My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

2 warnings Why?

Missing cards in your collection

Wall Breakers

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Hut Wizard Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Goblin Hut Wizard Baby Dragon Dark Prince Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Elite Barbarians Baby Dragon Dark Prince Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Dark Prince Lava Hound
Giant Snowball
Goblin Hut Baby Dragon Lava Hound
Zap
Goblin Hut Dark Prince Lava Hound
Barbarian Barrel
Ice Spirit Elite Barbarians Goblin Hut Wizard Dark Prince
The Log
Ice Spirit Elite Barbarians Goblin Hut Dark Prince
Earthquake
Goblin Hut
Arrows
Ice Spirit Goblin Hut Lava Hound
Royal Delivery
Ice Spirit Elite Barbarians Goblin Hut Wizard Baby Dragon Dark Prince Lava Hound
Fireball
Elite Barbarians Goblin Hut Wizard Baby Dragon Lava Hound
Poison
Goblin Hut Wizard Lava Hound
Lightning
Elite Barbarians Goblin Hut Wizard Baby Dragon Dark Prince
Rocket
Elite Barbarians Goblin Hut Wizard

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Wizard Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Wizard Baby Dragon Dark Prince

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Baby Dragon Dark Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Wizard Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Zap Baby Dragon Dark Prince Goblin Hut Wizard Elite Barbarians Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Ice Spirit Zap Baby Dragon Dark Prince

Attack Synergies 3 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap Elite Barbarians Goblin Hut Baby Dragon Dark Prince
Zap
Ice Spirit Elite Barbarians Goblin Hut Baby Dragon Dark Prince Lava Hound
Elite Barbarians
Zap Ice Spirit Wizard
Goblin Hut
Ice Spirit Zap Baby Dragon Dark Prince Lava Hound
Wizard
Elite Barbarians Dark Prince
Baby Dragon
Lava Hound Ice Spirit Zap Goblin Hut Dark Prince
Dark Prince
Ice Spirit Zap Goblin Hut Wizard Baby Dragon
Lava Hound
Baby Dragon Zap Goblin Hut

Defense Synergies 2 15

Ice Spirit
Zap Elite Barbarians Goblin Hut Wizard Baby Dragon Dark Prince
Zap
Ice Spirit Elite Barbarians Goblin Hut Baby Dragon Dark Prince
Elite Barbarians
Dark Prince Ice Spirit Zap Wizard
Goblin Hut
Ice Spirit Zap Wizard Baby Dragon Dark Prince
Wizard
Ice Spirit Elite Barbarians Goblin Hut Dark Prince
Baby Dragon
Ice Spirit Zap Goblin Hut Dark Prince
Dark Prince
Elite Barbarians Ice Spirit Zap Goblin Hut Wizard Baby Dragon
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Goblin Hut Wizard Baby Dragon
Elite Barbarians Ice Spirit Zap Goblin Hut Dark Prince
Goblin Hut Elite Barbarians Dark Prince
Elite Barbarians Goblin Hut Dark Prince
Elite Barbarians Dark Prince
Zap Baby Dragon Dark Prince
Ice Spirit Zap Goblin Hut Wizard Baby Dragon
Zap Baby Dragon
Elite Barbarians Goblin Hut
Elite Barbarians Ice Spirit Dark Prince
Zap Goblin Hut Wizard Baby Dragon Dark Prince
Zap Goblin Hut Wizard Baby Dragon
Goblin Hut Ice Spirit Zap Elite Barbarians Wizard Dark Prince
Wizard Ice Spirit Zap Goblin Hut Baby Dragon Dark Prince
Elite Barbarians Goblin Hut
Ice Spirit Zap Elite Barbarians Goblin Hut
Wizard Elite Barbarians Goblin Hut Dark Prince
Ice Spirit Zap Elite Barbarians Goblin Hut Wizard Baby Dragon Dark Prince
Zap Wizard Baby Dragon Ice Spirit Goblin Hut Dark Prince
Elite Barbarians Goblin Hut
Wizard Dark Prince Elite Barbarians Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Elite Barbarians Goblin Hut Dark Prince
Zap Elite Barbarians Wizard Baby Dragon
Ice Spirit Zap Elite Barbarians Goblin Hut Dark Prince
Dark Prince Zap Elite Barbarians
Elite Barbarians Goblin Hut Dark Prince
Wizard Ice Spirit Zap Goblin Hut Baby Dragon
Dark Prince Elite Barbarians Goblin Hut
Elite Barbarians Dark Prince
Zap Ice Spirit Elite Barbarians Goblin Hut Baby Dragon Dark Prince
Goblin Hut
Elite Barbarians Goblin Hut Dark Prince
Zap Elite Barbarians Dark Prince
Elite Barbarians Dark Prince Wizard
Wizard Baby Dragon
Elite Barbarians Goblin Hut Ice Spirit Zap Baby Dragon Dark Prince
Zap Elite Barbarians Goblin Hut Wizard Baby Dragon Dark Prince

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon
Zap Baby Dragon
Goblin Hut Baby Dragon
Dark Prince
Wizard Zap Baby Dragon Dark Prince
Wizard Ice Spirit Zap Baby Dragon
Wizard Baby Dragon
Ice Spirit Zap Wizard Baby Dragon
Zap Wizard
Elite Barbarians
Zap Wizard Dark Prince
Zap Wizard Baby Dragon
Elite Barbarians Goblin Hut Baby Dragon
Baby Dragon
Zap Elite Barbarians Goblin Hut Baby Dragon
Zap Goblin Hut Wizard Baby Dragon
Goblin Hut Wizard Baby Dragon
Zap Wizard Baby Dragon Dark Prince
Zap Wizard Baby Dragon
Baby Dragon
Wizard
Zap Baby Dragon
Zap Ice Spirit Wizard Baby Dragon Dark Prince
Zap Wizard Baby Dragon
Zap Wizard Baby Dragon
Zap Baby Dragon
Elite Barbarians Zap Wizard Baby Dragon
Zap Ice Spirit Goblin Hut Wizard
Elite Barbarians
Zap Wizard
Zap Ice Spirit
Wizard
Zap Ice Spirit Goblin Hut Dark Prince
Zap Wizard Baby Dragon
Wizard Baby Dragon Dark Prince
Zap Wizard Baby Dragon
Zap
Elite Barbarians Dark Prince
Zap Ice Spirit Elite Barbarians Baby Dragon
Zap
Zap Baby Dragon Dark Prince

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