My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 problems Why?

Missing cards in your collection

Wall Breakers

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Heal Spirit Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Witch
Zap
Witch
Barbarian Barrel
Heal Spirit Wizard Witch
The Log
Heal Spirit Mini P.E.K.K.A Witch
Earthquake
Witch
Arrows
Heal Spirit Witch
Royal Delivery
Heal Spirit Mini P.E.K.K.A Wizard Witch
Fireball
Wizard Witch
Poison
Wizard Witch
Lightning
Mini P.E.K.K.A Wizard Witch
Rocket
Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Wizard The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Heal Spirit Mini P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Heal Spirit Fireball Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Heal Spirit Zap The Log Fireball Mini P.E.K.K.A Wizard Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

5 Mirror Heal Spirit Zap The Log

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Mirror Heal Spirit Mini P.E.K.K.A Witch The Log
Heal Spirit
Zap Mini P.E.K.K.A Wizard Witch
Fireball
Zap Mirror The Log
Mini P.E.K.K.A
Zap Heal Spirit Wizard Mirror The Log
Wizard
Heal Spirit Mini P.E.K.K.A
Mirror
Zap Fireball The Log Mini P.E.K.K.A
Witch
Zap Heal Spirit
The Log
Mirror Zap Fireball Mini P.E.K.K.A

Defense Synergies 6 9

Zap
Fireball Mini P.E.K.K.A Mirror Witch The Log
Heal Spirit
Fireball
Zap Mirror The Log Mini P.E.K.K.A
Mini P.E.K.K.A
Zap The Log Fireball Wizard Mirror Witch
Wizard
Mini P.E.K.K.A The Log
Mirror
Zap Fireball Mini P.E.K.K.A The Log
Witch
Zap Mini P.E.K.K.A The Log
The Log
Fireball Mini P.E.K.K.A Zap Wizard Mirror Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Wizard The Log
Mini P.E.K.K.A Zap Witch The Log
Mini P.E.K.K.A Witch
Mini P.E.K.K.A Witch
Fireball Mini P.E.K.K.A The Log
Fireball The Log Zap
Zap Fireball Wizard Witch
Zap Fireball The Log
Mini P.E.K.K.A Witch
Mini P.E.K.K.A
Witch Zap Fireball Wizard The Log
Zap Fireball Wizard Witch
Mini P.E.K.K.A Zap Fireball Wizard Witch The Log
Fireball Wizard Zap Mini P.E.K.K.A Witch The Log
Mini P.E.K.K.A
Zap Fireball Mini P.E.K.K.A The Log
Wizard Fireball Mini P.E.K.K.A Witch
Fireball Zap Wizard Witch The Log
Zap Wizard Witch The Log Fireball
Mini P.E.K.K.A
Wizard Fireball Mini P.E.K.K.A Witch The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap Fireball Witch
Fireball Zap Mini P.E.K.K.A Wizard The Log
Zap Mini P.E.K.K.A Witch The Log
Mini P.E.K.K.A Zap Fireball The Log
Mini P.E.K.K.A Witch
Fireball Wizard Zap Witch
Mini P.E.K.K.A Fireball Witch
Mini P.E.K.K.A
Zap Fireball Mini P.E.K.K.A Witch The Log
Witch
Mini P.E.K.K.A Witch
Zap Fireball The Log
Mini P.E.K.K.A Fireball Wizard Witch
Wizard Fireball Witch
Witch Zap Fireball Mini P.E.K.K.A The Log
Zap Fireball Mini P.E.K.K.A Wizard Witch The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log
Fireball Zap The Log
Fireball The Log
Fireball The Log
Fireball Wizard Zap The Log
Fireball Wizard Zap Witch
Wizard Witch The Log
Fireball The Log Zap Wizard
Fireball The Log Zap Wizard
Fireball Mini P.E.K.K.A
Zap Fireball Wizard The Log
Fireball Zap Wizard
Fireball The Log
Fireball
Zap Fireball The Log
Zap Fireball Wizard Witch The Log
Fireball Wizard The Log
Fireball
Mini P.E.K.K.A
Zap Fireball Mini P.E.K.K.A Wizard The Log
Zap Fireball Wizard Witch The Log
Fireball The Log
Fireball Wizard
The Log
Zap Fireball The Log
Zap The Log Fireball Wizard Witch
Witch
Fireball The Log Zap Wizard Witch
Fireball Zap Wizard Witch The Log
Fireball Zap The Log
Zap Fireball Wizard Witch
Zap Fireball Wizard Witch
Fireball Mini P.E.K.K.A
Zap Fireball Wizard The Log
Zap Fireball
Fireball Wizard The Log
Zap Fireball Witch
Fireball Zap Wizard Witch
The Log Fireball
Fireball Mini P.E.K.K.A Wizard
The Log Zap Fireball Wizard
Zap Fireball
Zap Fireball Witch The Log
Zap Fireball Witch
Zap Fireball Witch The Log

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