dragon

Defense Synergies 1 14

Zap
Valkyrie Skeleton Army Witch P.E.K.K.A The Log Inferno Dragon
Valkyrie
Zap Witch P.E.K.K.A The Log
Rocket
The Log
Skeleton Army
Zap The Log Inferno Dragon
Witch
Zap Valkyrie The Log
P.E.K.K.A
The Log Zap Valkyrie
The Log
P.E.K.K.A Zap Valkyrie Rocket Skeleton Army Witch Inferno Dragon
Inferno Dragon
Zap Skeleton Army The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Zap Valkyrie The Log
Skeleton Army P.E.K.K.A Inferno Dragon Zap Valkyrie Witch The Log
Rocket Skeleton Army Witch P.E.K.K.A Valkyrie Inferno Dragon
Skeleton Army Witch P.E.K.K.A Inferno Dragon Valkyrie
Valkyrie Rocket Skeleton Army P.E.K.K.A The Log
Skeleton Army The Log Zap Valkyrie
Rocket Inferno Dragon Zap Witch
Rocket Zap Valkyrie P.E.K.K.A The Log
Witch P.E.K.K.A Inferno Dragon Skeleton Army
Skeleton Army Valkyrie
Valkyrie Skeleton Army Witch Zap The Log
Inferno Dragon Zap Witch
Skeleton Army P.E.K.K.A Zap Valkyrie Rocket Witch The Log
Valkyrie Rocket Skeleton Army Zap Witch P.E.K.K.A The Log
Skeleton Army P.E.K.K.A Inferno Dragon
Rocket Skeleton Army Zap P.E.K.K.A The Log Inferno Dragon
Valkyrie Skeleton Army Witch P.E.K.K.A
Zap Valkyrie Skeleton Army Witch The Log
Zap Valkyrie Witch The Log Inferno Dragon
P.E.K.K.A Inferno Dragon
Valkyrie Skeleton Army Witch P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Zap Witch P.E.K.K.A
Zap Valkyrie Rocket The Log Inferno Dragon
Skeleton Army P.E.K.K.A Zap Valkyrie Rocket Witch The Log
Valkyrie Rocket Skeleton Army P.E.K.K.A Zap The Log
P.E.K.K.A Valkyrie Skeleton Army Witch Inferno Dragon
Rocket Zap Witch
Rocket Skeleton Army P.E.K.K.A Valkyrie Witch
P.E.K.K.A Valkyrie Skeleton Army Inferno Dragon
Zap Rocket P.E.K.K.A Valkyrie Skeleton Army Witch The Log Inferno Dragon
Witch P.E.K.K.A Skeleton Army Inferno Dragon
P.E.K.K.A Inferno Dragon Valkyrie Witch
Rocket Skeleton Army P.E.K.K.A Zap Valkyrie The Log
Rocket Skeleton Army P.E.K.K.A Valkyrie Witch
Valkyrie Skeleton Army Witch
Skeleton Army Witch Zap Valkyrie Rocket P.E.K.K.A The Log Inferno Dragon
Valkyrie Zap Witch P.E.K.K.A The Log Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Rocket The Log
Zap The Log
Rocket The Log
Valkyrie Rocket The Log
Rocket Zap Valkyrie The Log
Zap Rocket Witch
Witch The Log
The Log Zap
The Log Zap
Rocket
Rocket Zap Valkyrie The Log
Zap Rocket
Rocket The Log
Rocket
Zap The Log
Rocket Zap Witch The Log
Rocket The Log
Rocket
Rocket
Rocket Zap The Log
Rocket Zap Valkyrie Witch The Log
Rocket The Log
Rocket
Rocket The Log
Rocket Zap The Log
Zap The Log Valkyrie Witch
Witch Inferno Dragon
The Log Zap Witch
Zap Witch The Log
Rocket Zap The Log
Zap Witch
Zap Rocket Witch
Zap Rocket The Log
Zap Rocket
P.E.K.K.A
Rocket The Log
Zap Rocket Skeleton Army Witch
Rocket Zap Witch
The Log
Valkyrie Rocket
The Log Zap
Rocket Zap
P.E.K.K.A
Zap Rocket Witch The Log
Zap Rocket Witch
Zap Rocket Witch The Log

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