My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Missing cards in your collection

Wall Breakers

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Giant Wizard Witch Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Hog Rider Giant
Giant Snowball
Bomber Hog Rider Witch
Zap
Bomber Witch
Barbarian Barrel
Bomber Wizard Witch Electro Wizard
The Log
Bomber Hog Rider Witch
Earthquake
Bomber Hog Rider Witch
Arrows
Bomber Witch
Royal Delivery
Bomber Hog Rider Wizard Witch Electro Wizard
Fireball
Bomber Hog Rider Wizard Witch Electro Wizard
Poison
Bomber Wizard Witch Electro Wizard
Lightning
Wizard Witch Electro Wizard
Rocket
Hog Rider Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Tornado Witch

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Wizard Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Zap Tornado Hog Rider Electro Wizard Giant Wizard Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Zap Tornado Hog Rider

Attack Synergies 6 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Giant Zap Hog Rider
Zap
Hog Rider Giant Tornado Electro Wizard Bomber Witch
Hog Rider
Zap Bomber Giant Wizard Tornado Witch Electro Wizard
Giant
Bomber Zap Hog Rider Wizard Tornado Witch Electro Wizard
Wizard
Tornado Hog Rider Giant
Tornado
Zap Wizard Hog Rider Giant Witch
Witch
Zap Hog Rider Giant Tornado
Electro Wizard
Zap Hog Rider Giant

Defense Synergies 2 9

Bomber
Zap Tornado Electro Wizard
Zap
Electro Wizard Bomber Tornado Witch
Hog Rider
Giant
Wizard
Tornado Electro Wizard
Tornado
Wizard Bomber Zap Witch Electro Wizard
Witch
Zap Tornado Electro Wizard
Electro Wizard
Zap Bomber Wizard Tornado Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Wizard Electro Wizard
Bomber Zap Witch Electro Wizard
Tornado Witch Bomber Electro Wizard
Witch Bomber Electro Wizard
Bomber Tornado
Tornado Bomber Zap Electro Wizard
Tornado Electro Wizard Zap Wizard Witch
Zap Electro Wizard
Witch Tornado
Tornado Bomber Electro Wizard
Witch Electro Wizard Bomber Zap Wizard Tornado
Zap Wizard Tornado Witch Electro Wizard
Bomber Zap Wizard Witch Electro Wizard
Bomber Wizard Zap Tornado Witch Electro Wizard
Electro Wizard
Tornado Zap Electro Wizard
Wizard Bomber Tornado Witch Electro Wizard
Bomber Zap Wizard Tornado Witch Electro Wizard
Zap Wizard Tornado Witch Bomber Electro Wizard
Tornado Electro Wizard
Bomber Wizard Witch Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Witch Electro Wizard
Electro Wizard Bomber Zap Wizard
Zap Witch Electro Wizard
Zap Tornado Electro Wizard
Witch
Wizard Zap Tornado Witch Electro Wizard
Witch Electro Wizard
Zap Electro Wizard Tornado Witch
Witch
Witch
Zap Tornado Electro Wizard
Wizard Witch
Wizard Bomber Witch
Witch Electro Wizard Bomber Zap Tornado
Bomber Zap Wizard Witch Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap Tornado Electro Wizard
Bomber Wizard Zap
Wizard Zap Tornado Witch
Bomber Wizard Tornado Witch
Zap Wizard Tornado
Zap Wizard Tornado
Tornado Electro Wizard
Zap Wizard Tornado Electro Wizard
Zap Wizard Tornado
Zap
Bomber Zap Wizard Witch
Wizard
Tornado
Bomber
Bomber Zap Wizard Electro Wizard
Bomber Zap Wizard Tornado Witch
Wizard Tornado
Tornado
Zap
Zap Tornado Bomber Wizard Witch
Witch
Zap Wizard Tornado Witch Electro Wizard
Zap Wizard Tornado Witch
Zap Tornado
Zap Wizard Tornado Witch Electro Wizard
Zap Electro Wizard Wizard Witch
Bomber Zap Wizard
Zap Electro Wizard
Wizard
Zap Electro Wizard Witch
Zap Wizard Tornado Witch Electro Wizard
Wizard Electro Wizard
Bomber Zap Wizard
Zap Tornado
Zap Tornado Witch Electro Wizard
Zap Tornado Witch Electro Wizard
Zap Tornado Witch Electro Wizard

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