My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Missing cards in your collection

Wall Breakers

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Golem Wizard Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Ice Golem Wizard Electro Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mortar Ice Golem Barbarian Barrel

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Inferno Dragon
Giant Snowball
Inferno Dragon
Zap
Mortar Inferno Dragon
Barbarian Barrel
Knight Mortar Wizard Electro Wizard
The Log
Earthquake
Mortar
Arrows
Royal Delivery
Knight Wizard Electro Wizard Inferno Dragon
Fireball
Mortar Wizard Electro Wizard Inferno Dragon
Poison
Mortar Wizard Electro Wizard
Lightning
Knight Mortar Ice Golem Wizard Electro Wizard Inferno Dragon
Rocket
Mortar Wizard Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Ice Golem Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Mortar Ice Golem Wizard Barbarian Barrel

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Ice Golem Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Golem Barbarian Barrel Arrows Knight Mortar Electro Wizard Inferno Dragon Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Ice Golem Barbarian Barrel Arrows Knight

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Knight Mortar
Knight
Mortar Arrows Wizard Barbarian Barrel Electro Wizard
Mortar
Knight Arrows Ice Golem Barbarian Barrel
Ice Golem
Mortar Barbarian Barrel Electro Wizard
Wizard
Knight
Barbarian Barrel
Knight Mortar Ice Golem
Electro Wizard
Knight Ice Golem
Inferno Dragon

Defense Synergies 1 20

Arrows
Knight Mortar Ice Golem Barbarian Barrel
Knight
Electro Wizard Arrows Mortar Wizard Barbarian Barrel
Mortar
Arrows Knight Ice Golem Wizard Barbarian Barrel Electro Wizard Inferno Dragon
Ice Golem
Arrows Mortar Wizard Barbarian Barrel Electro Wizard Inferno Dragon
Wizard
Knight Mortar Ice Golem Barbarian Barrel Electro Wizard
Barbarian Barrel
Arrows Knight Mortar Ice Golem Wizard Electro Wizard
Electro Wizard
Knight Mortar Ice Golem Wizard Barbarian Barrel Inferno Dragon
Inferno Dragon
Mortar Ice Golem Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Mortar Ice Golem Wizard Barbarian Barrel Electro Wizard
Inferno Dragon Knight Mortar Electro Wizard
Mortar Knight Electro Wizard Inferno Dragon
Inferno Dragon Knight Mortar Electro Wizard
Arrows Barbarian Barrel
Arrows Barbarian Barrel Electro Wizard
Electro Wizard Inferno Dragon Arrows Mortar Wizard
Arrows Ice Golem Barbarian Barrel Electro Wizard
Inferno Dragon Mortar
Knight Ice Golem Barbarian Barrel Electro Wizard
Electro Wizard Arrows Knight Ice Golem Wizard Barbarian Barrel
Arrows Inferno Dragon Wizard Electro Wizard
Mortar Knight Wizard Electro Wizard
Wizard Arrows Mortar Barbarian Barrel Electro Wizard
Inferno Dragon Knight Mortar Electro Wizard
Mortar Electro Wizard Inferno Dragon
Wizard Arrows Knight Mortar Electro Wizard
Arrows Mortar Knight Wizard Barbarian Barrel Electro Wizard
Arrows Mortar Wizard Barbarian Barrel Knight Ice Golem Electro Wizard Inferno Dragon
Mortar Electro Wizard Inferno Dragon
Wizard Arrows Knight Barbarian Barrel Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Ice Golem Barbarian Barrel Electro Wizard
Electro Wizard Arrows Knight Mortar Ice Golem Wizard Barbarian Barrel Inferno Dragon
Knight Ice Golem Electro Wizard
Knight Ice Golem Barbarian Barrel Electro Wizard
Knight Inferno Dragon
Arrows Wizard Ice Golem Electro Wizard
Knight Ice Golem Electro Wizard
Knight Inferno Dragon
Electro Wizard Knight Mortar Ice Golem Barbarian Barrel Inferno Dragon
Inferno Dragon
Inferno Dragon Knight
Arrows Electro Wizard
Knight Ice Golem Wizard
Wizard
Electro Wizard Knight Mortar Ice Golem Barbarian Barrel Inferno Dragon
Arrows Ice Golem Wizard Barbarian Barrel Electro Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Mortar Ice Golem Barbarian Barrel
Arrows Mortar Barbarian Barrel Electro Wizard
Arrows Barbarian Barrel
Arrows Knight Ice Golem Barbarian Barrel
Wizard Arrows Mortar Barbarian Barrel
Arrows Wizard Ice Golem
Arrows Mortar Wizard
Arrows Ice Golem Wizard Barbarian Barrel
Arrows Mortar Wizard
Electro Wizard
Arrows Knight Mortar Wizard Barbarian Barrel Electro Wizard
Arrows Wizard
Knight Mortar Ice Golem Barbarian Barrel
Arrows Mortar Barbarian Barrel
Arrows Mortar Ice Golem Barbarian Barrel
Arrows Mortar Wizard Barbarian Barrel
Arrows Mortar Wizard Barbarian Barrel
Arrows Mortar Barbarian Barrel
Arrows Mortar Wizard Barbarian Barrel Electro Wizard
Arrows Mortar Wizard Barbarian Barrel
Arrows Wizard
Arrows Mortar Barbarian Barrel
Arrows Ice Golem Mortar Wizard Barbarian Barrel
Inferno Dragon
Arrows Mortar Wizard Barbarian Barrel Electro Wizard
Arrows Mortar Wizard
Arrows Mortar Barbarian Barrel
Arrows Ice Golem Wizard Electro Wizard
Electro Wizard Wizard
Arrows Mortar Wizard
Arrows Electro Wizard
Arrows Wizard
Electro Wizard Barbarian Barrel
Arrows Wizard Electro Wizard
Arrows Barbarian Barrel
Knight Wizard Electro Wizard
Arrows Mortar Ice Golem Wizard
Arrows
Electro Wizard
Electro Wizard
Mortar Barbarian Barrel Electro Wizard

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