My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

2 warnings Why?

Missing cards in your collection

Wall Breakers

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Wizard Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Baby Dragon Bandit Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Hog Rider Baby Dragon Bandit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider Bandit
Giant Snowball
Goblin Gang Hog Rider Baby Dragon
Zap
Goblin Gang Bandit
Barbarian Barrel
Goblin Gang Wizard Bandit
The Log
Goblin Gang Hog Rider Bandit
Earthquake
Goblin Gang Hog Rider
Arrows
Goblin Gang
Royal Delivery
Goblin Gang Hog Rider Wizard Baby Dragon Bandit
Fireball
Goblin Gang Hog Rider Wizard Baby Dragon Bandit
Poison
Goblin Gang Wizard
Lightning
Wizard Baby Dragon Bandit
Rocket
Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Baby Dragon The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Baby Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Goblin Gang Bandit Hog Rider Baby Dragon Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Goblin Gang Bandit

Attack Synergies 3 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider Baby Dragon The Log Bandit Mega Knight
Goblin Gang
Hog Rider Baby Dragon Bandit
Hog Rider
Zap Goblin Gang The Log Wizard Baby Dragon Bandit Mega Knight
Wizard
Hog Rider Bandit Mega Knight
Baby Dragon
Zap Goblin Gang Hog Rider Bandit Mega Knight
The Log
Hog Rider Zap Bandit Mega Knight
Bandit
Zap Goblin Gang Hog Rider Wizard Baby Dragon The Log Mega Knight
Mega Knight
Zap Hog Rider Wizard Baby Dragon The Log Bandit

Defense Synergies 1 15

Zap
Mega Knight Goblin Gang Baby Dragon The Log Bandit
Goblin Gang
Zap The Log Bandit
Hog Rider
Wizard
The Log Bandit Mega Knight
Baby Dragon
Zap The Log Bandit Mega Knight
The Log
Zap Goblin Gang Wizard Baby Dragon Bandit Mega Knight
Bandit
Zap Goblin Gang Wizard Baby Dragon The Log Mega Knight
Mega Knight
Zap Wizard Baby Dragon The Log Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Wizard Baby Dragon The Log
Zap Goblin Gang The Log Bandit Mega Knight
Goblin Gang Mega Knight Bandit
Goblin Gang Bandit Mega Knight
The Log Mega Knight
Goblin Gang The Log Zap Baby Dragon Bandit Mega Knight
Zap Goblin Gang Wizard Baby Dragon
Zap Baby Dragon The Log Bandit Mega Knight
Goblin Gang
Goblin Gang Bandit Mega Knight
Goblin Gang Zap Wizard Baby Dragon The Log Bandit Mega Knight
Zap Goblin Gang Wizard Baby Dragon
Mega Knight Zap Goblin Gang Wizard The Log Bandit
Wizard Mega Knight Zap Goblin Gang Baby Dragon The Log
Goblin Gang Bandit Mega Knight
Zap Goblin Gang The Log Bandit Mega Knight
Wizard Mega Knight Goblin Gang
Mega Knight Zap Goblin Gang Wizard Baby Dragon The Log Bandit
Zap Wizard Baby Dragon The Log Bandit Mega Knight
Goblin Gang Wizard Mega Knight Baby Dragon The Log Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Zap Bandit
Bandit Zap Goblin Gang Wizard Baby Dragon The Log Mega Knight
Goblin Gang Bandit Mega Knight Zap The Log
Goblin Gang Mega Knight Zap The Log Bandit
Goblin Gang Bandit Mega Knight
Wizard Zap Goblin Gang Baby Dragon
Goblin Gang Bandit
Mega Knight
Zap Mega Knight Baby Dragon The Log Bandit
Goblin Gang
Mega Knight
Mega Knight Zap The Log
Mega Knight Goblin Gang Wizard Bandit
Wizard Baby Dragon Mega Knight
Goblin Gang Zap Baby Dragon The Log
Mega Knight Zap Wizard Baby Dragon The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon The Log Bandit
Zap Baby Dragon The Log Bandit
Baby Dragon The Log Bandit
The Log
Wizard Zap Baby Dragon The Log Mega Knight
Wizard Zap Baby Dragon
Wizard Baby Dragon The Log
The Log Zap Wizard Baby Dragon
The Log Zap Wizard Bandit
Goblin Gang
Zap Wizard The Log Bandit
Zap Wizard Baby Dragon
Baby Dragon The Log Bandit
Baby Dragon Bandit
Zap Baby Dragon The Log
Zap Wizard Baby Dragon The Log Bandit
Wizard Baby Dragon The Log Bandit Mega Knight
Zap Wizard Baby Dragon The Log Bandit Mega Knight
Zap Wizard Baby Dragon The Log Mega Knight
Baby Dragon The Log Mega Knight
Wizard
The Log
Zap Baby Dragon The Log
Zap The Log Wizard Baby Dragon Mega Knight
The Log Zap Wizard Baby Dragon Bandit
Zap Wizard Baby Dragon The Log Bandit Mega Knight
Zap Baby Dragon The Log Bandit
Zap Wizard Baby Dragon
Zap Wizard
Zap Wizard The Log Bandit Mega Knight
Zap
Mega Knight
Wizard The Log
Zap Goblin Gang Bandit
Zap Wizard Baby Dragon
The Log
Goblin Gang Wizard Baby Dragon Mega Knight
The Log Zap Wizard Baby Dragon
Zap
Mega Knight
Zap Goblin Gang Baby Dragon The Log
Zap
Zap Baby Dragon The Log Bandit Mega Knight

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