My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Great!

2 warnings Why?

Missing cards in your collection

Wall Breakers

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Valkyrie Battle Ram Baby Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mortar Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mortar Valkyrie Battle Ram Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Battle Ram Skeleton Army
Giant Snowball
Bats Goblin Gang Battle Ram Skeleton Army Baby Dragon
Zap
Bats Goblin Gang Mortar Battle Ram Skeleton Army
Barbarian Barrel
Goblin Gang Mortar Valkyrie Battle Ram Skeleton Army
The Log
Goblin Gang Battle Ram Skeleton Army
Earthquake
Goblin Gang Mortar Skeleton Army
Arrows
Bats Goblin Gang Skeleton Army
Royal Delivery
Bats Goblin Gang Valkyrie Battle Ram Skeleton Army Baby Dragon
Fireball
Goblin Gang Mortar Battle Ram Skeleton Army Baby Dragon
Poison
Bats Goblin Gang Mortar Skeleton Army
Lightning
Mortar Valkyrie Battle Ram Baby Dragon
Rocket
Mortar Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Zap Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Mortar Valkyrie Baby Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie Battle Ram Skeleton Army Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Goblin Gang Skeleton Army Mortar Valkyrie Battle Ram Baby Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Goblin Gang Skeleton Army

Attack Synergies 2 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Zap Mortar Battle Ram Baby Dragon
Zap
Battle Ram Bats Mortar Valkyrie Baby Dragon
Goblin Gang
Mortar Valkyrie Battle Ram Baby Dragon
Mortar
Bats Zap Goblin Gang Baby Dragon
Valkyrie
Bats Zap Goblin Gang Battle Ram Baby Dragon
Battle Ram
Zap Bats Goblin Gang Valkyrie Baby Dragon
Skeleton Army
Baby Dragon
Bats Zap Goblin Gang Mortar Valkyrie Battle Ram

Defense Synergies 0 16

Bats
Zap Mortar Valkyrie Baby Dragon
Zap
Bats Goblin Gang Mortar Valkyrie Skeleton Army Baby Dragon
Goblin Gang
Zap Mortar Valkyrie Skeleton Army
Mortar
Bats Zap Goblin Gang Valkyrie Skeleton Army Baby Dragon
Valkyrie
Bats Zap Goblin Gang Mortar Baby Dragon
Battle Ram
Skeleton Army
Zap Goblin Gang Mortar
Baby Dragon
Bats Zap Mortar Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Mortar Valkyrie Baby Dragon
Skeleton Army Bats Zap Goblin Gang Mortar Valkyrie
Goblin Gang Mortar Skeleton Army Bats Valkyrie
Skeleton Army Bats Goblin Gang Mortar Valkyrie
Valkyrie Skeleton Army
Goblin Gang Skeleton Army Bats Zap Valkyrie Baby Dragon
Bats Zap Goblin Gang Mortar Baby Dragon
Zap Valkyrie Baby Dragon
Goblin Gang Mortar Skeleton Army
Goblin Gang Skeleton Army Valkyrie
Bats Goblin Gang Valkyrie Skeleton Army Zap Baby Dragon
Bats Zap Goblin Gang Baby Dragon
Mortar Skeleton Army Bats Zap Goblin Gang Valkyrie
Valkyrie Skeleton Army Bats Zap Goblin Gang Mortar Baby Dragon
Skeleton Army Goblin Gang Mortar
Skeleton Army Zap Goblin Gang Mortar
Bats Goblin Gang Mortar Valkyrie Skeleton Army
Mortar Bats Zap Goblin Gang Valkyrie Skeleton Army Baby Dragon
Zap Mortar Valkyrie Baby Dragon Bats
Mortar
Goblin Gang Valkyrie Skeleton Army Bats Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Skeleton Army Zap
Zap Goblin Gang Mortar Valkyrie Baby Dragon
Goblin Gang Skeleton Army Bats Zap Valkyrie
Goblin Gang Valkyrie Skeleton Army Bats Zap
Goblin Gang Valkyrie Skeleton Army
Bats Zap Goblin Gang Baby Dragon
Goblin Gang Skeleton Army Bats Valkyrie
Valkyrie Skeleton Army
Zap Bats Mortar Valkyrie Skeleton Army Baby Dragon
Goblin Gang Skeleton Army
Bats Valkyrie
Skeleton Army Zap Valkyrie
Skeleton Army Goblin Gang Valkyrie
Valkyrie Skeleton Army Baby Dragon
Goblin Gang Skeleton Army Bats Zap Mortar Valkyrie Baby Dragon
Bats Valkyrie Zap Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Mortar Valkyrie Baby Dragon
Mortar Zap Baby Dragon
Baby Dragon
Valkyrie
Zap Mortar Valkyrie Baby Dragon
Bats Zap Baby Dragon
Mortar Baby Dragon
Zap Baby Dragon
Zap Mortar
Bats Goblin Gang
Zap Mortar Valkyrie
Zap Baby Dragon
Mortar Baby Dragon
Mortar Baby Dragon
Zap Mortar Baby Dragon
Zap Mortar Baby Dragon
Mortar Baby Dragon
Mortar
Bats
Zap Mortar Baby Dragon
Zap Mortar Valkyrie Baby Dragon
Baby Dragon
Zap Mortar Baby Dragon
Zap Mortar Valkyrie Baby Dragon
Mortar Zap Baby Dragon
Zap Mortar Baby Dragon
Zap Mortar Baby Dragon
Bats Zap Baby Dragon
Zap Bats
Zap Mortar
Zap
Zap Bats Goblin Gang Skeleton Army
Zap Baby Dragon
Goblin Gang Valkyrie Baby Dragon
Zap Mortar Baby Dragon
Zap
Zap Bats Goblin Gang Baby Dragon
Bats Zap
Zap Mortar Baby Dragon

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