My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Great!

1 warnings Why?

Missing cards in your collection

Wall Breakers

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning Not enough threat cards in your deck.

It is good to have cards that are considered a threat and must be addressed by your opponent. Threat may mean more things, but in any case, it is something, that can't be left ignored.

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Tesla Ice Golem

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Tesla Ice Golem X-Bow

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

X-Bow

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Ice Golem X-Bow

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers
Giant Snowball
Archers
Zap
Archers X-Bow
Barbarian Barrel
Archers Knight Tesla X-Bow
The Log
Archers X-Bow
Earthquake
Archers Tesla X-Bow
Arrows
Archers
Royal Delivery
Archers Knight
Fireball
Archers Tesla X-Bow
Poison
Archers X-Bow
Lightning
Knight Tesla Ice Golem X-Bow
Rocket
X-Bow

Against air swarms

Spells and units that can counter air swarms.

Zap Ice Golem Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Ice Golem Fireball The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Ice Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Ice Golem The Log Archers Knight Tesla Fireball X-Bow

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Zap Ice Golem The Log Archers

Attack Synergies 8 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball X-Bow Archers Knight Ice Golem The Log
Archers
Knight Ice Golem Zap X-Bow
Knight
Archers X-Bow Zap Fireball The Log
Tesla
Ice Golem
Archers X-Bow Zap
Fireball
Zap X-Bow Knight The Log
X-Bow
Zap Knight Ice Golem Fireball The Log Archers
The Log
X-Bow Zap Knight Fireball

Defense Synergies 12 14

Zap
Fireball Archers Knight Tesla Ice Golem X-Bow The Log
Archers
Knight Ice Golem Zap Tesla X-Bow The Log
Knight
Archers Tesla X-Bow Zap Fireball The Log
Tesla
Knight Ice Golem X-Bow The Log Zap Archers Fireball
Ice Golem
Archers Tesla X-Bow Zap Fireball The Log
Fireball
Zap X-Bow The Log Knight Tesla Ice Golem
X-Bow
Knight Tesla Ice Golem Fireball The Log Zap Archers
The Log
Tesla Fireball X-Bow Zap Archers Knight Ice Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Tesla Ice Golem Fireball X-Bow The Log
Zap Knight Tesla X-Bow The Log
Tesla Archers Knight
Tesla Knight
Fireball X-Bow The Log
Fireball The Log Zap Archers Tesla X-Bow
Tesla Zap Archers Fireball X-Bow
Zap Tesla Ice Golem Fireball X-Bow The Log
Tesla X-Bow
Knight Archers Tesla Ice Golem
Archers Zap Knight Tesla Ice Golem Fireball X-Bow The Log
Tesla Zap Archers Fireball
Tesla Zap Knight Fireball X-Bow The Log
Fireball Zap Tesla X-Bow The Log
Knight Tesla X-Bow
Zap Tesla Fireball X-Bow The Log
Tesla Knight Fireball X-Bow
Tesla Fireball Zap Archers Knight X-Bow The Log
Zap The Log Archers Knight Tesla Ice Golem Fireball
Tesla
Archers Knight Tesla Fireball The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zap Archers Tesla Ice Golem Fireball X-Bow
Fireball Zap Archers Knight Tesla Ice Golem X-Bow The Log
Zap Knight Ice Golem The Log
Zap Knight Tesla Ice Golem Fireball X-Bow The Log
Knight Tesla
Fireball Zap Archers Tesla Ice Golem
Archers Knight Tesla Ice Golem Fireball
Knight Tesla
Zap Knight Ice Golem Fireball X-Bow The Log
Tesla
Knight Tesla
Zap Fireball The Log
Knight Tesla Ice Golem Fireball
Archers Tesla Fireball
Tesla Zap Archers Knight Ice Golem Fireball X-Bow The Log
Zap Archers Tesla Ice Golem Fireball The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Ice Golem X-Bow The Log
Fireball Zap X-Bow The Log
Fireball X-Bow The Log
Knight Ice Golem Fireball The Log
Fireball Zap The Log
Fireball Zap Ice Golem
Archers The Log
Fireball X-Bow The Log Zap Ice Golem
Fireball The Log Zap X-Bow
Fireball X-Bow
Zap Knight Fireball X-Bow The Log
Fireball Zap Archers
Knight Ice Golem Fireball The Log
Fireball X-Bow
Zap Ice Golem Fireball X-Bow The Log
X-Bow Zap Fireball The Log
Fireball X-Bow The Log
Fireball
Zap Archers Fireball X-Bow The Log
Zap Fireball X-Bow The Log
Fireball X-Bow The Log
Fireball
X-Bow The Log
Zap Fireball X-Bow The Log
Zap Ice Golem The Log Fireball
Fireball X-Bow The Log Zap
Fireball Zap X-Bow The Log
Fireball Zap X-Bow The Log
Zap Archers Ice Golem Fireball X-Bow
Zap Fireball
Fireball
Zap Fireball X-Bow The Log
Zap Fireball
Fireball The Log
Zap Archers Fireball X-Bow
Fireball Zap Archers
The Log Fireball
Fireball Knight
The Log Zap Ice Golem Fireball
Zap Fireball
Zap Fireball The Log
Zap Fireball
Zap Fireball X-Bow The Log

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