My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
Bad

1 warnings Why?

Missing cards in your collection

Wall Breakers

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Goblin Gang Hunter Goblin Giant Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Hunter Goblin Giant Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Giant Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Goblin Gang Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Goblin Gang Guards Miner
Giant Snowball
Spear Goblins Goblin Gang Guards Miner
Zap
Spear Goblins Goblin Gang Guards Goblin Giant
Barbarian Barrel
Spear Goblins Goblin Gang Guards Hunter Electro Wizard
The Log
Spear Goblins Goblin Gang Guards Hunter
Earthquake
Spear Goblins Goblin Gang Guards
Arrows
Spear Goblins Goblin Gang Guards
Royal Delivery
Spear Goblins Goblin Gang Guards Hunter Miner Electro Wizard
Fireball
Goblin Gang Hunter Electro Wizard
Poison
Spear Goblins Goblin Gang Guards Hunter Electro Wizard
Lightning
Hunter Electro Wizard
Rocket
Hunter

Against air swarms

Spells and units that can counter air swarms.

Zap Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Zap Hunter

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Guards Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Zap Goblin Gang Guards Miner Hunter Electro Wizard Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Spear Goblins Zap Goblin Gang Guards

Attack Synergies 6 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Miner Zap Goblin Gang Goblin Giant
Zap
Goblin Giant Miner Electro Wizard Spear Goblins Guards Hunter
Goblin Gang
Miner Spear Goblins Goblin Giant
Guards
Miner Zap
Hunter
Zap Goblin Giant
Goblin Giant
Zap Spear Goblins Goblin Gang Hunter Electro Wizard
Miner
Spear Goblins Zap Goblin Gang Guards Electro Wizard
Electro Wizard
Zap Goblin Giant Miner

Defense Synergies 3 15

Spear Goblins
Zap Goblin Gang Guards Goblin Giant Electro Wizard
Zap
Goblin Giant Electro Wizard Spear Goblins Goblin Gang Guards Hunter Miner
Goblin Gang
Spear Goblins Zap Guards Miner Electro Wizard
Guards
Hunter Spear Goblins Zap Goblin Gang Electro Wizard
Hunter
Guards Zap Electro Wizard
Goblin Giant
Zap Spear Goblins Electro Wizard
Miner
Zap Goblin Gang
Electro Wizard
Zap Spear Goblins Goblin Gang Guards Hunter Goblin Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Zap Goblin Giant Electro Wizard
Hunter Zap Goblin Gang Electro Wizard
Goblin Gang Hunter Electro Wizard
Hunter Goblin Gang Guards Electro Wizard
Goblin Gang Spear Goblins Zap Guards Hunter Electro Wizard
Hunter Electro Wizard Spear Goblins Zap Goblin Gang
Zap Goblin Giant Electro Wizard
Hunter Goblin Gang
Goblin Gang Guards Spear Goblins Hunter Miner Electro Wizard
Goblin Gang Guards Electro Wizard Spear Goblins Zap Hunter Goblin Giant
Hunter Spear Goblins Zap Goblin Gang Electro Wizard
Hunter Zap Goblin Gang Guards Electro Wizard
Zap Goblin Gang Guards Hunter Electro Wizard
Goblin Gang Hunter Electro Wizard
Zap Goblin Gang Hunter Electro Wizard
Goblin Gang Hunter Electro Wizard
Spear Goblins Zap Goblin Gang Guards Hunter Electro Wizard
Zap Hunter Spear Goblins Guards Electro Wizard
Hunter Electro Wizard
Goblin Gang Spear Goblins Guards Hunter Goblin Giant Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Guards Spear Goblins Zap Electro Wizard
Electro Wizard Zap Goblin Gang Hunter Miner
Goblin Gang Guards Spear Goblins Zap Hunter Goblin Giant Electro Wizard
Goblin Gang Guards Hunter Zap Goblin Giant Electro Wizard
Goblin Gang Guards Hunter Goblin Giant
Zap Goblin Gang Hunter Goblin Giant Electro Wizard
Goblin Gang Guards Spear Goblins Hunter Goblin Giant Electro Wizard
Hunter Goblin Giant
Zap Electro Wizard Spear Goblins
Goblin Gang Guards Goblin Giant
Guards Hunter
Zap Guards Goblin Giant Electro Wizard
Goblin Gang Guards Hunter Goblin Giant
Goblin Gang Guards Electro Wizard Spear Goblins Zap Hunter Goblin Giant
Zap Hunter Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Guards
Zap Miner Electro Wizard
Goblin Giant Miner
Guards
Zap
Spear Goblins Zap Hunter Goblin Giant
Zap Hunter
Miner Zap
Goblin Gang Guards Electro Wizard
Miner Zap Electro Wizard
Zap
Hunter Miner
Zap
Spear Goblins Zap Hunter
Zap Hunter Electro Wizard
Zap Miner
Zap
Zap Hunter
Miner Zap Hunter Electro Wizard
Zap Miner
Miner Zap
Zap Hunter Electro Wizard
Zap Electro Wizard Guards
Zap Hunter Miner
Zap Electro Wizard
Zap Electro Wizard Spear Goblins Goblin Gang Guards
Zap Hunter Electro Wizard
Miner Goblin Gang Hunter Electro Wizard
Zap
Zap
Zap Goblin Gang Guards Electro Wizard
Zap Electro Wizard
Zap Goblin Giant Miner Electro Wizard

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