My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Bad

1 problems 2 warnings Why?

Missing cards in your collection

Wall Breakers

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Hunter Witch Executioner Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Hunter Witch Executioner Inferno Dragon Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Royal Giant Lava Hound

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Inferno Dragon Lava Hound
Giant Snowball
Fire Spirit Witch Inferno Dragon Lava Hound
Zap
Fire Spirit Royal Giant Witch Inferno Dragon Lava Hound
Barbarian Barrel
Fire Spirit Hunter Witch Executioner
The Log
Fire Spirit Royal Giant Hunter Witch
Earthquake
Witch
Arrows
Fire Spirit Witch Lava Hound
Royal Delivery
Fire Spirit Hunter Witch Executioner Inferno Dragon Lava Hound
Fireball
Hunter Witch Executioner Inferno Dragon Lava Hound
Poison
Hunter Witch Executioner Lava Hound
Lightning
Hunter Witch Executioner Inferno Dragon
Rocket
Hunter Witch Executioner Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Hunter Witch Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Hunter Executioner

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Executioner Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Witch Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Hunter Inferno Dragon Witch Executioner Royal Giant Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Fire Spirit Zap Hunter Inferno Dragon

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Royal Giant Zap Inferno Dragon
Zap
Fire Spirit Royal Giant Hunter Witch Executioner Lava Hound
Royal Giant
Fire Spirit Hunter Zap Witch Executioner
Hunter
Royal Giant Zap
Witch
Zap Royal Giant Lava Hound
Executioner
Zap Royal Giant
Inferno Dragon
Lava Hound Fire Spirit
Lava Hound
Inferno Dragon Zap Witch

Defense Synergies 0 5

Fire Spirit
Zap
Zap
Fire Spirit Hunter Witch Executioner Inferno Dragon
Royal Giant
Hunter
Zap
Witch
Zap
Executioner
Zap
Inferno Dragon
Zap
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Executioner
Hunter Inferno Dragon Zap Witch Executioner
Hunter Witch Fire Spirit Executioner Inferno Dragon
Hunter Witch Inferno Dragon
Fire Spirit Zap Hunter Executioner
Hunter Inferno Dragon Fire Spirit Zap Witch Executioner
Zap
Hunter Witch Inferno Dragon
Fire Spirit Hunter
Witch Executioner Zap Hunter
Hunter Executioner Inferno Dragon Zap Witch
Hunter Fire Spirit Zap Witch
Fire Spirit Executioner Zap Hunter Witch
Inferno Dragon Hunter
Zap Hunter Inferno Dragon
Hunter Witch Executioner
Fire Spirit Zap Hunter Witch Executioner
Zap Hunter Witch Executioner Fire Spirit Inferno Dragon
Hunter Inferno Dragon
Fire Spirit Hunter Witch Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Witch
Zap Hunter Executioner Inferno Dragon
Zap Hunter Witch
Hunter Zap
Hunter Witch Executioner Inferno Dragon
Fire Spirit Executioner Zap Hunter Witch
Hunter Witch
Hunter Inferno Dragon
Zap Witch Inferno Dragon
Witch Inferno Dragon
Inferno Dragon Hunter Witch
Zap
Hunter Witch Executioner
Witch Executioner
Witch Zap Hunter Executioner Inferno Dragon
Executioner Zap Hunter Witch Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap Executioner
Executioner Fire Spirit Zap
Executioner Fire Spirit Zap Hunter Witch
Fire Spirit Witch Executioner
Fire Spirit Zap Hunter Executioner
Zap
Fire Spirit
Zap
Fire Spirit Zap Executioner
Fire Spirit Hunter Executioner
Zap
Zap Hunter Witch Executioner
Executioner
Fire Spirit Zap Hunter Executioner
Fire Spirit Zap Witch
Zap
Zap Fire Spirit Hunter Witch Executioner
Witch Inferno Dragon
Zap Hunter Witch Executioner
Zap Witch
Zap
Fire Spirit Zap Hunter Witch Executioner
Zap Witch
Zap Hunter
Zap
Zap Fire Spirit Witch
Fire Spirit Zap Hunter Witch Executioner
Hunter Executioner
Zap Executioner
Zap
Executioner
Zap Witch
Zap Witch Executioner
Zap Witch Executioner

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