My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 problems 2 warnings Why?

Missing cards in your collection

Wall Breakers

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Ice Golem Furnace Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Ice Golem Furnace Witch P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Ice Golem P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions
Giant Snowball
Minions Furnace Witch
Zap
Minions Furnace Witch
Barbarian Barrel
Knight Furnace Witch
The Log
Furnace Witch
Earthquake
Furnace Witch
Arrows
Minions Furnace Witch
Royal Delivery
Knight Minions Witch P.E.K.K.A
Fireball
Minions Furnace Witch
Poison
Minions Furnace Witch
Lightning
Knight Ice Golem Furnace Witch
Rocket
Furnace Witch

Against air swarms

Spells and units that can counter air swarms.

Ice Golem Fireball Furnace Witch

Against ground swarms

Spells and units that can counter ground swarms.

Ice Golem Fireball Furnace The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Ice Golem P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Ice Golem Fireball Furnace Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Golem The Log Knight Minions Fireball Furnace Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Ice Golem The Log Knight Minions

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Minions Fireball Furnace Witch The Log
Minions
Knight Ice Golem P.E.K.K.A
Ice Golem
Minions Furnace Witch
Fireball
Knight The Log
Furnace
Knight Ice Golem P.E.K.K.A
Witch
Knight Ice Golem P.E.K.K.A
P.E.K.K.A
Minions Furnace Witch The Log
The Log
Knight Fireball P.E.K.K.A

Defense Synergies 4 11

Knight
Minions Fireball Furnace Witch The Log
Minions
Knight Ice Golem P.E.K.K.A The Log
Ice Golem
Minions Fireball Furnace Witch The Log
Fireball
The Log Knight Ice Golem
Furnace
Knight Ice Golem
Witch
Knight Ice Golem The Log
P.E.K.K.A
The Log Minions
The Log
Fireball P.E.K.K.A Knight Minions Ice Golem Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Minions Ice Golem Fireball The Log
P.E.K.K.A Knight Minions Furnace Witch The Log
Furnace Witch P.E.K.K.A Knight Minions
Witch P.E.K.K.A Knight Minions Furnace
Fireball P.E.K.K.A The Log
Fireball The Log Minions Furnace
Minions Furnace Fireball Witch
Ice Golem Fireball P.E.K.K.A The Log
Witch P.E.K.K.A Minions Furnace
Knight Ice Golem
Minions Witch Knight Ice Golem Fireball Furnace The Log
Minions Fireball Furnace Witch
Furnace P.E.K.K.A Knight Minions Fireball Witch The Log
Fireball Minions Furnace Witch P.E.K.K.A The Log
P.E.K.K.A Knight Furnace
Fireball Furnace P.E.K.K.A The Log
Knight Minions Fireball Furnace Witch P.E.K.K.A
Fireball Knight Minions Furnace Witch The Log
Furnace Witch The Log Knight Minions Ice Golem Fireball
P.E.K.K.A
Knight Minions Fireball Furnace Witch P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Ice Golem Fireball Furnace Witch P.E.K.K.A
Fireball Knight Ice Golem The Log
P.E.K.K.A Knight Minions Ice Golem Furnace Witch The Log
P.E.K.K.A Knight Ice Golem Fireball The Log
P.E.K.K.A Knight Witch
Fireball Furnace Minions Ice Golem Witch
P.E.K.K.A Knight Minions Ice Golem Fireball Furnace Witch
P.E.K.K.A Knight
P.E.K.K.A Knight Minions Ice Golem Fireball Witch The Log
Witch P.E.K.K.A
P.E.K.K.A Knight Minions Witch
P.E.K.K.A Fireball The Log
P.E.K.K.A Knight Ice Golem Fireball Witch
Fireball Furnace Witch
Witch Knight Minions Ice Golem Fireball Furnace P.E.K.K.A The Log
Minions Ice Golem Fireball Witch P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Ice Golem The Log
Fireball The Log
Fireball The Log
Knight Ice Golem Fireball The Log
Fireball Furnace The Log
Fireball Minions Ice Golem Furnace Witch
Furnace Witch The Log
Fireball The Log Ice Golem
Fireball The Log
Minions Fireball
Knight Fireball The Log
Fireball
Knight Ice Golem Fireball The Log
Minions Fireball
Ice Golem Fireball Furnace The Log
Fireball Furnace Witch The Log
Fireball Furnace The Log
Fireball
Minions
Fireball The Log
Fireball Witch The Log
Minions Fireball The Log
Fireball
The Log
Fireball The Log
Ice Golem The Log Fireball Furnace Witch
Witch
Fireball The Log Witch
Fireball Witch The Log
Fireball The Log
Ice Golem Fireball Furnace Witch
Minions Fireball Witch
Fireball
Fireball The Log
Fireball
P.E.K.K.A
Fireball The Log
Minions Fireball Witch
Fireball Witch
The Log Fireball
Fireball Knight
The Log Ice Golem Fireball
Fireball
P.E.K.K.A
Minions Fireball Witch The Log
Fireball Witch
Fireball Witch The Log

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