My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Missing cards in your collection

Wall Breakers

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Three Musketeers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Three Musketeers Balloon Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers Balloon Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Barbarians Balloon Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Three Musketeers Balloon
Giant Snowball
Goblins Barbarians Three Musketeers Balloon
Zap
Goblins Three Musketeers Balloon
Barbarian Barrel
Goblins Barbarians Wizard Three Musketeers
The Log
Goblins Barbarians Three Musketeers
Earthquake
Barbarians
Arrows
Goblins
Royal Delivery
Goblins Barbarians Wizard Three Musketeers Balloon
Fireball
Barbarians Wizard Three Musketeers Balloon
Poison
Barbarians Wizard Three Musketeers Balloon
Lightning
Wizard Three Musketeers Balloon
Rocket
Barbarians Wizard Three Musketeers Balloon

Against air swarms

Spells and units that can counter air swarms.

Wizard Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Rocket The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Barbarians Wizard Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins The Log Barbarians Wizard Balloon Rocket Golem Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Goblins The Log Barbarians Wizard

Attack Synergies 0 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Barbarians
Balloon
Wizard
Balloon Golem
Rocket
Golem
Three Musketeers
The Log
Balloon
Barbarians Wizard Golem The Log
Golem
Wizard Rocket Balloon The Log
The Log
Three Musketeers Balloon Golem

Defense Synergies 0 5

Goblins
Wizard The Log
Barbarians
Wizard
Goblins The Log
Rocket
The Log
Three Musketeers
The Log
Balloon
Golem
The Log
Goblins Wizard Rocket Three Musketeers

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Wizard The Log
Barbarians Goblins Three Musketeers The Log
Barbarians Rocket Three Musketeers Goblins
Barbarians Three Musketeers Goblins
Barbarians Rocket The Log
The Log Goblins
Rocket Three Musketeers Wizard
Rocket Barbarians The Log
Barbarians Three Musketeers Goblins
Goblins Barbarians
Goblins Barbarians Wizard The Log
Three Musketeers Wizard
Barbarians Wizard Rocket Three Musketeers The Log
Wizard Rocket Three Musketeers Goblins Barbarians The Log
Barbarians Three Musketeers
Barbarians Rocket Three Musketeers The Log
Barbarians Wizard Three Musketeers Goblins
Goblins Barbarians Wizard Three Musketeers The Log
Wizard The Log Barbarians
Barbarians Three Musketeers
Wizard Goblins Barbarians The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Goblins
Wizard Rocket The Log
Barbarians Goblins Rocket The Log
Rocket Barbarians The Log
Barbarians Three Musketeers
Wizard Rocket Three Musketeers
Rocket Goblins Barbarians
Barbarians
Rocket Goblins Barbarians The Log
Barbarians Three Musketeers
Barbarians
Rocket Barbarians The Log
Barbarians Rocket Wizard Three Musketeers
Wizard Barbarians Three Musketeers
Barbarians Goblins Rocket Three Musketeers The Log
Barbarians Wizard The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket The Log
The Log
Rocket The Log
Barbarians Rocket The Log
Wizard Rocket The Log
Wizard Rocket
Wizard The Log
The Log Wizard
The Log Wizard
Rocket Goblins Three Musketeers
Rocket Wizard The Log
Wizard Rocket
Rocket Three Musketeers The Log
Rocket
The Log
Rocket Wizard Three Musketeers The Log
Wizard Rocket Three Musketeers The Log
Rocket Three Musketeers
Rocket
Rocket Wizard Three Musketeers The Log
Rocket Wizard The Log
Rocket The Log
Rocket Wizard
Rocket The Log
Rocket Barbarians The Log
The Log Wizard
The Log Wizard
Wizard The Log
Rocket The Log
Wizard
Rocket Wizard
Wizard Rocket The Log
Rocket
Rocket Wizard The Log
Barbarians Rocket
Rocket Wizard Three Musketeers
The Log
Wizard Rocket Three Musketeers
The Log Wizard
Rocket
Three Musketeers
Rocket The Log
Rocket
Rocket The Log

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