My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

1 problems 2 warnings Why?

Missing cards in your collection

Wall Breakers

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Tesla Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Tesla Wizard Dark Prince Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Dark Prince Sparky
Giant Snowball
Goblin Gang
Zap
Goblin Gang Dark Prince Sparky
Barbarian Barrel
Knight Goblin Gang Tesla Wizard Dark Prince Sparky
The Log
Goblin Gang Dark Prince Sparky
Earthquake
Goblin Gang Tesla
Arrows
Goblin Gang
Royal Delivery
Knight Goblin Gang Wizard Dark Prince Sparky
Fireball
Goblin Gang Tesla Wizard Sparky
Poison
Goblin Gang Wizard Sparky
Lightning
Knight Tesla Wizard Dark Prince Sparky
Rocket
Wizard Sparky

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Dark Prince The Log Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Dark Prince Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Knight Goblin Gang Tesla Dark Prince Wizard Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Knight Goblin Gang

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Sparky Knight Dark Prince The Log
Knight
Goblin Gang Zap Wizard The Log Sparky
Goblin Gang
Knight Dark Prince Sparky
Tesla
Wizard
Knight Dark Prince Sparky
Dark Prince
Zap Goblin Gang Wizard Sparky
The Log
Zap Knight Sparky
Sparky
Zap Knight Goblin Gang Wizard Dark Prince The Log

Defense Synergies 4 18

Zap
Knight Goblin Gang Tesla Dark Prince The Log Sparky
Knight
Goblin Gang Tesla Zap Wizard The Log Sparky
Goblin Gang
Knight Tesla Zap Dark Prince The Log Sparky
Tesla
Knight Goblin Gang The Log Zap Wizard Dark Prince
Wizard
Knight Tesla Dark Prince The Log
Dark Prince
Zap Goblin Gang Tesla Wizard The Log
The Log
Tesla Zap Knight Goblin Gang Wizard Dark Prince Sparky
Sparky
Zap Knight Goblin Gang The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Tesla Wizard The Log Sparky
Sparky Zap Knight Goblin Gang Tesla Dark Prince The Log
Goblin Gang Tesla Sparky Knight Dark Prince
Tesla Sparky Knight Goblin Gang Dark Prince
Dark Prince The Log Sparky
Goblin Gang The Log Zap Tesla Dark Prince
Tesla Zap Goblin Gang Wizard
Zap Tesla The Log Sparky
Tesla Sparky Goblin Gang
Knight Goblin Gang Tesla Dark Prince Sparky
Goblin Gang Zap Knight Tesla Wizard Dark Prince The Log
Tesla Zap Goblin Gang Wizard
Tesla Sparky Zap Knight Goblin Gang Wizard Dark Prince The Log
Wizard Sparky Zap Goblin Gang Tesla Dark Prince The Log
Sparky Knight Goblin Gang Tesla
Zap Goblin Gang Tesla The Log Sparky
Tesla Wizard Sparky Knight Goblin Gang Dark Prince
Tesla Zap Knight Goblin Gang Wizard Dark Prince The Log
Zap Wizard The Log Knight Tesla Dark Prince
Sparky Tesla
Goblin Gang Wizard Dark Prince Knight Tesla The Log Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Zap Tesla Dark Prince Sparky
Zap Knight Goblin Gang Tesla Wizard The Log
Goblin Gang Zap Knight Dark Prince The Log Sparky
Goblin Gang Dark Prince Zap Knight Tesla The Log Sparky
Knight Goblin Gang Tesla Dark Prince Sparky
Wizard Zap Goblin Gang Tesla
Goblin Gang Dark Prince Sparky Knight Tesla
Knight Tesla Dark Prince Sparky
Zap Knight Dark Prince The Log Sparky
Goblin Gang Tesla Sparky
Knight Tesla Dark Prince Sparky
Zap Dark Prince The Log
Dark Prince Knight Goblin Gang Tesla Wizard Sparky
Wizard Tesla Sparky
Goblin Gang Tesla Sparky Zap Knight Dark Prince The Log
Zap Tesla Wizard Dark Prince The Log Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight The Log Sparky
Zap The Log
The Log Sparky
Knight Dark Prince The Log Sparky
Wizard Zap Dark Prince The Log Sparky
Wizard Zap
Wizard The Log Sparky
The Log Zap Wizard
The Log Zap Wizard
Goblin Gang Sparky
Zap Knight Wizard Dark Prince The Log Sparky
Zap Wizard
Knight The Log Sparky
Zap The Log Sparky
Zap Wizard The Log Sparky
Wizard The Log Sparky
Sparky
Sparky
Zap Wizard Dark Prince The Log Sparky
Zap Wizard The Log
The Log Sparky
Wizard
The Log Sparky
Zap The Log
Zap The Log Wizard Dark Prince Sparky
The Log Zap Wizard Sparky
Zap Wizard The Log Sparky
Zap The Log Sparky
Zap Wizard Sparky
Zap Wizard
Sparky
Zap Wizard The Log Sparky
Zap Sparky
Sparky
Wizard The Log Sparky
Zap Goblin Gang Dark Prince
Zap Wizard
The Log
Knight Goblin Gang Wizard Dark Prince Sparky
The Log Zap Wizard
Zap Sparky
Dark Prince Sparky
Zap Goblin Gang The Log Sparky
Zap
Zap Dark Prince The Log Sparky

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