My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

2 problems 3 warnings Why?

Missing cards in your collection

Wall Breakers

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Witch Executioner Giant Skeleton P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Skeleton P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Skeleton
Giant Snowball
Witch
Zap
Witch
Barbarian Barrel
Wizard Witch Executioner Giant Skeleton
The Log
Witch Giant Skeleton
Earthquake
Witch
Arrows
Witch
Royal Delivery
Wizard Witch Executioner Giant Skeleton P.E.K.K.A
Fireball
Wizard Witch Executioner
Poison
Wizard Witch Executioner
Lightning
Wizard Witch Executioner
Rocket
Wizard Witch Executioner

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Tornado Witch Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Tornado Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Executioner Giant Skeleton P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Zap Tornado Wizard Witch Executioner Giant Skeleton P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Mirror Zap Tornado Wizard

Attack Synergies 6 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Mirror Tornado P.E.K.K.A Witch Executioner Giant Skeleton
Wizard
Tornado Giant Skeleton P.E.K.K.A
Mirror
Zap Tornado Giant Skeleton
Tornado
Zap Wizard Executioner P.E.K.K.A Mirror Witch Giant Skeleton
Witch
Zap Tornado Giant Skeleton P.E.K.K.A
Executioner
Tornado Zap P.E.K.K.A
Giant Skeleton
Zap Wizard Mirror Tornado Witch
P.E.K.K.A
Zap Tornado Wizard Witch Executioner

Defense Synergies 5 12

Zap
Mirror Tornado Witch Executioner Giant Skeleton P.E.K.K.A
Wizard
Tornado Giant Skeleton P.E.K.K.A
Mirror
Zap Tornado Executioner
Tornado
Wizard Mirror Executioner P.E.K.K.A Zap Witch Giant Skeleton
Witch
Zap Tornado Giant Skeleton
Executioner
Tornado Zap Mirror Giant Skeleton
Giant Skeleton
Zap Wizard Tornado Witch Executioner
P.E.K.K.A
Tornado Zap Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Wizard Executioner
P.E.K.K.A Zap Witch Executioner
Tornado Witch P.E.K.K.A Executioner Giant Skeleton
Witch P.E.K.K.A
Tornado Giant Skeleton P.E.K.K.A
Tornado Zap Executioner
Tornado Zap Wizard Witch Executioner
Zap Giant Skeleton P.E.K.K.A
Witch P.E.K.K.A Tornado
Tornado Giant Skeleton
Witch Executioner Zap Wizard Tornado Giant Skeleton
Executioner Zap Wizard Tornado Witch
P.E.K.K.A Zap Wizard Witch Giant Skeleton
Wizard Executioner Zap Tornado Witch P.E.K.K.A
P.E.K.K.A
Tornado Zap P.E.K.K.A
Wizard Tornado Witch Executioner P.E.K.K.A
Zap Wizard Tornado Witch Executioner
Zap Wizard Tornado Witch Executioner Giant Skeleton
P.E.K.K.A Tornado
Wizard Witch Executioner Giant Skeleton P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Witch Giant Skeleton P.E.K.K.A
Zap Wizard Executioner
Giant Skeleton P.E.K.K.A Zap Witch
Giant Skeleton P.E.K.K.A Zap Tornado
Giant Skeleton P.E.K.K.A Witch Executioner
Wizard Executioner Zap Tornado Witch
P.E.K.K.A Witch Giant Skeleton
Giant Skeleton P.E.K.K.A
Zap Giant Skeleton P.E.K.K.A Tornado Witch
Witch P.E.K.K.A
P.E.K.K.A Witch Giant Skeleton
P.E.K.K.A Zap Tornado Giant Skeleton
Giant Skeleton P.E.K.K.A Wizard Witch Executioner
Wizard Witch Executioner
Witch Zap Tornado Executioner Giant Skeleton P.E.K.K.A
Executioner Zap Wizard Witch Giant Skeleton P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Giant Skeleton
Zap Tornado Executioner
Giant Skeleton
Giant Skeleton
Wizard Executioner Zap
Wizard Executioner Zap Tornado Witch
Wizard Tornado Witch Executioner
Zap Wizard Tornado Executioner
Zap Wizard Tornado
Tornado
Zap Wizard Tornado
Zap Wizard Tornado Executioner
Executioner
Zap
Zap Wizard Witch Executioner
Wizard Executioner
Tornado
Zap Wizard Executioner
Zap Wizard Tornado Witch
Giant Skeleton
Wizard Tornado
Tornado
Zap
Zap Tornado Wizard Witch Executioner
Witch
Zap Wizard Tornado Witch Executioner
Zap Wizard Tornado Witch
Zap Tornado
Zap Wizard Tornado Witch Executioner
Zap Wizard Witch
Zap Wizard
Zap
P.E.K.K.A Giant Skeleton
Wizard
Zap Witch
Zap Wizard Tornado Witch Executioner
Wizard Executioner
Zap Wizard Executioner
Zap Tornado Giant Skeleton
Executioner P.E.K.K.A
Zap Tornado Witch Giant Skeleton
Zap Tornado Witch Executioner
Zap Tornado Witch Executioner Giant Skeleton

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