My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Godly!

2 warnings Why?

Missing cards in your collection

Wall Breakers

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Minion Horde Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Musketeer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Minion Horde Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Minion Horde Hog Rider
Giant Snowball
Bats Barbarians Minion Horde Musketeer Hog Rider
Zap
Bats Minion Horde
Barbarian Barrel
Barbarians Musketeer Bomb Tower
The Log
Barbarians Musketeer Hog Rider
Earthquake
Barbarians Bomb Tower Hog Rider
Arrows
Bats Minion Horde
Royal Delivery
Bats Barbarians Minion Horde Musketeer Hog Rider
Fireball
Barbarians Minion Horde Musketeer Bomb Tower Hog Rider
Poison
Bats Barbarians Minion Horde Musketeer Bomb Tower
Lightning
Musketeer Bomb Tower
Rocket
Barbarians Minion Horde Musketeer Bomb Tower Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Bomb Tower

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Minion Horde Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Arrows Musketeer Bomb Tower Hog Rider Barbarians Minion Horde

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Zap Arrows Musketeer

Attack Synergies 5 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Zap
Zap
Arrows Hog Rider Bats Minion Horde Musketeer
Arrows
Zap Hog Rider
Barbarians
Hog Rider
Minion Horde
Zap Hog Rider
Musketeer
Hog Rider Zap
Bomb Tower
Hog Rider
Bats Zap Arrows Musketeer Barbarians Minion Horde

Defense Synergies 1 11

Bats
Zap Musketeer Bomb Tower
Zap
Bomb Tower Bats Arrows Barbarians Minion Horde Musketeer
Arrows
Zap Barbarians Bomb Tower
Barbarians
Zap Arrows Minion Horde
Minion Horde
Zap Barbarians
Musketeer
Bats Zap Bomb Tower
Bomb Tower
Zap Bats Arrows Musketeer
Hog Rider

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minion Horde Musketeer
Barbarians Minion Horde Bomb Tower Bats Zap Musketeer
Barbarians Minion Horde Bomb Tower Bats Musketeer
Barbarians Minion Horde Bomb Tower Bats Musketeer
Arrows Barbarians Bomb Tower
Arrows Bats Zap Musketeer Bomb Tower
Bats Minion Horde Musketeer Zap Arrows Bomb Tower
Zap Arrows Barbarians Musketeer Bomb Tower
Barbarians Minion Horde Musketeer Bomb Tower
Barbarians Minion Horde Musketeer
Bats Barbarians Minion Horde Zap Arrows Musketeer Bomb Tower
Arrows Minion Horde Musketeer Bats Zap
Barbarians Minion Horde Bomb Tower Bats Zap Musketeer
Bomb Tower Bats Zap Arrows Barbarians Minion Horde
Barbarians Minion Horde Bomb Tower
Barbarians Minion Horde Bomb Tower Zap
Barbarians Minion Horde Bomb Tower Bats Arrows Musketeer
Arrows Bomb Tower Bats Zap Barbarians Minion Horde Musketeer
Zap Arrows Bomb Tower Bats Barbarians Musketeer
Barbarians Musketeer Bomb Tower
Bats Arrows Barbarians Minion Horde Musketeer Bomb Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Zap
Zap Arrows Musketeer Bomb Tower
Barbarians Bats Zap Minion Horde Musketeer Bomb Tower
Bats Zap Barbarians Minion Horde Musketeer
Barbarians Minion Horde Musketeer
Arrows Bats Zap Minion Horde Musketeer Bomb Tower
Bats Barbarians Minion Horde Musketeer Bomb Tower
Barbarians Minion Horde Bomb Tower
Zap Minion Horde Bats Barbarians Bomb Tower
Barbarians Minion Horde Musketeer
Bats Barbarians Minion Horde Musketeer Bomb Tower
Zap Arrows Barbarians
Barbarians Minion Horde Bomb Tower
Barbarians Minion Horde Musketeer Bomb Tower
Barbarians Bats Zap Minion Horde Musketeer Bomb Tower
Bats Arrows Zap Barbarians Minion Horde Musketeer Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Minion Horde Musketeer
Arrows Zap Musketeer
Arrows Minion Horde
Arrows Barbarians Musketeer
Zap Arrows Minion Horde
Arrows Bats Zap Minion Horde Musketeer
Arrows Minion Horde Musketeer
Arrows Zap
Arrows Zap
Bats Minion Horde Musketeer
Zap Arrows Minion Horde Musketeer
Zap Arrows Musketeer
Musketeer
Arrows Minion Horde Musketeer
Zap Arrows Musketeer
Zap Arrows Minion Horde Musketeer
Arrows Minion Horde Musketeer
Arrows
Bats Minion Horde
Zap Arrows Musketeer
Zap Arrows
Minion Horde Musketeer
Arrows
Musketeer
Zap Arrows Barbarians Minion Horde Musketeer
Zap Arrows
Minion Horde
Arrows Zap Musketeer
Zap Arrows Musketeer
Zap Arrows Musketeer
Bats Zap Arrows Minion Horde Musketeer
Zap Bats Minion Horde Musketeer
Minion Horde
Zap Arrows Minion Horde Musketeer
Zap Arrows Minion Horde
Minion Horde
Arrows
Zap Minion Horde Bats Barbarians Musketeer
Zap Arrows Musketeer
Arrows
Minion Horde Musketeer
Arrows Zap Musketeer
Zap Arrows
Minion Horde Musketeer
Zap Bats Minion Horde Musketeer
Bats Zap Musketeer
Zap Musketeer

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