My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Great!
F2P score
Good

2 warnings Why?

Missing cards in your collection

Wall Breakers

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Minions Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Royal Giant Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Minions Royal Giant Skeleton Army Miner
Giant Snowball
Bats Minions Cannon Skeleton Army Miner
Zap
Bats Minions Cannon Royal Giant Skeleton Army
Barbarian Barrel
Cannon Wizard Skeleton Army
The Log
Cannon Royal Giant Skeleton Army
Earthquake
Cannon Skeleton Army
Arrows
Bats Minions Skeleton Army
Royal Delivery
Bats Minions Wizard Skeleton Army Miner
Fireball
Minions Cannon Wizard Skeleton Army
Poison
Bats Minions Cannon Wizard Skeleton Army
Lightning
Cannon Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Rage Skeleton Army Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Rage Minions Cannon Skeleton Army Miner Wizard Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Rage Minions Cannon

Attack Synergies 6 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Royal Giant Miner Minions Rage
Minions
Royal Giant Rage Miner Bats
Cannon
Royal Giant
Bats Minions Miner Wizard
Wizard
Royal Giant Rage Miner
Rage
Minions Bats Wizard
Skeleton Army
Miner
Bats Minions Royal Giant Wizard

Defense Synergies 0 6

Bats
Minions Cannon
Minions
Bats Cannon
Cannon
Bats Minions Wizard Skeleton Army
Royal Giant
Wizard
Cannon Skeleton Army
Rage
Skeleton Army
Cannon Wizard
Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Cannon Wizard
Skeleton Army Bats Minions Cannon
Cannon Skeleton Army Bats Minions
Cannon Skeleton Army Bats Minions
Skeleton Army
Skeleton Army Bats Minions Cannon
Bats Minions Cannon Wizard
Cannon
Cannon Minions Skeleton Army
Skeleton Army Cannon Miner
Bats Minions Skeleton Army Cannon Wizard
Minions Bats Wizard
Cannon Skeleton Army Bats Minions Wizard
Wizard Skeleton Army Bats Minions Cannon
Skeleton Army Cannon
Skeleton Army Cannon
Wizard Bats Minions Cannon Skeleton Army
Cannon Bats Minions Wizard Skeleton Army
Wizard Bats Minions Cannon
Cannon
Wizard Skeleton Army Bats Minions Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army
Wizard Miner
Skeleton Army Bats Minions
Skeleton Army Bats
Cannon Skeleton Army
Wizard Bats Minions
Skeleton Army Bats Minions
Skeleton Army
Bats Minions Skeleton Army
Cannon Skeleton Army
Bats Minions
Skeleton Army
Skeleton Army Cannon Wizard
Wizard Cannon Skeleton Army
Skeleton Army Bats Minions
Bats Minions Cannon Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Miner
Miner
Wizard
Wizard Bats Minions
Wizard
Wizard
Miner Wizard
Bats Minions
Miner Wizard
Wizard
Miner
Minions
Wizard
Wizard
Bats Minions
Wizard
Wizard Miner
Minions
Wizard
Wizard
Miner Wizard
Wizard Miner
Miner
Bats Wizard
Bats Minions Wizard
Wizard Miner
Wizard
Bats Minions Skeleton Army
Wizard
Miner Wizard
Wizard
Bats Minions
Bats
Miner

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