My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

1 problems 3 warnings Why?

Missing cards in your collection

Wall Breakers

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Tesla Wizard Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Tesla Valkyrie Wizard Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider Miner
Giant Snowball
Bats Hog Rider Miner
Zap
Bats
Barbarian Barrel
Knight Tesla Valkyrie Wizard Ice Wizard
The Log
Hog Rider
Earthquake
Tesla Hog Rider
Arrows
Bats
Royal Delivery
Bats Knight Valkyrie Hog Rider Wizard Miner Ice Wizard
Fireball
Tesla Hog Rider Wizard Ice Wizard
Poison
Bats Wizard Ice Wizard
Lightning
Knight Tesla Valkyrie Wizard Ice Wizard
Rocket
Valkyrie Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Valkyrie Miner Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Knight Miner Ice Wizard Tesla Valkyrie Hog Rider Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Knight Miner Ice Wizard

Attack Synergies 6 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Valkyrie Hog Rider Miner
Knight
Bats Hog Rider Wizard Miner Ice Wizard
Tesla
Valkyrie
Bats Hog Rider Wizard
Hog Rider
Bats Knight Valkyrie Wizard
Wizard
Knight Valkyrie Hog Rider Miner
Miner
Bats Knight Wizard
Ice Wizard
Knight

Defense Synergies 3 9

Bats
Knight Tesla Valkyrie Ice Wizard
Knight
Bats Tesla Ice Wizard Wizard
Tesla
Knight Bats Valkyrie Wizard
Valkyrie
Bats Tesla Wizard Ice Wizard
Hog Rider
Wizard
Knight Tesla Valkyrie Ice Wizard
Miner
Ice Wizard
Knight Bats Valkyrie Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Tesla Valkyrie Wizard
Bats Knight Tesla Valkyrie Ice Wizard
Tesla Bats Knight Valkyrie Ice Wizard
Tesla Bats Knight Valkyrie Ice Wizard
Valkyrie
Bats Tesla Valkyrie Ice Wizard
Bats Tesla Wizard Ice Wizard
Tesla Valkyrie
Tesla Ice Wizard
Knight Tesla Valkyrie Miner Ice Wizard
Bats Valkyrie Ice Wizard Knight Tesla Wizard
Tesla Bats Wizard Ice Wizard
Tesla Bats Knight Valkyrie Wizard Ice Wizard
Valkyrie Wizard Bats Tesla
Knight Tesla
Tesla
Tesla Wizard Bats Knight Valkyrie
Tesla Bats Knight Valkyrie Wizard Ice Wizard
Valkyrie Wizard Bats Knight Tesla Ice Wizard
Tesla
Valkyrie Wizard Bats Knight Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Tesla
Knight Tesla Valkyrie Wizard Miner
Bats Knight Valkyrie
Valkyrie Bats Knight Tesla
Knight Tesla Valkyrie
Wizard Bats Tesla Ice Wizard
Bats Knight Tesla Valkyrie Ice Wizard
Knight Tesla Valkyrie
Bats Knight Valkyrie
Tesla
Bats Knight Tesla Valkyrie
Valkyrie
Knight Tesla Valkyrie Wizard
Wizard Tesla Valkyrie
Tesla Bats Knight Valkyrie
Bats Valkyrie Tesla Wizard Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Valkyrie
Miner Ice Wizard
Miner
Knight Valkyrie
Wizard Valkyrie
Wizard Bats Ice Wizard
Wizard
Wizard Ice Wizard
Miner Wizard
Bats
Miner Knight Valkyrie Wizard
Wizard
Knight Miner
Wizard
Wizard
Bats
Wizard
Valkyrie Wizard Miner
Wizard
Valkyrie Wizard Ice Wizard
Miner Wizard Ice Wizard
Wizard Miner
Miner
Bats Wizard Ice Wizard
Bats Wizard
Wizard Miner
Wizard
Bats
Wizard Ice Wizard
Miner Knight Valkyrie Wizard
Wizard
Bats
Bats
Miner

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