My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Missing cards in your collection

Wall Breakers

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Ice Golem Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Royal Recruits Ice Golem Baby Dragon Balloon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits Ice Golem Baby Dragon Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Recruits Balloon
Giant Snowball
Royal Recruits Baby Dragon Balloon Lumberjack
Zap
Balloon
Barbarian Barrel
Tesla Royal Recruits Lumberjack
The Log
Royal Recruits Lumberjack
Earthquake
Tesla
Arrows
Royal Recruits
Royal Delivery
Royal Recruits Baby Dragon Balloon Lumberjack
Fireball
Tesla Baby Dragon Balloon Lumberjack
Poison
Royal Recruits Balloon
Lightning
Tesla Ice Golem Baby Dragon Balloon Lumberjack
Rocket
Balloon

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Ice Golem Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Ice Golem Baby Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Royal Recruits Ice Golem Baby Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Ice Golem Arrows Tesla Baby Dragon Lumberjack Balloon Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Ice Golem Arrows Tesla

Attack Synergies 6 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Balloon Royal Recruits Ice Golem Baby Dragon Lumberjack
Arrows
Zap Balloon Lumberjack
Tesla
Royal Recruits
Zap Ice Golem Lumberjack
Ice Golem
Balloon Lumberjack Zap Royal Recruits Baby Dragon
Baby Dragon
Zap Ice Golem Balloon Lumberjack
Balloon
Zap Arrows Ice Golem Lumberjack Baby Dragon
Lumberjack
Ice Golem Balloon Zap Arrows Royal Recruits Baby Dragon

Defense Synergies 1 12

Zap
Arrows Tesla Ice Golem Baby Dragon Lumberjack
Arrows
Zap Tesla Ice Golem Lumberjack
Tesla
Ice Golem Zap Arrows Baby Dragon
Royal Recruits
Ice Golem
Tesla Zap Arrows Baby Dragon Lumberjack
Baby Dragon
Zap Tesla Ice Golem Lumberjack
Balloon
Lumberjack
Zap Arrows Ice Golem Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Tesla Royal Recruits Ice Golem Baby Dragon
Lumberjack Zap Tesla Royal Recruits
Tesla Lumberjack Royal Recruits
Tesla Royal Recruits Lumberjack
Arrows Royal Recruits Lumberjack
Arrows Zap Tesla Baby Dragon Lumberjack
Tesla Zap Arrows Baby Dragon
Zap Arrows Tesla Royal Recruits Ice Golem Baby Dragon
Tesla Royal Recruits Lumberjack
Tesla Royal Recruits Ice Golem Lumberjack
Zap Arrows Tesla Royal Recruits Ice Golem Baby Dragon Lumberjack
Arrows Tesla Zap Baby Dragon
Tesla Royal Recruits Lumberjack Zap
Zap Arrows Tesla Royal Recruits Baby Dragon Lumberjack
Royal Recruits Tesla Lumberjack
Zap Tesla Royal Recruits Lumberjack
Tesla Arrows Royal Recruits Lumberjack
Arrows Tesla Zap Royal Recruits Baby Dragon Lumberjack
Zap Arrows Baby Dragon Tesla Royal Recruits Ice Golem Lumberjack
Tesla Royal Recruits Lumberjack
Royal Recruits Arrows Tesla Baby Dragon Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Lumberjack Zap Tesla Ice Golem
Zap Arrows Tesla Ice Golem Baby Dragon Lumberjack
Royal Recruits Lumberjack Zap Ice Golem
Royal Recruits Lumberjack Zap Tesla Ice Golem
Royal Recruits Tesla Lumberjack
Arrows Zap Tesla Ice Golem Baby Dragon
Royal Recruits Tesla Ice Golem Lumberjack
Tesla Royal Recruits Lumberjack
Zap Royal Recruits Ice Golem Baby Dragon
Royal Recruits Tesla
Tesla Royal Recruits Lumberjack
Royal Recruits Zap Arrows
Royal Recruits Tesla Ice Golem Lumberjack
Royal Recruits Tesla Baby Dragon
Tesla Royal Recruits Zap Ice Golem Baby Dragon Lumberjack
Arrows Zap Tesla Royal Recruits Ice Golem Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Royal Recruits Ice Golem Baby Dragon
Arrows Zap Baby Dragon
Arrows Baby Dragon
Arrows Royal Recruits Ice Golem
Zap Arrows Baby Dragon
Arrows Zap Ice Golem Baby Dragon
Arrows Baby Dragon
Arrows Zap Ice Golem Baby Dragon
Arrows Zap
Lumberjack
Zap Arrows Royal Recruits
Zap Arrows Baby Dragon
Ice Golem Baby Dragon
Arrows Baby Dragon
Zap Arrows Ice Golem Baby Dragon
Zap Arrows Baby Dragon
Arrows Royal Recruits Baby Dragon
Arrows
Zap Arrows Baby Dragon
Zap Arrows Baby Dragon
Baby Dragon
Arrows
Zap Arrows Royal Recruits Baby Dragon
Zap Arrows Ice Golem Baby Dragon
Arrows Zap Baby Dragon
Zap Arrows Baby Dragon
Zap Arrows Baby Dragon
Zap Arrows Ice Golem Baby Dragon
Zap
Zap Arrows
Zap Arrows
Arrows
Zap Royal Recruits
Zap Arrows Baby Dragon
Arrows
Baby Dragon Lumberjack
Arrows Zap Ice Golem Baby Dragon
Zap Arrows
Royal Recruits
Zap Royal Recruits Baby Dragon
Zap
Zap Royal Recruits Baby Dragon

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