My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Bad

2 warnings Why?

Missing cards in your collection

Wall Breakers

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Goblin Gang Wizard Ice Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Ice Wizard Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Goblin Gang Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider
Giant Snowball
Fire Spirit Goblin Gang Hog Rider
Zap
Fire Spirit Goblin Gang
Barbarian Barrel
Fire Spirit Goblin Gang Valkyrie Wizard Ice Wizard Electro Wizard
The Log
Fire Spirit Goblin Gang Hog Rider
Earthquake
Goblin Gang Hog Rider
Arrows
Fire Spirit Goblin Gang
Royal Delivery
Fire Spirit Goblin Gang Valkyrie Hog Rider Wizard Ice Wizard Electro Wizard
Fireball
Goblin Gang Hog Rider Wizard Ice Wizard Electro Wizard
Poison
Goblin Gang Wizard Ice Wizard Electro Wizard
Lightning
Valkyrie Wizard Ice Wizard Electro Wizard
Rocket
Valkyrie Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Wizard Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Valkyrie Wizard The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Valkyrie Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblin Gang Wizard Ice Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit The Log Goblin Gang Ice Wizard Valkyrie Hog Rider Electro Wizard Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit The Log Goblin Gang Ice Wizard

Attack Synergies 5 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Valkyrie Hog Rider
Goblin Gang
Hog Rider Valkyrie
Valkyrie
Fire Spirit Hog Rider Goblin Gang Wizard Electro Wizard
Hog Rider
Fire Spirit Goblin Gang Valkyrie The Log Wizard Electro Wizard
Wizard
Valkyrie Hog Rider
The Log
Hog Rider
Ice Wizard
Electro Wizard
Valkyrie Hog Rider

Defense Synergies 0 16

Fire Spirit
Valkyrie The Log Electro Wizard
Goblin Gang
Valkyrie The Log Ice Wizard Electro Wizard
Valkyrie
Fire Spirit Goblin Gang Wizard The Log Ice Wizard Electro Wizard
Hog Rider
Wizard
Valkyrie The Log Ice Wizard Electro Wizard
The Log
Fire Spirit Goblin Gang Valkyrie Wizard Ice Wizard Electro Wizard
Ice Wizard
Goblin Gang Valkyrie Wizard The Log
Electro Wizard
Fire Spirit Goblin Gang Valkyrie Wizard The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Wizard The Log Electro Wizard
Goblin Gang Valkyrie The Log Ice Wizard Electro Wizard
Goblin Gang Fire Spirit Valkyrie Ice Wizard Electro Wizard
Goblin Gang Valkyrie Ice Wizard Electro Wizard
Valkyrie The Log
Goblin Gang The Log Fire Spirit Valkyrie Ice Wizard Electro Wizard
Electro Wizard Fire Spirit Goblin Gang Wizard Ice Wizard
Valkyrie The Log Electro Wizard
Goblin Gang Ice Wizard
Goblin Gang Fire Spirit Valkyrie Ice Wizard Electro Wizard
Goblin Gang Valkyrie Ice Wizard Electro Wizard Wizard The Log
Goblin Gang Wizard Ice Wizard Electro Wizard
Fire Spirit Goblin Gang Valkyrie Wizard The Log Ice Wizard Electro Wizard
Fire Spirit Valkyrie Wizard Goblin Gang The Log Electro Wizard
Goblin Gang Electro Wizard
Goblin Gang The Log Electro Wizard
Wizard Goblin Gang Valkyrie Electro Wizard
Fire Spirit Goblin Gang Valkyrie Wizard The Log Ice Wizard Electro Wizard
Valkyrie Wizard The Log Fire Spirit Ice Wizard Electro Wizard
Electro Wizard
Goblin Gang Valkyrie Wizard Fire Spirit The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Electro Wizard
Electro Wizard Goblin Gang Valkyrie Wizard The Log
Goblin Gang Valkyrie The Log Electro Wizard
Goblin Gang Valkyrie The Log Electro Wizard
Goblin Gang Valkyrie
Fire Spirit Wizard Goblin Gang Ice Wizard Electro Wizard
Goblin Gang Valkyrie Ice Wizard Electro Wizard
Valkyrie
Electro Wizard Valkyrie The Log
Goblin Gang
Valkyrie
Valkyrie The Log Electro Wizard
Goblin Gang Valkyrie Wizard
Wizard Valkyrie
Goblin Gang Electro Wizard Valkyrie The Log
Valkyrie Wizard The Log Ice Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie The Log
The Log Ice Wizard Electro Wizard
The Log
Valkyrie The Log
Wizard Fire Spirit Valkyrie The Log
Wizard Fire Spirit Ice Wizard
Fire Spirit Wizard The Log
The Log Fire Spirit Wizard Ice Wizard
The Log Wizard
Fire Spirit Goblin Gang Electro Wizard
Valkyrie Wizard The Log Electro Wizard
Fire Spirit Wizard
Fire Spirit The Log
The Log
Wizard The Log
Wizard The Log
Fire Spirit Wizard The Log Electro Wizard
Fire Spirit Valkyrie Wizard The Log
The Log
Wizard
The Log
The Log
The Log Fire Spirit Valkyrie Wizard Ice Wizard
The Log Wizard Ice Wizard Electro Wizard
Wizard The Log
The Log
Fire Spirit Wizard Ice Wizard Electro Wizard
Electro Wizard Wizard
Wizard The Log
Electro Wizard
Wizard The Log
Electro Wizard Fire Spirit Goblin Gang
Fire Spirit Wizard Ice Wizard Electro Wizard
The Log
Goblin Gang Valkyrie Wizard Electro Wizard
The Log Wizard
Goblin Gang The Log Electro Wizard
Electro Wizard
The Log Electro Wizard

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