My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Great!

3 warnings Why?

Missing cards in your collection

Wall Breakers

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Royal Giant Royal Recruits Wizard Hunter

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Royal Recruits

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Royal Recruits

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Royal Giant Royal Recruits
Giant Snowball
Skeletons Royal Recruits
Zap
Skeletons Royal Giant
Barbarian Barrel
Skeletons Royal Recruits Bomb Tower Wizard Hunter
The Log
Skeletons Royal Giant Royal Recruits Hunter
Earthquake
Skeletons Bomb Tower
Arrows
Skeletons Royal Recruits
Royal Delivery
Skeletons Royal Recruits Wizard Hunter
Fireball
Bomb Tower Wizard Hunter
Poison
Royal Recruits Bomb Tower Wizard Hunter
Lightning
Bomb Tower Wizard Hunter
Rocket
Bomb Tower Wizard Hunter

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Bomb Tower Wizard Hunter The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Royal Recruits

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons The Log Arrows Bomb Tower Hunter Wizard Royal Giant Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons The Log Arrows Bomb Tower

Attack Synergies 2 2

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Arrows
Royal Giant
Royal Giant
Arrows Hunter Wizard The Log
Royal Recruits
Bomb Tower
Wizard
Royal Giant
Hunter
Royal Giant
The Log
Royal Giant

Defense Synergies 1 8

Skeletons
Bomb Tower Wizard Hunter The Log
Arrows
Bomb Tower
Royal Giant
Royal Recruits
The Log
Bomb Tower
The Log Skeletons Arrows
Wizard
Skeletons The Log
Hunter
Skeletons The Log
The Log
Bomb Tower Skeletons Royal Recruits Wizard Hunter

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Royal Recruits Wizard The Log
Bomb Tower Hunter Skeletons Royal Recruits The Log
Bomb Tower Hunter Skeletons Royal Recruits
Royal Recruits Bomb Tower Hunter Skeletons
Arrows Royal Recruits Bomb Tower The Log
Arrows The Log Skeletons Bomb Tower Hunter
Hunter Arrows Bomb Tower Wizard
Arrows Royal Recruits Bomb Tower The Log
Hunter Skeletons Royal Recruits Bomb Tower
Skeletons Royal Recruits Hunter
Skeletons Arrows Royal Recruits Bomb Tower Wizard Hunter The Log
Arrows Hunter Wizard
Royal Recruits Bomb Tower Hunter Skeletons Wizard The Log
Bomb Tower Wizard Arrows Royal Recruits Hunter The Log
Royal Recruits Bomb Tower Hunter
Bomb Tower Royal Recruits Hunter The Log
Bomb Tower Wizard Skeletons Arrows Royal Recruits Hunter
Arrows Bomb Tower Royal Recruits Wizard Hunter The Log
Arrows Bomb Tower Wizard Hunter The Log Royal Recruits
Royal Recruits Bomb Tower Hunter
Royal Recruits Wizard Arrows Bomb Tower Hunter The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Skeletons
Arrows Bomb Tower Wizard Hunter The Log
Royal Recruits Skeletons Bomb Tower Hunter The Log
Royal Recruits Hunter The Log
Royal Recruits Skeletons Hunter
Arrows Wizard Skeletons Bomb Tower Hunter
Royal Recruits Skeletons Bomb Tower Hunter
Royal Recruits Bomb Tower Hunter
Royal Recruits Skeletons Bomb Tower The Log
Royal Recruits Skeletons
Royal Recruits Bomb Tower Hunter
Royal Recruits Arrows The Log
Royal Recruits Skeletons Bomb Tower Wizard Hunter
Royal Recruits Wizard Bomb Tower
Royal Recruits Skeletons Bomb Tower Hunter The Log
Arrows Royal Recruits Bomb Tower Wizard Hunter The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Royal Recruits The Log
Arrows The Log
Arrows The Log
Arrows Royal Recruits The Log
Wizard Arrows The Log
Arrows Wizard Hunter
Arrows Wizard The Log
Arrows The Log Wizard Hunter
Arrows The Log Wizard
Arrows Royal Recruits Wizard The Log
Arrows Wizard
Hunter The Log
Arrows
Arrows The Log
Arrows Wizard Hunter The Log
Arrows Royal Recruits Wizard The Log
Arrows
Arrows Wizard Hunter The Log
Arrows Wizard The Log
The Log
Arrows Wizard
The Log
Arrows Royal Recruits The Log
Arrows The Log Wizard Hunter
Arrows The Log Wizard Hunter
Arrows Wizard The Log
Arrows The Log
Arrows Wizard Hunter
Wizard
Arrows Wizard Hunter The Log
Arrows
Arrows Wizard The Log
Royal Recruits
Arrows Wizard Hunter
Arrows The Log
Wizard Hunter
Arrows The Log Wizard
Arrows
Royal Recruits
Royal Recruits The Log
Royal Recruits The Log

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